Heading Into The Season

about X hours ago from
Heading Into The Season

PES 2020 comes out on September 10 (PS4, Xbox One, and PC), but its demo already gives us a glimpse of what we may see in the game's final iteration. Although Konami has promised that some changes are on the way, such as to fouls (see below for more), the demo could advertise that a solid year of gameplay is in store. Here's what the demo does well and what I hope it means come release time.

The demo showcases more player contact expressed through jostling animations, providing players a way to slow down and pester attackers until numbers arrive or to prevent clean passes and shots. You can even tactically foul players in some situations.

Related to this are the number of fouls the refs call. I like that more calls are being made than in previous years, since they are called on you when you're trying to make standing tackles from behind or slightly to the side of the dribbler. This is as it should be since these are risky areas. I've also noticed in the demo that even defensively engaging opponents from the front can cause fouls if you are rash and don't time it right. Konami says that it believes the refs in the demo call fouls too excessively, so I hope they balance the final game correctly.

Heading Into The Season

about X hours ago from
Heading Into The Season

PES 2020 comes out on September 10 (PS4, Xbox One, and PC), but its demo already gives us a glimpse of what we may see in the game's final iteration. Although Konami has promised that some changes are on the way, such as to fouls (see below for more), the demo could advertise that a solid year of gameplay is in store. Here's what the demo does well and what I hope it means come release time.

The demo showcases more player contact expressed through jostling animations, providing players a way to slow down and pester attackers until numbers arrive or to prevent clean passes and shots. You can even tactically foul players in some situations.

Related to this are the number of fouls the refs call. I like that more calls are being made than in previous years, since they are called on you when you're trying to make standing tackles from behind or slightly to the side of the dribbler. This is as it should be since these are risky areas. I've also noticed in the demo that even defensively engaging opponents from the front can cause fouls if you are rash and don't time it right. Konami says that it believes the refs in the demo call fouls too excessively, so I hope they balance the final game correctly.

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

Afterwords – Sea Of Solitude

about X hours ago from
Afterwords – Sea Of Solitude

Cornelia Geppert, the creative head of the Berlin-based Jo-Mei games, wanted to create the game she always dreamed of, and she finally had the chance with Sea of Solitude.

This melancholy adventure game casts you as Kay, a young girl whose loneliness has transformed her into a literal monster. The story is inspired by real-life events from Geppert’s life (as well as the lives of her loved ones and coworkers) regarding mental health.

We recently sat down with Geppert to talk about Sea of Solitude post-release, to better understand her inspirations behind it, and what it was like to develop such a deeply personal project.

Afterwords – Sea Of Solitude

about X hours ago from
Afterwords – Sea Of Solitude

Cornelia Geppert, the creative head of the Berlin-based Jo-Mei games, wanted to create the game she always dreamed of, and she finally had the chance with Sea of Solitude.

This melancholy adventure game casts you as Kay, a young girl whose loneliness has transformed her into a literal monster. The story is inspired by real-life events from Geppert’s life (as well as the lives of her loved ones and coworkers) regarding mental health.

We recently sat down with Geppert to talk about Sea of Solitude post-release, to better understand her inspirations behind it, and what it was like to develop such a deeply personal project.

Everything We Know About Call Of Duty: Modern Warfare’s Campaign

about X hours ago from
Everything We Know About Call Of Duty: Modern Warfare’s Campaign

Call of Duty: Modern Warfare is already showing promise with its multiplayer. However, for many, the single-player campaign is an important part of the equation. After Treyarch opted to not include a full story mode with Black Ops 4 last year, Infinity Ward is bringing it back in a big way. While at Infinity Ward for this month’s cover story, we got the lowdown on what players can expect from Call of Duty: Modern Warfare’s ambitious campaign.

When Call of Duty 4: Modern Warfare launched in 2007, it told a contemporary story about two sides fighting a more traditional war. However, in 2019, warfare is different. In the world of insurgents, terrorists, and freedom fighters, sides aren’t as clearly defined as they’re depicted in Call of Duty 4: Modern Warfare. With that in mind, the campaign team at Infinity Ward, led by a group of Naughty Dog alumni, set out to create something unique, intense, and unprecedented in the first-person shooter space.

The studio says that the definition of “modern warfare” has changed, and with that, the team’s approach to creating a Modern Warfare game also has to change. “Thematically, in this world, enemies don’t necessarily wear uniforms,” campaign gameplay director Jacob Minkoff says. “The world is not as clear. War is much more messy these days. We’re representing that mechanically.”

Everything We Know About Call Of Duty: Modern Warfare’s Campaign

about X hours ago from
Everything We Know About Call Of Duty: Modern Warfare’s Campaign

Call of Duty: Modern Warfare is already showing promise with its multiplayer. However, for many, the single-player campaign is an important part of the equation. After Treyarch opted to not include a full story mode with Black Ops 4 last year, Infinity Ward is bringing it back in a big way. While at Infinity Ward for this month’s cover story, we got the lowdown on what players can expect from Call of Duty: Modern Warfare’s ambitious campaign.

When Call of Duty 4: Modern Warfare launched in 2007, it told a contemporary story about two sides fighting a more traditional war. However, in 2019, warfare is different. In the world of insurgents, terrorists, and freedom fighters, sides aren’t as clearly defined as they’re depicted in Call of Duty 4: Modern Warfare. With that in mind, the campaign team at Infinity Ward, led by a group of Naughty Dog alumni, set out to create something unique, intense, and unprecedented in the first-person shooter space.

The studio says that the definition of “modern warfare” has changed, and with that, the team’s approach to creating a Modern Warfare game also has to change. “Thematically, in this world, enemies don’t necessarily wear uniforms,” campaign gameplay director Jacob Minkoff says. “The world is not as clear. War is much more messy these days. We’re representing that mechanically.”

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?