The Thrill Of Non-Lethal Runs In Games

about X hours ago from
The Thrill Of Non-Lethal Runs In Games

I liked Mark Of The Ninja a lot when it was originally released back in 2012. I didn’t finish it, mostly because I was starting grad school, but I loved its approach to marrying platforming to the flexible stealth systems. I’ve been revisiting the remastered version of the game on Switch to finish it up while traveling, and have been having just as much fun as I did back on the original release, if not more. I also know I’ll dive back in for a second playthrough, but this time I’ll attempt a non-lethal run where I don’t kill anyone (except two characters you have to kill for story purposes). That awareness has gotten me thinking about why some of my favorite games I’ve ever played are immersive sims that give you the ability to proceed through their campaigns by non-violent means.

I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

about X hours ago from
I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

The common refrain for middling or non-committed Kingdom Hearts fans is that the series is confusing. The narrative has gotten too bloated and there are too many characters who aren’t familiar Disney or Final Fantasy characters who talk a lot about the darkness in their hearts with tears streaming from their eyes. And sometimes those characters are the same people, even though they look completely different.

This is all absolutely true, but if I am being honest with myself, I have been confused about what is happening in Kingdom Hearts since the opening tutorial of the original game. When Sora transitioned from pre-rendered cutscene and gently floated onto a gigantic stained-glass platform featuring Snow White and the seven dwarves, I knew I was in for something weird. Even exploring Sora’s tiny little island home felt strange and alien, and I remember marveling at how the end of Kingdom Hearts II threw all established laws of gravity out the window for a bizarre, but flashy finale.

I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

about X hours ago from
I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

The common refrain for middling or non-committed Kingdom Hearts fans is that the series is confusing. The narrative has gotten too bloated and there are too many characters who aren’t familiar Disney or Final Fantasy characters who talk a lot about the darkness in their hearts with tears streaming from their eyes. And sometimes those characters are the same people, even though they look completely different.

This is all absolutely true, but if I am being honest with myself, I have been confused about what is happening in Kingdom Hearts since the opening tutorial of the original game. When Sora transitioned from pre-rendered cutscene and gently floated onto a gigantic stained-glass platform featuring Snow White and the seven dwarves, I knew I was in for something weird. Even exploring Sora’s tiny little island home felt strange and alien, and I remember marveling at how the end of Kingdom Hearts II threw all established laws of gravity out the window for a bizarre, but flashy finale.

Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

about X hours ago from
Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

I briefly considered dedicating a section of this column to Kingdom Hearts III's gummi ship, but then realized I would be writing about that mind-breaking abomination, and decided to steer clear of it for my own sanity. Xehanort made them appear apparently. Mickey also made his own gummi ship or something. How did they know this material could be used to travel to other worlds? Dammit. I'm getting into the weeds of the gummi ship and I clearly have no idea what I'm discussing. Let's move on.

Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

about X hours ago from
Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

I briefly considered dedicating a section of this column to Kingdom Hearts III's gummi ship, but then realized I would be writing about that mind-breaking abomination, and decided to steer clear of it for my own sanity. Xehanort made them appear apparently. Mickey also made his own gummi ship or something. How did they know this material could be used to travel to other worlds? Dammit. I'm getting into the weeds of the gummi ship and I clearly have no idea what I'm discussing. Let's move on.

Mr. X Is The Best And Worst Part Of Resident Evil 2

about X hours ago from
Mr. X Is The Best And Worst Part Of Resident Evil 2

If you've played a few hours of the Resident Evil 2 remake, or played the original 1998 PlayStation game (or any number of classic Resident Evil games where the enemy appears in various forms), then you are familiar with Tyrant. You may have heard him called Mr. X, which is the Resident Evil 2 incarnation.

In the original Resident Evil 2, he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond. In the Resident Evil 2 remake he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond – who hears a fedora. If you're still not sure who I am talking about, here he is adjusting his neck and walking.

As I make my way through Resident Evil 2, I honestly don't know how I feel about him. In the original game, he was scary, but I don't remember him being such an abominable force. I scrapped with him a few times back then and eventually defeated him, but something about the design change and his deafening footsteps as he stomps through the station make him so much more imposing in 2019. When he bursts through the door, my heart stops, and I hope against hope that I don't get backed into a corner, even though I somehow always do.

