Submit Your Questions For Our Call Of Duty: Modern Warfare Podcast Interview

about X hours ago from
Submit Your Questions For Our Call Of Duty: Modern Warfare Podcast Interview

All month long we've been rolling out exclusive features, interviews, and videos of Call of Duty: Modern Warfare. Hopefully we've answered a lot of your questions about the game, but we wanted to give the community one last chance to have their most burning questions answered. In an upcoming episode of The Game Informer Show podcast, we're Skyping in studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot.

Leave a comment below with your question for Kurosaki and Cecot about Infinity Ward's upcoming re-imagining of the Modern Warfare series.

You can subscribe to the podcast and get ready for this week's interview by clicking here.

Submit Your Questions For Our Call Of Duty: Modern Warfare Podcast Interview

about X hours ago from
Submit Your Questions For Our Call Of Duty: Modern Warfare Podcast Interview

All month long we've been rolling out exclusive features, interviews, and videos of Call of Duty: Modern Warfare. Hopefully we've answered a lot of your questions about the game, but we wanted to give the community one last chance to have their most burning questions answered. In an upcoming episode of The Game Informer Show podcast, we're Skyping in studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot.

Leave a comment below with your question for Kurosaki and Cecot about Infinity Ward's upcoming re-imagining of the Modern Warfare series.

You can subscribe to the podcast and get ready for this week's interview by clicking here.

World of Warcraft Classic - Launch Day

about X hours ago from
World of Warcraft Classic - Launch Day

This is the beginning of a series of semi-regular entries that details Dan's return to World of Warcraft Classic – the ups, the downs, and all the Barrens chat in-between. Join us for a look at the WoW that once was, 15 years later.

MMO launches are historically rocky affairs, with login issues and server crashes. Fifteen years later, WoW's classic launch is no exception. With giant server queues that had friends and guildmates waiting 6-8 hours to get online, WoW Classic's launch felt much like the old days in many ways that go beyond the core gameplay and design elements.

I was lucky enough to get in line to play around 45 minutes early, so my own wait time was only around an hour. Stepping into a pair of worn leather shoes as an undead rogue, the elements that sucked me in and captivated me those many years past began anew, albeit with some interesting issues that go with packed launch servers. Questing – especially quests that focus on slaying certain NPCs or special monsters – was out of the question, as players formed lengthy queue lines to tag important creatures and score quest items. For me, grinding was the only option, and it wasn't entirely unpleasant.

World of Warcraft Classic - Launch Day

about X hours ago from
World of Warcraft Classic - Launch Day

This is the beginning of a series of semi-regular entries that detail Dan's return to World of Warcraft Classic – the ups, the downs, and all the Barrens chat in-between. Join us for a look at the WoW that once was, 15 years later.

MMO launches are historically rocky affairs, with login issues and server crashes. Fifteen years later, WoW's classic launch is no exception. With giant server queues that had friends and guildmates waiting 6-8 hours to get online, WoW Classic's launch felt much like the old days in many ways that go beyond the core gameplay and design elements.

I was lucky enough to get in line to play around 45 minutes early, so my own wait time was only around an hour. Stepping into a pair of worn leather shoes as an undead rogue, the elements that sucked me in and captivated me those many years past began anew, albeit with some interesting issues that go with packed launch servers. Questing – especially quests that focus on slaying certain NPCs or special monsters – was out of the question, as players formed lengthy queue lines to tag important creatures and score quest items. For me, grinding was the only option, and it wasn't entirely unpleasant.

Overwatch Has A DPS Problem

about X hours ago from
Overwatch Has A DPS Problem

If you are playing Overwatch with random people, you usually have a pretty good idea how the match will unfold when the hero select screen appears and roles are assigned. In my experience of playing this game almost every night for the last two years, the best odds of success come from a group that selects two tanks, DPS, and support heroes, and the worst odds come from a team that loads up on DPS. That’s how the game is designed. Yes, I may luck out from time to time and land three snipers who are ridiculously talented, but all too often, DPS-heavy teams would lead to disaster for me. After all, Overwatch is designed around the idea of balanced teams.

Overwatch Has a DPS Problem

about X hours ago from
Overwatch Has a DPS Problem

If you are playing Overwatch with random people, you usually have a pretty good idea how the match will unfold when the hero select screen appears and roles are assigned. In my experience of playing this game almost every night for the last two years, the best odds of success come from a group that selects two tanks, DPS, and support heroes, and the worst odds come from a team that loads up on DPS. That’s how the game is designed. Yes, I may luck out from time to time and land three snipers who are ridiculously talented, but all too often, DPS-heavy teams would lead to disaster for me. After all, Overwatch is designed around the idea of balanced teams.

