Looking Into Grounded’s Unnatural Wonders

about X hours ago from
Looking Into Grounded’s Unnatural Wonders

A backyard can be a treacherous place to explore when you’re shrunken down to a centimeter. That’s the central conceit behind Grounded, the upcoming survival game from Obsidian Entertainment. Danger may be a constant companion, but we were struck by something else during our hours of hands-on time: The backyard is a really fun place to explore. 

“It definitely feels like the one thing we talk about is making it feel like a theme park,” says game director Adam Brennecke. “One thing we’re trying to do is make it feel like every turn and everywhere you go there’s something cool to find – not only the stuff materials wise, but there might be a cool manmade object or a little secret cave that you’ve never seen before.”

They’re definitely on the right track. Head out in any random direction, and you eventually stumble upon an object that’s fun, interesting, or flat-out weird. And even though we still didn’t understand why, for instance, there’s a disembodied action-figure head out in the middle of nowhere, the developers have spent a lot of time poring over its back story. 

Looking Into Grounded’s Unnatural Wonders

about X hours ago from
Looking Into Grounded’s Unnatural Wonders

A backyard can be a treacherous place to explore when you’re shrunken down to a centimeter. That’s the central conceit behind Grounded, the upcoming survival game from Obsidian Entertainment. Danger may be a constant companion, but we were struck by something else during our hours of hands-on time: The backyard is a really fun place to explore. 

“It definitely feels like the one thing we talk about is making it feel like a theme park,” says game director Adam Brennecke. “One thing we’re trying to do is make it feel like every turn and everywhere you go there’s something cool to find – not only the stuff materials wise, but there might be a cool manmade object or a little secret cave that you’ve never seen before.”

They’re definitely on the right track. Head out in any random direction, and you eventually stumble upon an object that’s fun, interesting, or flat-out weird. And even though we still didn’t understand why, for instance, there’s a disembodied action-figure head out in the middle of nowhere, the developers have spent a lot of time poring over its back story. 

Electrifying Emergent Stories From Online Worlds!

about X hours ago from
Electrifying Emergent Stories From Online Worlds!

When a new online gaming experience hits the market, the development team braces for impact. They want people to play it, the servers to hold up, and players to consume the content the way they intended. On that last note, players like to experiment, and some of their ideas are so outlandish that the developers didn’t even consider them. In 1998, an Ultima Online player thought, “What if I attacked Lord British?” Moments like these are rare, occurring in just one match or instance of a world, but thanks to players recording their games, they have become historic events that we can see online. Here are some of the best emergent stories that players have experienced in some of today’s biggest games. Read more...

Electrifying Emergent Stories From Online Worlds!

about X hours ago from
Electrifying Emergent Stories From Online Worlds!

When a new online gaming experience hits the market, the development team braces for impact. They want people to play it, the servers to hold up, and players to consume the content the way they intended. On that last note, players like to experiment, and some of their ideas are so outlandish that the developers didn’t even consider them. In 1998, an Ultima Online player thought, “What if I attacked Lord British?” Moments like these are rare, occurring in just one match or instance of a world, but thanks to players recording their games, they have become historic events that we can see online. Here are some of the best emergent stories that players have experienced in some of today’s biggest games. Read more...

Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

about X hours ago from
Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

In the current climate of locking down and staying at home, we’re all looking for new ways to keep our minds busy. If you’re a fan of speculative fiction, I feel obliged to offer a recommendation for a new show you may have missed; Tales from the Loop, available on Amazon Prime’s streaming service. This is remarkably rich and emotionally powerful series – and a great way to wile away several hours while you’re at home.

But we’re not here to talk about TV shows. This column is all about the best in the tabletop game scene. It just so happens that Tales from the Loop is also a stellar role-playing game, and a particularly good fit for these times – as its sessions and ruleset can work in remote-play sessions with your friends.

First, a little background: Tales from the Loop found its start as an art book from 2015 by Simon Stålenhag. He crafted a series of stunning images, and some accompanying fiction, that captures much of the wistful nostalgia of a childhood in the 1980s, but interposed with surprising new elements, like monolithic sci-fi towers and rundown giant robots.

Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

about X hours ago from
Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

In the current climate of locking down and staying at home, we’re all looking for new ways to keep our minds busy. If you’re a fan of speculative fiction, I feel obliged to offer a recommendation for a new show you may have missed; Tales from the Loop, available on Amazon Prime’s streaming service. This is remarkably rich and emotionally powerful series – and a great way to wile away several hours while you’re at home.

