Watch Us Play The Intense RPG Golf Story

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Watch Us Play The Intense RPG Golf Story

Golf Story releases tomorrow for Nintendo Switch, and it just might be worth your time. It combines golf, story, and more into an interesting little package we can't wait to see more of.

Check out the video below to see Andrew Reiner, Kim Wallace, and Leo Vader play a few holes, meet some colorful characters, and try to win the Coach's approval.

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The Inside Story On The Star Fox Sequel That Took 22 Years To Release

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The Inside Story On The Star Fox Sequel That Took 22 Years To Release

On March 26, 1993, Nintendo released an on-rails shooter called Star Fox for the Super Nintendo Entertainment System. The game followed the exploits of an anthropomorphic fox named Fox McCloud and his team of ace pilots as they raced through the galaxy on a quest to save their home planet from the machinations of an evil ape. An extra graphics chip built into the game cartridge allowed Star Fox to produce unprecedented 3D visuals, which set Star Fox apart from the rest of the console market. Nintendo’s new space shooter was heralded a resounding success, and the industry speculated that this was just the beginning for Nintendo’s hot new property.

Nintendo had already begun work on a sequel, and over the course of two years the studio developed a game that improved on the original in several significant ways. As the project’s hype continued to build, some speculated it would be the biggest release of 1995. Then, weeks before its anticipated launch, Nintendo pulled the plug.

[Editor's Note: This feature first appeared in Game Informer Magazine issue 293.]

Game Informer's Top Scoring Game Reviews Of 2017

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Game Informer's Top Scoring Game Reviews Of 2017

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2017 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.

Seven Series We Want To See Adopt A Battle Royale Mode

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Seven Series We Want To See Adopt A Battle Royale Mode

Despite not being the first battle royale game, PlayerUnknown’s Battlegrounds is dominating the genre. Developers who couldn’t care less about the game type when it was starting to be played in Minecraft, DayZ, and ARMA 2 are now jumping to take advantage of this mode type before our short attention spans lead us to the next shiny thing. However, some series are better served by this game mode than others, so here are some of the less obvious series we would love to see do something unique with a battle royale mode.

Counter-StrikeOften considered one of the best “pure” shooters, Counter-Strike could bring the battle royale genre to a new level of competition. PUBG’s system of scavenging for weapons and ammo could be completely replaced by Counter-Strike’s weapon-buying wheel. Dying players could drop increasing amounts of money, ensuring people who fight are the ones who get to upgrade their arsenal instead of those who avoid combat to loot. Implemented correctly, this mode could lead Counter-Strike to kick PUBG off its current spot at the top of Steam’s active player count.

Check Out Cuphead's First Few Levels

about X hours ago from
Check Out Cuphead's First Few Levels

Studio MDHR's Cuphead has been turning heads since it was first announced at Microsoft's E3 press conference back in 2014. In addition to its old-school visuals, which are reminiscent of classic cartoons from the '20s and '30s, the gameplay itself is an homage to retro games such as Contra and Gunstar Heroes. Join us as we play through the first couple of levels and show off how the game looks as we approach its long-awaited release.

Knowing that this one might be a little tough, we took a slightly different approach from most of our other videos. This one demands the highest levels of concentration; gabbing and playing at the same time simply wouldn't do. Leo Vader and Intern George played the game earlier, steadily getting better as they braved the cute-but-deadly challenge and focused 100-percent of their attention on the task at hand. A few hours later, Leo and I returned to the studio to provide super-smart and insightful commentary on what happened. 

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The Virtual Life – Why The Outsider Is One Of Gaming's Greatest Characters

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The Virtual Life – Why The Outsider Is One Of Gaming's Greatest Characters

Note: This includes spoilers for all of the Dishonored series, including Death Of The Outsider.

Since the first Dishonored's release back in 2012, I've maintained that Arkane's fantastical immersive sim series is the most humanistic work in the massive-budgeted video game space. Across five entries (including DLC and standalone expansions) there is one continuous struggle that defines both Dishonored's theme and design, intertwining those two elements with a particular kind of grace. A large part of why that combination works so well is because of Dishonored's most compelling character: The Outsider.

Balancing The Complexity Of Middle-earth: Shadow Of War

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Balancing The Complexity Of Middle-earth: Shadow Of War

Middle-earth: Shadow of Mordor turned a lot of heads back in 2014 for its unique take on enemy AI and systemic gameplay in an open-world action game. Now, with Middle-earth: Shadow of War, Monolith Productions is expanding on the ideas in the last game and making everything bigger, deeper, and more complex. In this video interview, we spoke with Michael de Plater about the line between systemic complexity and mass appeal. Especially with de Plater's design background in the RTS genre, we discuss the amount of strategy in the game and how to balance such a diverse experience.

Watch the video below to learn more about how "hardcore" of a game Monolith Productions is creating.

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SNES Classic Edition Review

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SNES Classic Edition Review

The Super Nintendo holds a special place in gaming history. Though many franchises got started on the original NES, the 16-bit era allowed developers to expand their scope and refine their vision for series like Super Mario, Zelda, Metroid, Final Fantasy, and Mega Man. Some of the most enduring and iconic games released on the SNES, and Nintendo’s latest plug-and-play device has the potential to transport you back to the glory days.

After the runaway success of the NES Classic Edition, Nintendo tapping into its prestigious library of 16-bit classics was practically guaranteed. But does the SNES Classic Edition deliver on its promise? Has the company worked out the kinks from last year? We spent several days with the new unit (and its games) to find the answers and deliver a verdict.

What Is It?

Science-Fiction Weekly – Star Trek: Discovery, Watchmen, Jurassic World, Terminator

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Science-Fiction Weekly – Star Trek: Discovery, Watchmen, Jurassic World, Terminator

More than 10 years have passed since Star Trek: Enterprise warped off of TV. Although Star Trek has had a promising run on the big screen recently, the heart and soul of this franchise has always been the television shows. Kirk, Archer, Sisko, Janeway, and Picard were in our lives for years, week after week. The television format allows for deep character development and sprawling stories to be told about the Federation and the other factions in space. Last weekend's release of Star Trek: Discovery, a new series streaming exclusively on CBS All Access, is a sight for sore eyes – a new wrinkle of Star Trek lore that dares to be different, and excites in ways that are simultaneously familiar and alien.

Do Destiny 2's Guided Games Work?

about X hours ago from
Do Destiny 2's Guided Games Work?

In the first Destiny, the activities with the most enticing rewards required the most legwork to initiate. Because Nightfall Strikes and raids lacked any sort of matchmaking, dedicated players had to gather teammates through outside means (such as Reddit or DestinyLFG) if they wanted to take part in them. The logic behind the omission of matchmaking was that Nightfalls and raids were simply too difficult for any three (or six) random schlubs to finish one without everyone coordinating and communicating through voice chat. Still, for as long Destiny has been around, players have wanted matchmaking for Nightfalls and raids so they can avoid perusing a website for an hour or two in order to find a group to play with.

Bungie has relented to fans’ demands to some degree with Destiny 2, which includes Guided Games, a feature currently in beta. Guided Games are a kind of matchmaking meant to introduce solo players to the kinds of small, tight-knit communities Destiny has fostered over the past three years, letting them eventually join a clan they like and get in on the highly cooperative parts of Destiny that truly set it apart from other shooters. But to see how well they worked in practice, I ran last week’s Nightfall strike about a dozen times to find out.