Bringing The Horror Of Call of Duty: WWII Nazi Zombies To Life

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Bringing The Horror Of Call of Duty: WWII Nazi Zombies To Life

Call of Duty: WWII’s version of zombies isn’t anything like other recent entries. While I’m a fan of the gritty, hard-boiled film-noir zombies and an even bigger fan of the over-the-top carnival antics of the '80s zombies, this upcoming offering promises a focus on pure horror.

While many zombies movies, games, and shows create the popular undead monstrosities via supernatural means, a virus or plague, or infectious bites, Sledgehammer is going real weird with their take on this one. A pseudo-scientific “what if” scenario that dredges deep down into actual plausible scientific research that the Nazis were conducting at the time involving physics – a twisted sci-fi/horror blend that combines analytical and scientific methodology with Nazi occultism. 

The zombies in Call of Duty: WWII are based on physics and aspects of the nervous system. The corpses of fallen soldiers could be repurposed and brought back, and often the more disassembled and grisly bodies are chosen – strapping together pieces from multiple bodies in some cases to form aberrant flesh-heaps. These lifeless husks are fueled by the nervous system and supported by base mechanical augmentation like bolts, straps, spinal grafts, and support braces. 

Opinion – The Dangers Of Chasing Nostalgia

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Opinion – The Dangers Of Chasing Nostalgia

Over the years, as people ask me about my favorite “game of all time,” I usually start talking about The Legend of Zelda: Ocarina of Time. Link’s first 3D outing blew my mind. It was a blend of brilliant world design, clever puzzles, and an amazing soundtrack. After playing Ocarina of Time, the land of Hyrule felt real and alive in ways that no other artificial world had before. The sun even rose and set in a day/night cycle that was incredibly novel for the era.

I found myself thinking about Ocarina of Time a lot earlier this year while I was playing The Legend of Zelda: Breath of the Wild. With Link’s latest adventure, Nintendo rethought the Zelda formula and delivered a Zelda game that felt incredibly fresh while holding true to Zelda’s original design theory of letting players run free in a fantasy world. Breath of the Wild is a stunning adventure full of beautiful, player-driven moments. I had trouble putting down my Switch for nearly 100 hours after I first picked up the game. Breath of the Wild was my month of March.

Game Freak’s Origins And Non-Pokémon Games

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Game Freak’s Origins And Non-Pokémon Games

Pokémon Sun and Moon director Shigeru Ohmori (left) and Game Freak co-founder Junich Masuda reflect on the studio's history.

We recently had the opportunity to visit the offices of Game Freak, the creators of Pokémon, to discuss the series, its impact, and its future. The studio is more than Pokémon, however, and we talked to them about its beginnings and its games that don’t explore the world of Pocket Monsters.

Game Freak began as a magazine in Japan, or as Pokémon producer and composer and Game Freak co-founder Junichi Masuda refers to it, a mini comic. Satoshi Tajiri, who is credited as Pokémon’s creator, would visit arcades, talk to their owners and get tips for the games that would be included in the magazine, but making video games was always its goal. As a small group of video game fans, they didn’t think they could make an arcade game, but with the release of the Famicom (the Nintendo Entertainment System in America) Game Freak thought it might finally be able to make something.

Science-Fiction Weekly – Star Trek: Discovery, Dredd, The Way, Who Goes There?

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Science-Fiction Weekly – Star Trek: Discovery, Dredd, The Way, Who Goes There?

In the 1938 novella Who Goes There?, author John W. Campbell, Jr. tells the story of a group of scientists that unearth a spaceship in Antarctica. The scientists extract the alien pilot and begin doing tests on it. Although they conclude the ship has been frozen in ice for at least 20 million years, the alien isn't dead, and is in fact hostile. The alien can take the shape and personality of any living thing it touches, leading to the scientists not trusting one another. Yes, this is the plot of John Carpenter's movie The Thing, which is a near direct adaptation of the book.

Who Goes There? is now the inspiration for a board game of the same name, which just smashed its Kickstarter goal of $54,000 with a hefty haul of $558,000. Holding true to the source material, the game begins with players cooperating, but as the temperature falls, trust becomes an issue; someone may be infected and working against the party. The game supports three to four players, but can be expanded to six, with the goal of surviving long enough to escape via helicopter. The "thing" has the same goal, only with the long prospect of global domination. You can take a look at a lengthy playthrough of Who Goes There? below, and can expect to see it on store shelves in summer 2018.