But we’re not here to talk about TV shows. This column is all about the best in the tabletop game scene. It just so happens that Tales from the Loop is also a stellar role-playing game, and a particularly good fit for these times – as its sessions and ruleset can work in remote-play sessions with your friends.

First, a little background: Tales from the Loop found its start as an art book from 2015 by Simon Stålenhag. He crafted a series of stunning images, and some accompanying fiction, that captures much of the wistful nostalgia of a childhood in the 1980s, but interposed with surprising new elements, like monolithic sci-fi towers and rundown giant robots.

25 Things We’ve Learned About Assassin’s Creed Valhalla

about X hours ago from
25 Things We’ve Learned About Assassin’s Creed Valhalla

After yesterday’s big reveal of Assassin’s Creed Valhalla, we’ve had the chance to learn much more than the name and setting of the next Assassin’s Creed. Our interview and the trailer (plus screenshots and an official press release) all give us a better idea what to expect from Ubisoft’s new entry in its historical, open-world franchise.

Fans will undoubtedly want to dissect every little detail and speculate for themselves, but if you just want some of the biggest and most interesting points, we’ve compiled this list of the 25 main things we’ve learned about Valhalla so far.

1. Eivor is pronounced “Ā-vōr.”

25 Things We’ve Learned About Assassin’s Creed Valhalla

about X hours ago from
25 Things We’ve Learned About Assassin’s Creed Valhalla

After yesterday’s big reveal of Assassin’s Creed Valhalla, we’ve had the chance to learn much more than the name and setting of the next Assassin’s Creed. Our interview and the trailer (plus screenshots and an official press release) all give us a better idea what to expect from Ubisoft’s new entry in its historical, open-world franchise.

Fans will undoubtedly want to dissect every little detail and speculate for themselves, but if you just want some of the biggest and most interesting points, we’ve compiled this list of the 25 main things we’ve learned about Valhalla so far.

1. Eivor is pronounced “Ā-vōr.”

Answers To Our Biggest Questions About Assassin’s Creed Valhalla

about X hours ago from
Answers To Our Biggest Questions About Assassin’s Creed Valhalla

Ubisoft has officially unveiled Assassin’s Creed Valhalla, a new installment that has players building a Viking settlement and exploring England during the Dark Ages. That premise alone is enticing; the combination of fierce combat and rich history seems like a natural fit for Assassin’s Creed. We interviewed creative director Ashraf Ismail to learn more about the new hero Eivor (pronounced Ā-vōr), the gameplay, and the world of Assassin’s Creed Valhalla.

GI: The name “Valhalla” evokes the Norse setting, but what does it mean in the context of the game’s story?

Ismail: There’s a lot that I can’t get into for spoiler reasons, but overall the idea of this place of glory that you’re trying to reach – this is very meaningful to the personal journey of our hero, Eivor. Eivor is a Viking raider who will leave Norway for the rolling hills of England – this is something that happens very early in the journey of our game – for the goal of settling their people and building a thriving settlement. Norway is beautiful, but it was a very harsh place to live; there’s war, there’s lack of space to grow. The idea of finding a better place to thrive was very important.

Answers To Our Biggest Questions About Assassin’s Creed Valhalla

about X hours ago from
Answers To Our Biggest Questions About Assassin’s Creed Valhalla

Ubisoft has officially unveiled Assassin’s Creed Valhalla, a new installment that has players building a Viking settlement and exploring England during the Dark Ages. That premise alone is enticing; the combination of fierce combat and rich history seems like a natural fit for Assassin’s Creed. We interviewed creative director Ashraf Ismail to learn more about the new hero Eivor (pronounced Ā-vōr), the gameplay, and the world of Assassin’s Creed Valhalla.

GI: The name “Valhalla” evokes the Norse setting, but what does it mean in the context of the game’s story?

Ismail: There’s a lot that I can’t get into for spoiler reasons, but overall the idea of this place of glory that you’re trying to reach – this is very meaningful to the personal journey of our hero, Eivor. Eivor is a Viking raider who will leave Norway for the rolling hills of England – this is something that happens very early in the journey of our game – for the goal of settling their people and building a thriving settlement. Norway is beautiful, but it was a very harsh place to live; there’s war, there’s lack of space to grow. The idea of finding a better place to thrive was very important.