The Complete Saga Of How MachineGames Saved Wolfenstein

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The Complete Saga Of How MachineGames Saved Wolfenstein

Note: This feature previously appeared in Game Informer issue #294.

To say MachineGames is doing well would be an understatement. After reviving the classic first-person shooter franchise Wolfenstein to critical and commercial success in 2014, the company developed a standalone expansion that also did well. Now MachineGames is on the verge of releasing a hotly anticipated sequel. The Swedish developer is situated comfortably, but this has not always been the case for its founders.

The story of bringing back Wolfenstein involves a group of people setting out to rebuild their careers from the ground up. It’s a story of broken dreams, chaos, and traveling down hard roads. With Wolfenstein II: The New Colossus just around the corner, we talked with the developer about skating on the fringes of failure for more than a decade, going broke for art, and the trials and tribulations of reviving the world’s original first-person shooter.

What The Heck Is This? Episode 15

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 What The Heck Is This? Episode 15

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 15, we start with a absurdly charming platformer called A Hat in Time. For part two, we recruit two more players to battle it out in Stick Fight: The Game.

Replay – The Atari 2600 Spectacular

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Replay – The Atari 2600 Spectacular

The Atari 2600 originally launched in 1977 and didn't officially call it quits until 1992. During that 15 year period, a ton of games released for the system, and today we played a small fraction of them.

In lieu of focusing entirely on the classics (don't worry, we still play some of them) we decided to use our Atari Flashback 8 Gold plug-and-play system to randomly choose whatever we thought looked interesting. Over the course of the episode, Andrew Reiner, Jeff Cork, and I spend time with about 20 Atari 2600 games. Some we enjoyed more than others. We also discovered that Jeff Cork may be the most talented Atari pinball player on the planet.

(Please visit the site to view this media)Note: if some of the stellar, Atari 2066 soundtracks and effects seem off, Leo Vader assures me it is something I did, and I apologize for that.

Top Of The Table – The 7th Continent

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Top Of The Table – The 7th Continent

As a rule, I tend to stay away from extensive coverage of games currently in the process of crowdfunding. Especially in the tabletop gaming world, systems like Kickstarter have become one of the central ways many games finally see the light of day. However, with only so many Top of the Table columns every year, I want to point you toward games that have an established release and clear paths to being published and getting to your table – which isn’t always a sure thing with crowdfunding. 

Top Ten Restaurants In Video Games

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Top Ten Restaurants In Video Games

From traditional Japanese restaurants to a food stand built around a power generator in a post-apocalyptic baseball stadium, gaming is chock full of fantastic eateries we’d be hard-pressed to turn down in real life. Some offer benefits for the player like restored health and stat boosts, while others simply allow us to kick up our feet and take in the ambiance. These 10 restaurants take the cake and should be at the top of your must-visit lists.

10. Temjin Burgar (Overblood 2)There’s nothing wrong with a simple menu, or at least that’s the motto of this frequented food shop. Offering only horse-meat burgers and high-priced bananas, Temjin stands as the best and only food source in Overblood 2’s cyberpunk civilization. The Santa mascot holding the restaurant’s sign initially drew us in, but we kept coming back for the lack of other options.  

Exclusive Gameplay Guides For Dragon Ball FighterZ's Newest Characters

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Exclusive Gameplay Guides For Dragon Ball FighterZ's Newest Characters

While visiting developer Arc System Works for our new cover story on Dragon Ball FighterZ, we wanted to let the team share some tips and just generally show off some of the work they've put into the new characters. We spoke to the game's lead battle planner (and 14-year ArcSys veteran) Seiji Fukumoto through the game's director Junya Motomura translating for us and got the rundown on the characters of Super Saiyan God Super Saiyan Goku, Super Saiyan God Super Saiyan Vegeta, Yamcha, and Tien. We should point out that some of the names for moves used in the video are in Japanese, sorry for any confusion but it's their game and all.

