The Virtual Life – Quietly Killing With Strangers In Counter-Strike And Overwatch

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The Virtual Life – Quietly Killing With Strangers In Counter-Strike And Overwatch

There's this map in Counter-Strike called CS_Office. You might have played it. If you haven't, it takes place at, get this, an office covered in snow. The level looks like this:

Terrorists hold a group of hostages in the back of the office while Counter-Terrorists move from the parking lot on the other side of the map to either kill the terrorists or rescue hostages. I've played all the variations of CS_Office, ever since its earliest version with CS 1.0. I've developed pretty much the same strategy over the years when playing as one of the counter-terrorists, taking a left from the parking lot and going into the warehouse adjacent to the office and peeking out of the window with a sniper rifle or assault rifle, eye trained on the second-floor hallway. Almost always, a terrorist (usually a newbie or some gung-ho shotgunner) will peek his whole body at the end of the hall and with a pull of the trigger his head whips back. The corpse drops, a bloody spray on the wall, and the match is off to a roaring start.

Ubisoft On Scaling Pyramids And Riding Camels In Assassin's Creed Origins

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Ubisoft On Scaling Pyramids And Riding Camels In Assassin's Creed Origins

With our new cover story on Assassin's Creed Origins, we're taking a thorough look at everything that Ubisoft is aiming to renovate with its newest entry. While visiting the studio in Montreal, we spoke with game director Ashraf Ismail about the traversal gameplay and what tweaks the team made to it, especially considering the ancient Eygpt setting. There are obvious changes, like now you can ride camels and chariots, but the team is going further than that by letting you climb "almost any rock surface" and even the Great Pyramids.

Watch our interview with Ismail below to learn more about swimming, running, climbing, and jumping in Assassin's Creed Origins.

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Sea Of Thieves' Design Director On Skull & Bones Comparisons

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Sea Of Thieves' Design Director On Skull & Bones Comparisons

Sea of Thieves has been in development (and part of Microsoft's E3) for a few years, but it's no longer the only current-gen pirate game in town. Using the ship battling mechanics established by Assassin's Creed III and Black Flag, Ubisoft announced Skull & Bones at this year's E3 conference.

Outside of the thematic pirate overlap, the games are fairly different, with the former being more of cooperative pirate simulator, and the latter being more of a ship battling simulator. But that doesn't mean they weren't instantly compared once Ubisoft revealed the game. We spoke with Sea of Thieves design director Mike Chapman during E3 and asked him what he thought of the comparison.

Science-Fiction Weekly – Anthem

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Science-Fiction Weekly – Anthem

BioWare is once again turning its gaze to the stars; not for another adventure set in the Mass Effect universe, but a new intellectual property called Anthem. This surprising new title was not only announced during last week's Electronic Entertainment Expo, but we were treated to a six-minute gameplay demo. BioWare has made a name for itself through storytelling and letting players sculpt their destiny through choices. Anthem's footage showed little in terms of story, and instead focused on action – making it appear to be quite the departure design-wise for BioWare.

So what do we know about Anthem thus far? It's an action/RPG that will release on PlayStation 4, Xbox One, and PC in fall 2018. Up to four players can play the game cooperatively online, each joining the ranks of an organization called the Freelancers. These specially trained soldiers wear Iron Man-like exosuits called Javelins, which can be customized with gear that is earned or crafted. Much like Tony Stark's inventions, javelin's can fly or leap great distances, and can be used in any climate, including underwater exploration. In the footage shown, we see a Javelin effortlessly dart through the air at high speeds, and then dive into a deep river infested with alien wildlife.

How Assassin's Creed Origins' Combat Shatters Tradition

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How Assassin's Creed Origins' Combat Shatters Tradition

Assassin's Creed Origins had a big debut at E3 2017, from our new cover reveal to a gameplay debut on an Xbox One X during Microsoft's press conference. While visiting the development studio in Montreal, we spoke with game director Ashraf Ismail about how the new entry in the series is making some big changes to the classic combat formula. Veering more into action-RPG territory, Assassin's Creed Origins hopes to offer players more choice with their inventory and combat style.

Watch the video below to learn more about the game's biggest changes to combat.

