God Of War's Writers On What The Ending Means For The Future

about X hours ago from
God Of War's Writers On What The Ending Means For The Future

On the latest episode of The Game Informer Show podcast (which you can subscribe to right here) we spoke with God of War's writers Matt Sophos and Richard Gaubert about their journey through the game industry, the scary process of writing the new God of War, and what the game's ending might mean for the future of the series. It's an interesting and lengthy discussion, but the big spoilers begin at the 35:00 minute mark so be careful.

Watch the full interview below to learn about the duo's work on Lost Planet 3, their work mapping out "the next project", and why they don't want to read any more compelling fan theories about the future.

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Breaking Down Days Gone's Gameplay Loops

about X hours ago from
Breaking Down Days Gone's Gameplay Loops

Earlier this week, we took a look at how Sony Bend is attempting to craft a different kind of open-world game with Days Gone, eschewing the activity-filled sandbox formula for a more focused and cohesive experience. But that doesn't mean players won't have plenty to keep them busy as they navigate the freaker-infested high-desert region of Oregon. Sony Bend is working hard to create compelling and rewarding gameplay loops that provide numerous forms of progression for Deacon. We got firsthand experience with several of these gameplay loops, which we detail below along with more hands-on impressions.

Breaking Down Days Gone's Gameplay Loops

about X hours ago from
Breaking Down Days Gone's Gameplay Loops

Earlier this week, we took a look at how Sony Bend is attempting to craft a different kind of open-world game with Days Gone, eschewing the activity-filled sandbox formula for a more focused and cohesive experience. But that doesn't mean players won't have plenty to keep them busy as they navigate the freaker-infested high-desert region of Oregon. Sony Bend is working hard to create compelling and rewarding gameplay loops that provide numerous forms of progression for Deacon. We got firsthand experience with several of these gameplay loops, which we detail below along with more hands-on impressions.

New Gameplay Today – Dark Souls Remastered

about X hours ago from
New Gameplay Today – Dark Souls Remastered

You know what's out next week? Why, it's Dark Souls Remastered! Series superfan Dan Tack took Leo and me on a quick tour of Blighttown – a zone notorious as much for for its atmosphere as its performance issues. Does it hold up well in this version? What? You think we'd just say it here? Sheesh!

OK, fine. It runs nicely in the remaster. Are you happy? Don't worry, there's plenty more to this video than that bit of info. There are... ladders. And zombie things? Also a really big, gross monster! Through it all, Tack stays cool under pressure. And that's in spite of him falling prey to the greatest prank of all time! You'll have to see this one to believe it, folks.

(Please visit the site to view this media)

New Gameplay Today – Dark Souls Remastered

about X hours ago from
New Gameplay Today – Dark Souls Remastered

You know what's out next week? Why, it's Dark Souls Remastered! Series superfan Dan Tack took Leo and me on a quick tour of Blighttown – a zone notorious as much for for its atmosphere as its performance issues. Does it hold up well in this version? What? You think we'd just say it here? Sheesh!

OK, fine. It runs nicely in the remaster. Are you happy? Don't worry, there's plenty more to this video than that bit of info. There are... ladders. And zombie things? Also a really big, gross monster! Through it all, Tack stays cool under pressure. And that's in spite of him falling prey to the greatest prank of all time! You'll have to see this one to believe it, folks.

(Please visit the site to view this media)