The Coolest Pokémon Sun And Moon – Team Up Cards We Pulled From Booster Packs

about X hours ago from
The Coolest Pokémon Sun And Moon – Team Up Cards We Pulled From Booster Packs

The Pokémon Trading Card Game took a couple of months off (the last expansion hit in early November), but February signals the release of the first new set of 2019. Team Up not only adds various monster and trainer cards to the ever-growing catalog, but it introduces the new Tag Team Pokémon-GX mechanic (you can read more about this new mechanic here). This new style of card puts two popular Pocket Monsters on one ultra-powerful card for a high-risk/high-reward scenario.

The new expansion introduces more than 180 new cards, including 6 Tag Team pairings. The Pokémon Company sent us a ton of booster packs, both themed decks (Relentless Flame starring Charizard and Torrential Cannon starring Blastoise), and the Towering Splash GX box featuring a special Magikarp & Wailord GX Tag Team card.

From the cards I pulled, I noticed a strong emphasis on the first generation of Pokémon, though when I lined them up, all generations were represented through at least a few monsters. I'm pleasantly surprised by the Tag Team-GX cards I pulled, as the pairings are fun and sometimes unexpected, and their rare nature made them special each time I pulled one from a pack.

Anthem's Endgame Still Needs To Prove Itself

about X hours ago from
Anthem's Endgame Still Needs To Prove Itself

Between an alpha period, press coverage (including our own cover story), and last week’s tumultuous VIP demo, most people have a good idea of what Anthem feels and plays like in its early hours. But with BioWare angling the game as a shooter/RPG with a long tail, we’re still missing one crucial piece of the puzzle: the endgame. This aspect of ongoing games like Anthem is the hardest to assess initially, since it only becomes clear after dozens of hours.

We recently had the chance to play a lot of Anthem at a press event, including one endgame-oriented session. For this, we were provided a fully leveled character and set out searching for high-quality guns, components, and abilities. While we can’t say for sure how Anthem holds up when it comes to keeping players engaged after launch, my time with the game (as well as my conversation with executive producer Mark Darrah) shed some light on what Anthem’s endgame might be like when it releases later this month. Here are my four major takeaways.

Anthem's Endgame Still Needs To Prove Itself

about X hours ago from
Anthem's Endgame Still Needs To Prove Itself

Between an alpha period, press coverage (including our own cover story), and last week’s tumultuous VIP demo, most people have a good idea of what Anthem feels and plays like in its early hours. But with BioWare angling the game as a shooter/RPG with a long tail, we’re still missing one crucial piece of the puzzle: the endgame. This aspect of ongoing games like Anthem is the hardest to assess initially, since it only becomes clear after dozens of hours.

We recently had the chance to play a lot of Anthem at a press event, including one endgame-oriented session. For this, we were provided a fully leveled character and set out searching for high-quality guns, components, and abilities. While we can’t say for sure how Anthem holds up when it comes to keeping players engaged after launch, my time with the game (as well as my conversation with executive producer Mark Darrah) shed some light on what Anthem’s endgame might be like when it releases later this month. Here are my four major takeaways.

How To Get The Most Out Of The Anthem Open Demo Weekend

about X hours ago from
How To Get The Most Out Of The Anthem Open Demo Weekend

Anthem’s VIP demo last weekend faced some struggles. While most players who had pre-ordered were eventually able to get in and explore some of the game, significant technical and networking problems plagued the weekend. The issues were so rampant BioWare was forced to make an announcement and offer some in-game gifts (once the real game launches) for participating players. Despite the problems, the beta revealed a game with a lot of potential.

Hopefully, this next, more public beta weekend goes better and players have a smoother experience. If you’re planning to hop in, we’ve compiled some recommendations from our team about their experience in-game to help ensure you have a good time, and that you have a good chance to decide whether Anthem is the right game for you when it launches in full on February 22.

Several players we know had hoped to dive into the VIP demo, and simply missed their chance because they didn’t know about the timing.

How To Get The Most Out Of The Anthem Open Demo Weekend

about X hours ago from
How To Get The Most Out Of The Anthem Open Demo Weekend

Anthem’s VIP demo last weekend faced some struggles. While most players who had pre-ordered were eventually able to get in and explore some of the game, significant technical and networking problems plagued the weekend. The issues were so rampant BioWare was forced to make an announcement and offer some in-game gifts (once the real game launches) for participating players. Despite the problems, the beta revealed a game with a lot of potential.