Mr. X Is The Best And Worst Part Of Resident Evil 2

about X hours ago from
Mr. X Is The Best And Worst Part Of Resident Evil 2

If you've played a few hours of the Resident Evil 2 remake, or played the original 1998 PlayStation game (or any number of classic Resident Evil games where the enemy appears in various forms), then you are familiar with Tyrant. You may have heard him called Mr. X, which is the Resident Evil 2 incarnation.

In the original Resident Evil 2, he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond. In the Resident Evil 2 remake he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond – who wears a fedora. If you're still not sure who I am talking about, here he is adjusting his neck and walking.

As I make my way through Resident Evil 2, I honestly don't know how I feel about him. In the original game, he was scary, but I don't remember him being such an abominable force. I scrapped with him a few times back then and eventually defeated him, but something about the design change and his deafening footsteps as he stomps through the station make him so much more imposing in 2019. When he bursts through the door, my heart stops, and I hope against hope that I don't get backed into a corner, even though I somehow always do.

10 Quick Tips For Getting Started In Kingdom Hearts III

about X hours ago from
10 Quick Tips For Getting Started In Kingdom Hearts III

Right now, you’re probably anxiously counting the seconds until you can launch Kingdom Hearts III. I don’t blame you; it’s been a long ride to reach the finale of the Xehanort arc. Of course, the best keyblade wielders come prepared, so while you wait, here are some quick tips to get you started on your journey to Disney worlds far and wide.  

Take Advantage of Cooking Perks

Early in the game, you’ll unlock Little Chef’s Bistro, where you’ll cook with none other than Remy from Ratatouille. Besides that honor, cooking is also extremely beneficial, providing boosts to all your stats, alongside other perks such as increasing your loot from battle. All you need to do is collect ingredients while traversing worlds and then bring them back to Remy. Next, you’ll play short, easy minigames to unlock new dishes. Once you make the delicacy of your choice, you can then build a meal by selecting cuisine in the main menu, set your appetizer, main course, dessert, and more. These bonuses can be pretty big, especially as you mix and match meals as the game goes on. It’s fun to see what you’ll create next, hang with Remy, and watch your bonuses multiply.

10 Quick Tips For Getting Started In Kingdom Hearts III

about X hours ago from
10 Quick Tips For Getting Started In Kingdom Hearts III

Right now, you’re probably anxiously counting the seconds until you can launch Kingdom Hearts III. I don’t blame you; it’s been a long ride to reach the finale of the Xehanort arc. Of course, the best keyblade wielders come prepared, so while you wait, here are some quick tips to get you started on your journey to Disney worlds far and wide.  

Take Advantage of Cooking Perks

Early in the game, you’ll unlock Little Chef’s Bistro, where you’ll cook with none other than Remy from Ratatouille. Besides that honor, cooking is also extremely beneficial, providing boosts to all your stats, alongside other perks such as increasing your loot from battle. All you need to do is collect ingredients while traversing worlds and then bring them back to Remy. Next, you’ll play short, easy minigames to unlock new dishes. Once you make the delicacy of your choice, you can then build a meal by selecting cuisine in the main menu, set your appetizer, main course, dessert, and more. These bonuses can be pretty big, especially as you mix and match meals as the game goes on. It’s fun to see what you’ll create next, hang with Remy, and watch your bonuses multiply.

The Heroes Who Keep All-Pro Football 2K8 Alive

about X hours ago from
The Heroes Who Keep All-Pro Football 2K8 Alive

It’s expected that the latest title for a sports franchise is the best, but that’s not always the case. When it comes to football, some fans’ favorite game is over 10 years old. All-Pro Football 2K8 came out in the summer of 2007 on the PS3 and Xbox 360, three years after developer Visual Concepts’ previous football game – ESPN NFL 2K5. The latter was publisher 2K Sports’ NFL swansong after rival Electronic Arts got the exclusive rights to the NFL license. All-Pro Football 2K8 featured rosters of hand-picked, licensed football legends like John Elway and Barry Sanders, but this isn’t necessarily why some football fans keep returning to the title which one devotee has dubbed “The greatest football game we have to date.”

It’s not unusual for fans to prefer a particular year of a sport or franchise, but these gamers’ attachment to All-Pro Football 2K8 has led them to some extraordinary measures of devotion. Although 2K and Visual Concepts only made a single iteration of the series, it lives on and features prominently in the lives of these individuals.