Get A Look At The Show Floor Insanity At Gamescom 2018

about X hours ago from
Get A Look At The Show Floor Insanity At Gamescom 2018

Gamescom is one of the world's largest trade fairs for video games and other interactive media. This year, attendance looks to reach upwards of half a million visitors. But if you’re not able to attend yourself, we’ve got you covered. Here are some of the craziest sights from this year’s show floor.

I Talked To The Quiet Man Developers And I’m Still Confused

about X hours ago from
I Talked To The Quiet Man Developers And I’m Still Confused

Square’s The Quiet Man is an experimental game for sure. This three-hour experience combines live-action storytelling with simple brawler gameplay to tell a story about a deaf man and his quest through a soundless world to rescue a woman from a masked man. Some people felt it was the worst debut at E3 this year, because its announcement trailer looks bananas.

Producer Kensei Fujinaga didn’t help much when he described the game as follows in an open letter, “Words shape consciousness; indeed, some even say that ‘words are life.’ But what if we were to cast aside such a life? What if somehow, we were able to understand one another through connections formed heart to heart, soul to soul, and could once again look into one another’s eyes and form a bond so pure? This concept lies at the core of The Quiet Man.”

I don’t know what he’s talking about. Fortunately, a recent livestream helped shed some light on the project, but I was curious to know more, so during a Gamescom interview, I asked Fujinaga about The Quiet Man’s combat.

I Talked To The Quiet Man Developers And I’m Still Confused

about X hours ago from
I Talked To The Quiet Man Developers And I’m Still Confused

Square’s The Quiet Man is an experimental game for sure. This three-hour experience combines live-action storytelling with simple brawler gameplay to tell a story about a deaf man and his quest through a soundless world to rescue a woman from a masked man. Some people felt it was the worst debut at E3 this year, because its announcement trailer looks bananas.

Producer Kensei Fujinaga didn’t help much when he described the game as follows in an open letter, “Words shape consciousness; indeed, some even say that ‘words are life.’ But what if we were to cast aside such a life? What if somehow, we were able to understand one another through connections formed heart to heart, soul to soul, and could once again look into one another’s eyes and form a bond so pure? This concept lies at the core of The Quiet Man.”

I don’t know what he’s talking about. Fortunately, a recent livestream helped shed some light on the project, but I was curious to know more, so during a Gamescom interview, I asked Fujinaga about The Quiet Man’s combat.

New Gameplay Today – The Messenger

about X hours ago from
New Gameplay Today – The Messenger

When I saw The Messenger at Game Developers Conference earlier this year, I loved the throwback to the old-school Ninja Gaiden style. While that early brush with Sabotage's 2D action game impressed me, I finally have the full game in my possession and you can watch me play through a part of the Switch version alongside Leo Vader and Kyle Hilliard.

While I'm not yet done with the game and nowhere near ready to render my verdict, you can learn my early impressions in this quick episode of New Gameplay Today. I acquire a new ability, check out the upgrade tree, platform through several screens, and fight some enemies.

New Gameplay Today – The Messenger

about X hours ago from
New Gameplay Today – The Messenger

When I saw The Messenger at Game Developers Conference earlier this year, I loved the throwback to the old-school Ninja Gaiden style. While that early brush with Sabotage's 2D action game impressed me, I finally have the full game in my possession and you can watch me play through a part of the Switch version alongside Leo Vader and Kyle Hilliard.

While I'm not yet done with the game and nowhere near ready to render my verdict, you can learn my early impressions in this quick episode of New Gameplay Today. I acquire a new ability, check out the upgrade tree, platform through several screens, and fight some enemies.

Gamescom 2018 Quick Hits: Dying Light 2, Hitman 2, And More

about X hours ago from
Gamescom 2018 Quick Hits: Dying Light 2, Hitman 2, And More

Gamescom is the world’s biggest gaming convention, with hundreds of thousands of game creators, industry types, and fans converging in Cologne, Germany. It offers a lot to see and play, and with that in mind we’ve rounded up some of the best and most interesting games we’ve seen during the show. We’ll be updating this list over the next few days, too, so come back and see what’s been added. 

