5 Spoiler-Free Tips For The Outer Worlds

about X hours ago from
5 Spoiler-Free Tips For The Outer Worlds

The Outer Worlds is here, and it lives up to the hype as one of the most exciting games of 2019. Fans of Fallout and Mass Effect will find familiar elements in Obsidian's new RPG, but newcomers may feel a bit overwhelmed with the number of choices it presents. Don’t worry – we have you covered. Here are five early-game tips that will make you the bane of The Board before you know it.

5 Spoiler-Free Tips For The Outer Worlds

about X hours ago from
5 Spoiler-Free Tips For The Outer Worlds

The Outer Worlds is here, and it lives up to the hype as one of the most exciting games of 2019. Fans of Fallout and Mass Effect will find familiar elements in Obsidian's new RPG, but newcomers may feel a bit overwhelmed with the number of choices it presents. Don’t worry – we have you covered. Here are five early-game tips that will make you the bane of The Board before you know it.

Super Powered: Charting The Lasting Legacy Of The Super NES

about X hours ago from
Super Powered: Charting The Lasting Legacy Of The Super NES

In the ‘80s, Nintendo saved the video game industry with the release of the NES. That console ushered in a renewed enthusiasm for interactive entertainment and established a series of brands, such as Mario, Zelda, and Metroid, which remain relevant today. Over the course of only a few years, Nintendo’s name became virtually synonymous with video games, and its characters grew so popular that they worked their way into breakfast cereals, lunch boxes, and Saturday morning cartoons.

However, by the early ‘90s, Nintendo’s chokehold on the industry had started to slip. More powerful 16-bit consoles like the Sega Genesis and the TurboGrafx-16 had begun to challenge Nintendo’s dominance. To stay relevant, Nintendo needed to update its hardware.

A skunkworks team inside Nintendo’s research and development department began crafting a successor to the NES. The system would be surprisingly underpowered, but it would contain several modern gaming concepts and ultimately help cement Nintendo’s place in the industry. That console was the Super Nintendo Entertainment System, and many consider it to be one of Nintendo’s crowning achievements.

Super Powered: Charting The Lasting Legacy Of The Super NES

about X hours ago from
Super Powered: Charting The Lasting Legacy Of The Super NES

In the ‘80s, Nintendo saved the video game industry with the release of the NES. That console ushered in a renewed enthusiasm for interactive entertainment and established a series of brands, such as Mario, Zelda, and Metroid, which remain relevant today. Over the course of only a few years, Nintendo’s name became virtually synonymous with video games, and its characters grew so popular that they worked their way into breakfast cereals, lunch boxes, and Saturday morning cartoons.

However, by the early ‘90s, Nintendo’s chokehold on the industry had started to slip. More powerful 16-bit consoles like the Sega Genesis and the TurboGrafx-16 had begun to challenge Nintendo’s dominance. To stay relevant, Nintendo needed to update its hardware.

A skunkworks team inside Nintendo’s research and development department began crafting a successor to the NES. The system would be surprisingly underpowered, but it would contain several modern gaming concepts and ultimately help cement Nintendo’s place in the industry. That console was the Super Nintendo Entertainment System, and many consider it to be one of Nintendo’s crowning achievements.

More Burning Questions For The Pokémon Series

about X hours ago from
More Burning Questions For The Pokémon Series

Following our cover story this month, we had one last chance to sit down with Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda. While we were sure to ask plenty of serious questions, things went off the rails fast. Before we knew it, we were talking about whether Yoshi was a Pokémon, which legendary Pokémon would emerge victorious, and which Pokémon the two Game Freak figureheads would have if they were gym leaders. You can read the full goofy conversation below.

Does Ash Ketchum exist anywhere in the Pokémon game universe?Masuda: I don’t think so.

You ever notice there’s something weird between Professor Oak and Ash’s mom?
Masuda: They’re always together… it’s probably because they’re from the same town. [Laughs]

More Burning Questions For The Pokémon Series

about X hours ago from
More Burning Questions For The Pokémon Series

Following our cover story this month, we had one last chance to sit down with Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda. While we were sure to ask plenty of serious questions, things went off the rails fast. Before we knew it, we were talking about whether Yoshi was a Pokémon, which legendary Pokémon would emerge victorious, and which Pokémon the two Game Freak figureheads would have if they were gym leaders. You can read the full goofy conversation below.

Does Ash Ketchum exist anywhere in the Pokémon game universe?Masuda: I don’t think so.

You ever notice there’s something weird between Professor Oak and Ash’s mom?
Masuda: They’re always together… it’s probably because they’re from the same town. [Laughs]

Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

about X hours ago from
Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

If you've been following our coverage of Pokémon Sword and Shield, you know we've covered a ton of topics, such as autosave, drawing Pokémon, and the inspiration behind the Galar region. However, in the time since we spent a full day in Game Freak's Tokyo offices for this month's Pokémon Sword and Shield cover story, we've thought of several new questions to ask the development team.

Thankfully, Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda recently visited Redwood City, Calif. just outside of San Francisco, giving us an opportunity to not only play the first hour and a half of Pokémon Sword and Shield, but also catch up with them about several additional topics related to the upcoming Switch games.

What was the idea behind having regular interactions with the League Champion, Leon, from the earliest stages in the game?Ohmori: One of the biggest reasons for having you interact with the champion and being shown the prowess of the champion so early is that Sword and Shield is a continuation of traditional RPGs like X and Y, Sun and Moon. So really conveying that aspect of you’re going to go on your journey, doing the gym battles, and there’s this really powerful champion you want to aspire to defeat. That was one of the aspects we wanted to convey, so we put the champion in the story much more.

Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

about X hours ago from
Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

If you've been following our coverage of Pokémon Sword and Shield, you know we've covered a ton of topics, such as autosave, drawing Pokémon, and the inspiration behind the Galar region. However, in the time since we spent a full day in Game Freak's Tokyo offices for this month's Pokémon Sword and Shield cover story, we've thought of several new questions to ask the development team.

Thankfully, Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda recently visited Redwood City, Calif. just outside of San Francisco, giving us an opportunity to not only play the first hour and a half of Pokémon Sword and Shield, but also catch up with them about several additional topics related to the upcoming Switch games.

What was the idea behind having regular interactions with the League Champion, Leon, from the earliest stages in the game?Ohmori: One of the biggest reasons for having you interact with the champion and being shown the prowess of the champion so early is that Sword and Shield is a continuation of traditional RPGs like X and Y, Sun and Moon. So really conveying that aspect of you’re going to go on your journey, doing the gym battles, and there’s this really powerful champion you want to aspire to defeat. That was one of the aspects we wanted to convey, so we put the champion in the story much more.

Get Ready For Game Informer's Extra Life 2019 Charity Stream!

about X hours ago from
Get Ready For Game Informer's Extra Life 2019 Charity Stream!

It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction.

You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year.

If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help.

Get Ready For Game Informer's Extra Life 2019 Charity Stream!

about X hours ago from
Get Ready For Game Informer's Extra Life 2019 Charity Stream!

It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction.

You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year.

If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help.