New Gameplay Today – Dark Souls: Remastered On PlayStation 4

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New Gameplay Today – Dark Souls: Remastered On PlayStation 4

Dark Souls, the 2011 Xbox 360, PlayStation 3, and PC game, is getting remastered for the current generation. We played through its first two bosses to see how significant the update feels.

Join Kyle Hilliard, Leo Vader, and Dark Souls expert Imran Khan as we look at the game's opening moments, beat two of its bosses, and meet that 'Praise the Sun' guy that everyone won't shut up about!

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Jurassic World Evolution's Developers Share New Details

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Jurassic World Evolution's Developers Share New Details

Dan Tack and I recently played an hour of Jurassic World Evolution, and then had the opportunity to interview the game's creators. While this interview originally aired on The Game Informer Show podcast (click here to subscribe), we wanted to pull it out to ensure that Jurassic Park fans found it. We spoke with the game's director Michael Brookes and lead designer Andrew Fletcher from Frontier Developments to talk about how the game compares to Planet Coaster and the process of bringing this fantastical park-builder to life.

Check out the video below to learn a ton of new details on Jurassic World Evolution.

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Super Replay – Killer7 Episode 5

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Super Replay – Killer7 Episode 5

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay 300 – Assassin's Creed: Brotherhood

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Replay 300 – Assassin's Creed: Brotherhood

Released on November 16, 2010, Assassin's Creed: Brotherhood served as the second chapter in what is now called the Ezio trilogy. As the name of the game implies, Ezio was not alone in this entry. If he needed a hand, he could call in an assassin to strike from the shadows or complete a task in a different region of the world. Brotherhood scored a 9.25 out of 10 from Game Informer critic Matt Miller and is widely considered the most accomplished Assassin's Creed game to date, but maybe not the most important. It sits at number 75 on Game Informer's Top 300 Games of All Time list, not far behind Assassin's Creed II, which is locked in at number 29, and was the game that built the foundation for Brotherhood. These games are held in high accord for numerous reasons, but the biggest one, which unifies the entire trilogy, is just how likeable Ezio is. He was complex, charismatic, conflicted, and we watched him transform into a more responsible person as he aged. It was a fully established character arc that sadly hasn't been repeated by any Assassin's Creed game that followed.

Jeff Goldblum Reacts To The Lost World's Ending On PlayStation One

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Jeff Goldblum Reacts To The Lost World's Ending On PlayStation One

If you've been a fan of Game Informer for a while, you might remember how much we all enjoyed watching Jeff Goldblum's secret ending to The Lost World: Jurassic Park in an old episode of Replay. Recently while checking out Jurassic World Evolution at an event (you can watch us play the game here) we had the opportunity to interview the one and only Jeff Goldblum about reprising the role of Ian Malcom for the game. We had to use this chance to ask him about recording the game's ending and what it means to have "the stink blown off ya".

Watch Jeff Goldblum react to 1997's The Lost World: Jurassic Park game footage below.

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FoxNext VP & General Manager Talks Working With Marvel And Getting The X-Men License

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FoxNext VP & General Manager Talks Working With Marvel And Getting The X-Men License

In January 2017, 20th Century Fox formed FoxNext, a new division to head up the company's video game, virtual reality, and theme park initiatives. From an upcoming shooter based in the Alien cinematic universe to a recent adventure game with the Planet of the Apes license, FoxNext has worked with multiple development studios to create games using the IPs that Fox controls. The latest game to launch under the FoxNext banner is Marvel Strike Force, a turn-based strategy game centered on assembling the various characters across the Marvel universe to take on a multidimensional threat.

I spoke with FoxNext Games' vice president and general manager Amir Rahimi about what it's like to work with Marvel, as well as FoxNext's initiatives as a whole. You can check out our discussion below.

Six Bold Directions To Take The Far Cry Series

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Six Bold Directions To Take The Far Cry Series

Far Cry 5 is out, and you’ll be able to explore all that Hope County has to offer in its lush forests and mountainous Montana region. We’d be lying if we said our sense of wanderlust wasn’t piqued, so we’ve come up with six places – and time periods – we wouldn’t mind exploring in Far Cry 6, along with some bold moves Ubisoft could pull off in these environments.

Far Cry 6: Mother RussiaThe snow-capped forests of Russia aren’t just for Metro Exodus anymore (even though we’re still excited for the game). One of the issues we came across in our review of Far Cry 5 was that collecting animal parts became about making money rather than upgrading equipment. A trip to a frozen tundra teeming with wildlife could bring Far Cry back to its roots by making hunting and gathering more than a fun way to earn extra cash, but rather a means of survival.

Game Music Spotlight: Jason Graves’ Game Composing Career And His Score For Moss

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Game Music Spotlight: Jason Graves’ Game Composing Career And His Score For Moss

With dozens of projects behind his name, Jason Graves is a composer of many talents. He won BAFTA awards for his work on Dead Space and Tomb Raider, composed the highly unconventional score for Far Cry Primal, and recorded The Order: 1886’s majestic music at the legendary Abbey Road Studios. His recent endeavors have taken him into virtual reality with his recent project composing Polyarc Games’ Moss for PlayStation VR. He happened to swing by the office to chat about his music career, using tiny instruments for Moss, and Aztec death whistles.

How did you get into composing video games?

Paul Neurath Discusses How Underworld Ascendant Builds On The Immersive Sim Legacy

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Paul Neurath Discusses How Underworld Ascendant Builds On The Immersive Sim Legacy

Few game developers have a lineage as rich with innovation and quality as Paul Neurath. As a veteran whose game career extends all the way back to the 1980s, Neurath co-founded Looking Glass Studios and played a critical role in the creation of beloved franchises like Ultima Underworld, Thief, and System Shock. The studio also served as a hotbed of development talent, with great game minds like Warren Spector (Deus Ex), Harvey Smith (Dishonored), and Ken Levine (BioShock) helping bring these franchises to life before venturing out on their own. 

In 2014, Neurath formed OtherSide Entertainment with the goal of returning to the immersive simulation genre he helped pioneer. The studio's first project is Underworld Ascendant, a return to the Ultima Underworld franchise in everything but name. After raising more than $800,000 during its Kickstarter initiative, the game was picked up by 505 Games and is scheduled to launch later this year. We sat down with Neurath at GDC to discuss how the game plans to build off the legacy he helped shape while working at Looking Glass.