We Show Off Everything New In Ultra Street Fighter II

about X hours ago from
We Show Off Everything New In Ultra Street Fighter II

Ultra Street Fighter II: The Final Challengers has a hill to climb. As a retail, $40 version of a game people bought and played ages ago, it needs to have some bells and whistles to convince players to pony up their hard earned cash yet again.

Ultra does have some bells and whistles, but they may not be worth the asking price. Ben Hanson and I took a quick tour of the game's new features, including the first-person Way Of The Hado, two-on-one Buddy Battle, and color edit modes, as well as the two new characters. (Please visit the site to view this media)

Never Played Shenmue II? Watch Us Play The First 27 Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First 27 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

Blog Herding – The Best Blogs Of The Community (May 25, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (May 25, 2017)

Persona and Atlus take over Blog Herding this week, and it is cool to see a developer and series that wasn't well known when it first debuted be written about so much and loved. There are plenty of other great blogs, including a blast from the relatively recent past and blog on a tabletop game.

Community Blogs For May 18 – May 24:

One Man's Thoughts: Zero Escape: Virtue's Last Reward Many people love the Zero Escape series, but Attackcobra really only stuck around for the story. Otherwise he isn't so keen on the dialogue or the characters. From what I can gather, he considers it an above average game, but one that gets a little boring with all of the door opening and map hopping.

Come Join Us For A PlayerUnknown's Battlegrounds Livestream Today

about X hours ago from
Come Join Us For A PlayerUnknown's Battlegrounds Livestream Today

Are you ready to run out of ammo, flip cars, run over people with boats, and hide in bathrooms clutching your shotgun for dear life?

Then join us today for a rousing session of PlayerUnknown's Battlegrounds, where every game is an intense survival battle royale. Will we score a tier 1 finish? How will each editor play differently? Or will we wander aimlessly in the woods and get hit by a random bombing?

Anything can and will happen as we get into the fray!

Memory Card Archaeology - Who Owned This GameCube Oddity?

about X hours ago from
Memory Card Archaeology - Who Owned This GameCube Oddity?

There's a lot of nostalgia surrounding the Nintendo GameCube. When Jeff Cork and I started booting up saves from random PlayStation 1 and PlayStation 2 memory cards in an attempt to piece together the life of their previous owner, we received a lot of requests to try a GameCube memory card next. Well, we did...and what we discovered was certainly unexpected.

Watch the video below to find out the shocking amount you can learn about somebody just by loading their "old" saves.

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RPG Grind Time – The Importance Of Crafting Interesting NPCs

about X hours ago from
RPG Grind Time – The Importance Of Crafting Interesting NPCs

One of my favorite things to do in RPGs is immerse myself in the world. I chat with everyone and learn every intimate detail. As we’ve seen through the years, developers are placing more emphasis on creating bigger, more realistic environments, both physical and social. I couldn’t be happier about this, but one area I hope gains more depth as the genre evolves is NPC development. I’m not talking about party members; I’m talking those random, minor characters you bump into along the way. I’m over the days of them merely being background decorations, muttering tired, repeated dialogue and not being a living, breathing members of their communities. While the journey should definitely focus on the main characters and overarching narrative, NPCs are essential to selling the experience, and are an asset when it comes world-building. Developers should craft rewarding moments for interacting with them, whether it’s a cool questline, interesting tidbit, or even tangible rewards such as new items or weapons. 

Game Informer Plays Friday The 13th: The Game

about X hours ago from
Game Informer Plays Friday The 13th: The Game

Upcoming asymmetric survival horror game Friday The 13th: The Game pits camp counselors against the famous Jason as they struggle to survive.

Can you get the car working in time to escape camp? Will the police come to help with the situation? Will your well placed bear trap slow Jason down enough to escape and find safety hiding under a bed? Or will you play as Jason himself, stalking counselors and killing them in gruesome fashion?

The tension is thick and the scares are real during each match. Join Andrew Reiner and Daniel Tack as they explore a match of this deadly cat and mouse title in this video feature!

Watch Us Play Burnout Crash Mode’s Spiritual Successor Danger Zone

about X hours ago from
Watch Us Play Burnout Crash Mode’s Spiritual Successor Danger Zone

We recently got our hands on Danger Zone – the latest title from Burnout creators Three Fields Entertainment – reminiscent of that series' vaunted Crash Mode, and editors Matthew Kato and Brian Shea give you a guided tour of a few of the title's early levels.

You'll get a look at the game's Smashbreaker system, pickups, and a glimpse of some of the strategy involved, and see how you can put it all together to reach for those high scores – particularly important as the game goes on.

Danger Zone releases on May 30 (digital only) for PlayStation 4 and PC.  You can also check out this earlier trailer for more on the title.

Watch Us Open 25 Overwatch Anniversary Loot Crates

about X hours ago from
Watch Us Open 25 Overwatch Anniversary Loot Crates

The Overwatch anniversary event is live today on Xbox One, PS4, and PC, and we're getting into the swing of things. Join Andrew Reiner and Daniel Tack as they crack open some loot crates in search of new legendary skins. Will they get the Pharah they've always dreamed of? Or will they be doomed to a life of duplicates and spraypaints?

Stick around after the crates get cracked to watch Reiner check out one of the three new arena elimination battles in the Black Forest.

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