Hopefully, this next, more public beta weekend goes better and players have a smoother experience. If you’re planning to hop in, we’ve compiled some recommendations from our team about their experience in-game to help ensure you have a good time, and that you have a good chance to decide whether Anthem is the right game for you when it launches in full on February 22.

Several players we know had hoped to dive into the VIP demo, and simply missed their chance because they didn’t know about the timing.

A Six-Year-Old's Impressions Of Kingdom Hearts III

about X hours ago from
A Six-Year-Old's Impressions Of Kingdom Hearts III

I received a couple of tweets asking if it was wise to jump into Kingdom Hearts III without having played any of the other games in the series. Game Informer's Kimberly Wallace did a nice job of outlining this scenario in her review:

"As much as I enjoyed the tale, newcomers (and even old fans who have just missed a few entries) will probably have a hard time following many portions. A memory archive in the menu provides short videos to get you up to speed or refresh your memory, but they're not comprehensive. As a result, this is not a good place to jump into the series..."

I can't place my finger on the why, but people who haven't paid attention to this series are suddenly intrigued by this one. I am one of these people to a degree. I enjoyed the first two entries but fell off of the train when the titles started sounding like algebra tests. I still have no idea what 358/2 means.

A Six-Year-Old's Impressions Of Kingdom Hearts III

about X hours ago from
A Six-Year-Old's Impressions Of Kingdom Hearts III

I received a couple of tweets asking if it was wise to jump into Kingdom Hearts III without having played any of the other games in the series. Game Informer's Kimberly Wallace did a nice job of outlining this scenario in her review:

"As much as I enjoyed the tale, newcomers (and even old fans who have just missed a few entries) will probably have a hard time following many portions. A memory archive in the menu provides short videos to get you up to speed or refresh your memory, but they're not comprehensive. As a result, this is not a good place to jump into the series..."

I can't place my finger on the why, but people who haven't paid attention to this series are suddenly intrigued by this one. I am one of these people to a degree. I enjoyed the first two entries but fell off of the train when the titles started sounding like algebra tests. I still have no idea what 358/2 means.

The Most Impressive Creations In Dreams So Far

about X hours ago from
The Most Impressive Creations In Dreams So Far

Media Molecule's Dreams has been in closed beta since December, and we're already starting to see some really impressive work from players. In Dreams, players can both create their own games and play experiences made by others. In just over a month, there's been a plethora of player-made content ranging from game demos to experimental art design.

We've checked out the closed beta ourselves and found some pretty cool stuff. These include short interactive cinematic experiences, proof of concepts for larger games that creators say they'll finish when Dreams launches, and more. Some are buggy or janky, but that's to be expected as creators get their heads around Media Molecule's extensive but complicated tools.

This list contains original content rather than clones or remakes of games that already exist. If you want to see Dreams versions of Cuphead, Legend of Zelda, and more, check out our video where we explore them.

The Most Impressive Creations In Dreams So Far

about X hours ago from
The Most Impressive Creations In Dreams So Far

Media Molecule's Dreams has been in closed beta since mid-December, and we're already starting to see some really impressive work from players. In Dreams, players can both create their own games and play experiences made by others. In just over a month, there's been a plethora of player-made content ranging from game demos to experimental art design.

We've checked out the closed beta ourselves and found some pretty cool stuff. These include short interactive cinematic experiences, proof of concepts for larger games that creators say they'll finish when Dreams launches, and more. Some are buggy or janky, but that's to be expected as creators get their heads around Media Molecule's extensive but complicated tools.

This list contains original content rather than clones or remakes of games that already exist. If you want to see Dreams versions of Cuphead, Legend of Zelda, and more, check out our video where we explore them.

The Thrill Of Non-Lethal Runs In Games

about X hours ago from
The Thrill Of Non-Lethal Runs In Games

I liked Mark Of The Ninja a lot when it was originally released back in 2012. I didn’t finish it, mostly because I was starting grad school, but I loved its approach to marrying platforming to the flexible stealth systems. I’ve been revisiting the remastered version of the game on Switch to finish it up while traveling, and have been having just as much fun as I did back on the original release, if not more. I also know I’ll dive back in for a second playthrough, but this time I’ll attempt a non-lethal run where I don’t kill anyone (except two characters you have to kill for story purposes). That awareness has gotten me thinking about why some of my favorite games I’ve ever played are immersive sims that give you the ability to proceed through their campaigns by non-violent means.