Be sure to check out our expanded Gamescom previews for some of the biggest upcoming games, including Devil May Cry 5, Sekiro: Shadows Die Twice, Resident Evil 2, Life is Strange 2, Man of Medan, and Ori and the Will of the Wisps.

Platform: PS4, Xbox One, Switch PC Developer: Lunar Great Wall Studios
Release: September 6

Gamescom 2018 Quick Hits: Dying Light 2, Hitman 2, And More

about X hours ago from
Gamescom 2018 Quick Hits: Dying Light 2, Hitman 2, And More

Gamescom is the world’s biggest gaming convention, with hundreds of thousands of game creators, industry types, and fans converging in Cologne, Germany. It offers a lot to see and play, and with that in mind we’ve rounded up some of the best and most interesting games we’ve seen during the show. We’ll be updating this list over the next few days, too, so come back and see what’s been added. 

Be sure to check out our expanded Gamescom previews for some of the biggest upcoming games, including Devil May Cry 5, Sekiro: Shadows Die Twice, Resident Evil 2, Life is Strange 2, Man of Medan, and Ori and the Will of the Wisps.

Platform: Switch Developer: Blizzard
Release: Fall

Hidetaka Miyazaki on Sekiro: Shadows Die Twice

about X hours ago from
Hidetaka Miyazaki on Sekiro: Shadows Die Twice

During E3, we had a chance to speak with Hidetaka Miyazaki, the mastermind responsible for Dark Souls, Bloodborne, and more broken controllers than anyone (probably). Miyazaki and From Software unveiled Sekiro: Shadows Die Twice at E3, a ninja-themed twist on the studio’s brutally precise concoctions. We took the opportunity to probe Miyazaki’s mind about what makes Sekiro such an intriguing departure for the storied studio.

*This interview originally appeared in Game Informer Australia issue 104

When did From Software begin work on Sekiro: Shadows Die Twice? Around the time DLC on Bloodborne was wrapping up. That was when initial talks began. We don’t really have teams on projects at From. We don’t have a Bloodborne team and a Dark Souls team. But some members of the Bloodborne staff will be working on Sekiro, but also a lot of people from other projects as well.

Hidetaka Miyazaki On Sekiro: Shadows Die Twice

about X hours ago from
Hidetaka Miyazaki On Sekiro: Shadows Die Twice

During E3, we had a chance to speak with Hidetaka Miyazaki, the mastermind responsible for Dark Souls, Bloodborne, and more broken controllers than anyone (probably). Miyazaki and From Software unveiled Sekiro: Shadows Die Twice at E3, a ninja-themed twist on the studio’s brutally precise concoctions. We took the opportunity to probe Miyazaki’s mind about what makes Sekiro such an intriguing departure for the storied studio.

*This interview originally appeared in Game Informer Australia issue 104

When did From Software begin work on Sekiro: Shadows Die Twice? Around the time DLC on Bloodborne was wrapping up. That was when initial talks began. We don’t really have teams on projects at From. We don’t have a Bloodborne team and a Dark Souls team. But some members of the Bloodborne staff will be working on Sekiro, but also a lot of people from other projects as well.

New Gameplay Today – Shenmue I & II

about X hours ago from
New Gameplay Today – Shenmue I & II

In 2015 and 2016, Andrew Reiner and I played Shenmue I and Shenmue II, respectively, in their entirety. You can follow the links to see both of those Super Replays. Jeff Cork and Leo Vader usually host New Gameplay Today, but for the HD re-releases of Shenmue I & II in one package, we had to bring the original crew back together! And we let Leo come, too.

You can watch the video above to see what Shenmue I & II look like in HD, see a quick comparison to the original Dreamcast version of the first game, and generally reminisce about our time exploring Yokosuka, Japan and Hong Kong.