The Impressive New Tech Behind Call Of Duty: Modern Warfare

about X hours ago from
The Impressive New Tech Behind Call Of Duty: Modern Warfare

With Call of Duty: Modern Warfare, Infinity Ward is showcasing impressive tech through a new engine that is able to deliver photorealistic character models and gorgeous scenery within gameplay. The engine has been slowly making itself apparent through Infinity Ward's recent games like Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered.

In fact, seeing the early parts of this engine through those games was one of the main motivating factors for current studio art director Joel Emslie's return to the studio. "I looked at Remastered and I looked at Infinite Warfare and I was like, ‘Man, the production value of this game," he says. "There’s so much potential and this new engine was five years in development. Parts of that engine were alive and well in Infinite Warfare, and you could see it.”

We spoke with Michal Drobot, principal rendering engineer at Infinity Ward Poland, about the tech his team created for Call of Duty: Modern Warfare.

The Impressive New Tech Behind Call Of Duty: Modern Warfare

about X hours ago from
The Impressive New Tech Behind Call Of Duty: Modern Warfare

With Call of Duty: Modern Warfare, Infinity Ward is showcasing impressive tech through a new engine that is able to deliver photorealistic character models and gorgeous scenery within gameplay. The engine has been slowly making itself apparent through Infinity Ward's recent games like Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered.

In fact, seeing the early parts of this engine through those games was one of the main motivating factors for current studio art director Joel Emslie's return to the studio. "I looked at Remastered and I looked at Infinite Warfare and I was like, ‘Man, the production value of this game," he says. "There’s so much potential and this new engine was five years in development. Parts of that engine were alive and well in Infinite Warfare, and you could see it.”

We spoke with Michal Drobot, principal rendering engineer at Infinity Ward Poland, about the tech his team created for Call of Duty: Modern Warfare.

Star Wars: The Force Unleashed May Be The Inspiration For A Huge Plot Twist In The Rise Of Skywalker

about X hours ago from
Star Wars: The Force Unleashed May Be The Inspiration For A Huge Plot Twist In The Rise Of Skywalker

A month ago, the exceptional YouTube channel Star Wars Theory offered up a new take on Rey's parentage:  she may be a clone. This crazy idea gained more traction yesterday, when new footage for J.J. Abrams' Star Wars: The Rise of Skywalker showed Rey in black garb with a red double-sided lightsaber.

Rey may in fact turn to the dark side in the film, but I have a feeling she won't. We will instead see multiple Rey clones, perhaps dozens of them, all serving The Emperor, except for one of them: the Rey we have been following since we met her on Jakku. She will remain on the light side.

In Rian Johnson's Star Wars: The Last Jedi, we were led to believe Rey's parents were insignificant, drunken nobodies. That may still be the case in The Rise of Skywalker, but I have a feeling we're going to learn she was adopted. The blood in her veins will be from Jedi that were used in a cloning experiment. The cave sequence in The Last Jedi basically showed us the concept of clones. Even though she was looking in a mirror, when Rey snapped her fingers, the timing was different, implying something is off, almost like each one had independent thought and were repeating the actions of the real Rey.

Star Wars: The Force Unleashed May Be The Inspiration For A Huge Plot Twist In The Rise Of Skywalker

about X hours ago from
Star Wars: The Force Unleashed May Be The Inspiration For A Huge Plot Twist In The Rise Of Skywalker

A month ago, the exceptional YouTube channel Star Wars Theory offered up a new take on Rey's parentage:  she may be a clone. This crazy idea gained more traction yesterday, when new footage for J.J. Abrams' Star Wars: The Rise of Skywalker showed Rey in black garb with a red double-sided lightsaber.

Rey may in fact turn to the dark side in the film, but I have a feeling she won't. We will instead see multiple Rey clones, perhaps dozens of them, all serving The Emperor, except for one of them: the Rey we have been following since we met her on Jakku. She will remain on the light side.

In Rian Johnson's Star Wars: The Last Jedi, we were led to believe Rey's parents were insignificant, drunken nobodies. That may still be the case in The Rise of Skywalker, but I have a feeling we're going to learn she was adopted. The blood in her veins will be from Jedi that were used in a cloning experiment. The cave sequence in The Last Jedi basically showed us the concept of clones. Even though she was looking in a mirror, when Rey snapped her fingers, the timing was different, implying something is off, almost like each one had independent thought and were repeating the actions of the real Rey.