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Pokémon’s Developers Talk About Their Console RPG Debut On Switch

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Pokémon’s Developers Talk About Their Console RPG Debut On Switch

One of the most exciting announcements at E3 2017 came from a man sitting behind a desk. The Pokémon Company's Tsunekazu Ishihara announced that Pokémon developer Game Freak is creating a "core RPG title on Nintendo Switch." While visiting Game Freak for our extensive feature in the new issue of Game Informer, we spoke with series director/producer/composer Junichi Masuda and director Shigeru Ohmori about that announcement and what it means for the team to finally respond to the fan outcry wishing for a proper Pokémon RPG on a console.

Watch the interview below to learn more about what this step means for the game's developers and much more.

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Fantasy Flight Announces Fallout Board Game

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Fantasy Flight Announces Fallout Board Game

Bethesda’s Fallout games are filled with deep world-building, challenging choices, compelling storytelling, and harrowing combat. Those games (and their expansions) have offered an opportunity to dive into a bleak future filled with strange characters and nearly constant conflict and exploration – a recipe that also happens to be an ideal fit for great adventure board games. Thanks to the developers at Fantasy Flight Games, that’s exactly what we’re getting: The Fallout board game from Fantasy Flight Games is on the way, and I had a chance to sit down and play it for the very first time. 

The board game version of Fallout looks to Bethesda’s blockbuster titles for inspiration in both gameplay and tone, but establishes storytelling and mechanics of its own that suit the tabletop experience. One to four players (solo play is an option) select one of five playable explorers, from a savvy Wastelander to a stout member of the Brotherhood of Steel. Players range out across a modular, hex-based board that matches with one of several scenarios and settings – all of which are drawn from Bethesda’s core Fallout games or their expansions. In my playthrough, I adventured through the Commonwealth of Fallout 4. 

Hands-On With Pinball FX 3's Universal Classics Pack

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Hands-On With Pinball FX 3's Universal Classics Pack

Zen Studios has tapped three classic film franchises for the first table pack of its upcoming release of Pinball FX 3, and we've got exclusive hands-on impressions.

Zen Studios has landed some massive franchises for its Pinball FX 2 and Zen Pinball 2 table packs, offering fun takes on Disney's Marvel and Star Wars universes, along with myriad other film, television, and video game series. For the launch of its upcoming Pinball FX 3, however, the developer is going old-school. The Universal Classics pack features three tables based on the studio's biggest film franchises: Jaws, E.T., and Back To The Future. Read on for our exclusive hands-on impressions of all three tables.

Pinball FX 3 offers a number of interesting new modes and social features, which you can read about in the next issue of Game Informer. The biggest takeaway for longtime Zen fans, however, is that the vast majority of tables you've already purchased will carry over into Pinball FX 3 for free.

Four Things To Know About Hellblade: Senua's Sacrifice

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Four Things To Know About Hellblade: Senua's Sacrifice

The latest project from Ninja Theory (the studio behind Heavenly Sword, Enslaved: Odyssey to the West, and DmC) is out today, and it may not be what you expect.

Hellblade: Senua's Sacrifice is an uncomfortable journey seen from the perspective of Senua, a woman who struggles with psychosis. For a few reasons why that creates a compelling interactive experience, watch the video below. You can also read our review of the game by heading here.

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Matching All 45 U.S. Presidents To All 45 Chrono Cross Party Members

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Matching All 45 U.S. Presidents To All 45 Chrono Cross Party Members

The United States of America has had 45 presidents. Chrono Cross has 45 characters you can recruit as party members. Despite existing in different realities, our commanders-in-chief share some staggering similarities with the denizens of the classic PlayStation RPG – including their hobbies, mannerisms, and physical appearances. But which pairings work the best?

We don’t need to keep explaining how this works; you’re probably sick of seeing “Which president approximately equals which Chrono Cross character” lists all over the internet by now, but we’ll try to throw in some nontraditional picks to surprise you. So strap yourself in, because all of this is about to make complete and total sense.

01. George Washington = Kid If you had to choose a single person to represent the concept of President of the United States, you would choose George Washington. Likewise, Kid is the face of Chrono Cross. Even though she’s not technically the protagonist, she is at the center of the story, and that visual of her on the beach is the first image that comes to many players’ minds when they think of the game.