Watch the video below to learn all about how Super Saiyan God Super Saiyan Goku plays.

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Five Additions That Have Us Excited For Kingdom Hearts III

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Five Additions That Have Us Excited For Kingdom Hearts III

It’s been a long time coming, but Kingdom Hearts III is finally on the horizon with plenty of fresh content in tow. 

In the 15 years that have passed since the first Kingdom Hearts launched on PlayStation 2, plenty has changed. Console technology has made leaps and bounds, and action/RPGs have become better and better at providing fast-paced, spectacle-clad combat. Never one to be outdone however, Tetsuya Nomura has created more than a few new features for Kingdom Hearts III that we’re excited to see in the final game, and these are five of our favorites.

Bigger Parties In both of the series’ main entries, the player’s party was limited to three characters, forcing them to choose one member to bench for part of, or the entirety of an adventure. In the third entry, however, players can fight alongside every party member at once, bringing in guest characters like Buzz and Woody alongside the core team of Sora, Donald, and Goofy. Not only will this allow for better control of how party members cover different sections of combat, but it also allows players to see and use the different team member combo attacks available in each world. This includes higher-tier magical attacks that can wipe out waves of heartless all at once.

Dissecting Dragon Ball FighterZ’s Mysterious Dragon Ball Collecting

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Dissecting Dragon Ball FighterZ’s Mysterious Dragon Ball Collecting

As part of this month's cover story on Dragon Ball FighterZ, we revealed that the Dragon Balls themselves play some part in the game's regular matches. Neither Bandai Namco or Arc System Works would tell us what that is, but we (and the community) have some pretty good guesses about how you activate them, as well as what might happen should you collect all seven.

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For more of our discussion of Dragon Ball FighterZ, check out the full episode of this week's Game Informer Show. You can also click the banner below for all of our Dragon Ball FighterZ coverage.

Running Down The History Of Wolfenstein, The World's First First-Person Shooter

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Running Down The History Of Wolfenstein, The World's First First-Person Shooter

Today, first-person shooters are inescapable, with the biggest franchises letting players roam the battlefields of history and imagination to mow down foes, win wars, and emerge as the top contender on scoreboards. The genre hasn’t always been as ubiquitous as its current success suggests, however.

While Doom is often remembered as the game that kickstarted the first-person shooter craze, Wolfenstein 3D paved the way for its sci-fi sibling to come screaming into existence. However, Wolfenstein is more than just a stepping stone. Over the years the pulpy WW2 has changed several developers’ hands, constantly transmuting and bouncing all over the place tone-wise, but has never lost its identity, even when both Medal of Honor and Call of Duty arrived, choosing to wallow about in arcadey violence instead of following the more realistic and procedural design of more modern WWII titles for two decades.

With Wolfenstein II: The New Colossus out in a few weeks’ time, we thought it pertinent to go over the long history of the series and break down the confusing chronology of its decades-long storyline.

Sonic Forces Producer Discusses Changes To Ring System And Darker World

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Sonic Forces Producer Discusses Changes To Ring System And Darker World

Sonic Forces launches in less than a month. This entry in the long-running Sonic universe allows you to create your own avatar and fight alongside Sonic to save the world from Dr. Eggman’s evil plans. With these custom characters, players can equip gadgets called Wispons that grant your character different abilities. One Wispon can transform into a powerful drill, while another turns into a whip. Wispons can be used to uncover secrets as well as different routes, and you'll need to equip specific ones to reach certain areas. 

While this is a modern Sonic game, it also has features some levels reminiscent of the classics, such as a casino stage and Green Hill, though the latter isn’t as lush as it used to be thanks to Eggman’s destruction. To discover more about the upcoming game, we spoke with producer Shun Nakamura, asking him everything from why you can’t recover rings to how this darker Sonic world came to be.

In Sonic Forces, Sonic loses his rings when hit like always, but he doesn't have the ability to regain them. This is a huge departure from the series' history and seems to go against the notion of classic Sonic. Why make this change?