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Game Informer's Best Of E3 2017 Awards

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Game Informer's Best Of E3 2017 Awards

Although this E3 only had a handful of surprises, the show still generated tons of excitement. With the show open to the public for the first time ever, E3 saw nearly 70,000 attendees. With flashy press conferences from the biggest publishers, we saw new IPs, reveals, and announcements that generated buzz amongst fans. After scouring the show floor and seeing these press conferences for ourselves, we've rounded up our best picks from the show. Here are our E3 2017 awards.

SPIDER-MAN 

DETROIT: BECOME HUMAN

Ni No Kuni II Director Akihiro Hino On His Ghibli Childhood And Working With The 'Nintendo Kingdom'

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Ni No Kuni II Director Akihiro Hino On His Ghibli Childhood And Working With The 'Nintendo Kingdom'

During E3 we had a chance to speak briefly with Level-5 president Akihiro Hino. Hino has had his hands in everything from Overblood and Dark Cloud, to more recent games like the Yo-Kai Watch and Professor Layton series. His most pressing project is serving as director for Ni No Kuni II: Revenant Kingdom. We spoke to him about the sequel, his appreciation for Ghibli, and got a hint at Level-5's Nintendo and Switch aspirations.

Interview by Ben Hanson and Kyle Hilliard.

Game Informer: You've led a long and varied career and you jump a lot between directing and producing. What is satisfying about each role and when do you prefer to do each?

Opinion: There Should Be More Video Game Remixes

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Opinion: There Should Be More Video Game Remixes

Mafia III should have been one of the best games of 2016. It wasn’t. Hanger 13’s debut title is a grindy experience peppered with brilliant narrative moments that hit hard. I loved Lincoln Clay’s story, watching him accept damnation as a cost for righteous revenge, and nearly every piece of dialog was sublime. I loathed that I had to play countless hours of subpar run-and-gun gameplay to experience that great story.

A couple of weeks ago, I checked out the two story expansions for Mafia III as well as a host of enhancements introduced across various updates to see if they made for a better experience. They did, but they didn't fix the base game’s fundamental length and repetition problem. While revisiting New Bordeaux, I couldn’t help but think about how much I yearned for a version of Mafia III that did away with all the grinding, that cut down the aimless and half-baked open-world exploration to focus on what was clearly the selling point: Lincoln’s story. As is, Mafia III feels like a linear, narrative-driven experience that’s chained to an open world – much to its detriment.

The Sports Desk – Tons More Info About The Sports Titles Of E3 2017

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The Sports Desk – Tons More Info About The Sports Titles Of E3 2017

I saw a lot of games at E3 (and not just the sports ones!), and while I've already done some write ups on many of these titles (lots of links throughout this article), there's so much to cover with each of them that there's not always enough space to fit everything in. Anyway, here's some more info and thoughts on many of the sports titles at E3.

Madden NFL 18 

MUT Squads is a big feature for Madden 18, and a key part of it is the interactions between user-controlled wide receivers and cornerbacks (it also applies to any passing matchup), whether at the line of scrimmage when the ball is snapped or during the route. For instance, one of the tools receivers have is using the right button as a modifier and flicking the right analog. This puts cuts into the route to try and shake the defensive player. Both players on either side of the ball have moves they can perform, amounting to a rock-paper-scissors matchup that results in either the receiver getting separation or the corner pressing and gaining superior positioning.

The Best And Worst Fashion Of Overwatch's First Year

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The Best And Worst Fashion Of Overwatch's First Year

It’s the one-year anniversary of Overwatch, a game that’s taken on a life of its own with its beloved cast of heroes. A short look at all of the fan art, cosplays, and romantic fan fictions would be all you need to understand how much fans love its core characters. So to honor such a celebrated roster, we’re reflecting on one of the most alluring aspects of Overwatch: skins.

Cosmetics are the lifeblood of Overwatch that keeps players logged on, and for many people, the matches are simply the vehicle to more skins. The rush of opening loot boxes is a thrill comparable to the actual competitive game...okay, maybe I'm being hyperbolic, but skins are pretty damn important to Overwatch players.

When Blizzard launches a new seasonal event, the costumes create a shower of memes and hot takes that flood social media. It's an undeniably significant facet of the game's community, which is why we’re here to honor the best (and worst) of Overwatch’s outlandishly important skins.