The Sports Desk – The Beginning Of The End Of This Generation

about X hours ago from
The Sports Desk – The Beginning Of The End Of This Generation

The Xbox One X and PS4 Pro are both out, but this is not the beginning of the next generation of home systems from Sony or Microsoft. Instead, we're four years into the life of the PS4 and Xbox One, meaning we're only halfway there. Sports franchises should be on the ascent, but instead it feels like we're adrift. Modes have stagnated, fanbases have become jaded, and although many sports series offer a solid gameplay experience, I get the feeling this generation of sports titles has already plateaued.

Companies have settled into the practice of focusing on post-launch monetization whether that's Ultimate Team, MyPlayer, MyClub, Diamond Dynasty or whatever. Along with this is the rise of the esports scene through online and in-person competitions. While these forms have indeed given players a reason to return to these titles after the initial release luster has worn off – and brought extra revenue – I think they've made the publishers comfortable with the status quo. New systems are always a convenient jumping-off point for new innovations, but if that point is three to four years away, sports fans can't afford to just coast there.

New Gameplay Today – Battle Chef Brigade

about X hours ago from
New Gameplay Today – Battle Chef Brigade

Trinket Games' new PC and Switch game Battle Chef Brigade is a bizarre gumbo of Iron Chef-style cooking, combined with stylish-action combat, match-three puzzling, and a shake or two of Harry Potter. Sounds crazy, right? You're not wrong! Join Leo Vader and me as Reiner takes us on a tour of this oddball experience.

Surprisingly enough, the ingredients seem to blend together nicely. At least, Reiner seems to be in love with it during his early hours with the game.Check out our latest episode of New Gameplay Today and see for yourself if this is a dish you'd be... willing to... eat? Look, I think I've gotten enough mileage out of this cooking thing, all right?

(Please visit the site to view this media)

Watch Us Discuss Wolfenstein II's Most Unforgettable Moments

about X hours ago from
Watch Us Discuss Wolfenstein II's Most Unforgettable Moments

Wolfenstein II: The New Colossus has proven to be one of the most powerful and divisive, games of the year thanks to its balance of somber and zany. In this episode of Spoiled, myself and fellow editors Matt Bertz, Kimberely Wallace, and Suriel Vazquez talk about what we thought of the game's heaviest moments, its gunplay, and how everything comes together in this Nazi-killing machine with a heart of gold.

Obviously there are heavy spoilers head for this discussion, as we chat about the entire game, so don't watch if you haven't finished it or care about having the game spoiled for you.

(Please visit the site to view this media)

Replay – Singularity

about X hours ago from
Replay – Singularity

Now that Replay: Civil War has come and gone, this week we have a very refreshing return to Replay's roots. One game, one controller, one joke (or more). In today's case, the game is Singularity, the controller is Xbox 360, and the joke is about eggs.

Andrew Reiner, Jeff Cork, Kyle Hilliard and I blasted through the first hour of the game and couldn't turn it off. It's a fascinating, one-of-a-kind sci-fi story and I think this episode's worth a look if you missed out on it.

(Please visit the site to view this media)

10 Third-Party Games We Want For Nintendo Switch

about X hours ago from
10 Third-Party Games We Want For Nintendo Switch

With several months still out from its 1st anniversary of announcement and even more from its release, the Nintendo Switch has had a strong freshman year. New juggernauts like The Legend Of Zelda: Breath Of The Wild and Super Mario Odyssey have graced the system along with a number of ports and remasters. Within the past week three third-party ports were released on the system: Skyrim, L.A. Noire, and DOOM. While these three ports have varying degrees of quality, all three of them have proven that the device is a promising console for turning old favorites into portable games.

With that in mind we've taken a look back at our favorites of last and current generation, and picked out ten series we'd love to see on the Switch.

Top Of The Table – Ex Libris

about X hours ago from
Top Of The Table – Ex Libris

One of my favorite things about the board-game landscape is its ability to tackle such a broad and eclectic mix of topics, genres, and themes. I’m fascinated by the way that designers, artists, and graphic designers work together to create abstractions of a complex topic, or emulate an unusual set of actions or experiences. Case in point: Ex Libris. In this curious game, players control aspiring librarians in a fantasy town, competing through their growing collection of books to become the grand librarian who holds the finest set of monster manuals, fantastical fictions, corrupted codices, and other strange tomes. 

So, yeah. It’s a ridiculous concept, and that’s its greatest charm. Ex Libris is a game about organization and thinking ahead. It’s about loving books, and seeing things put in their proper place. It’s about strange fantasy creatures like gnomes, golems, and gelatinous cubes who serve as your assistants and scour the whimsical magical village in search of new books. And in the mix of all that weirdness, Ex Libris is a game of critical thinking with an array of paths to victory a player must consider. 

The Best Fighting Techniques We Discovered In The Elder Scrolls V: Skyrim VR

about X hours ago from
The Best Fighting Techniques We Discovered In The Elder Scrolls V: Skyrim VR

We will have a full review for The Elder Scrolls V: Skyrim soon, but in the meantime, you can watch this video to see the game in action, and learn a thing or three about how best to fight in the game, and probably real life.

Combat is much more physical and visceral and other adjectives that inspire intensity, when you play Skyrim in VR. Simply pressing a button isn't enough to swing a sword or fire off an arrow with pinpoint accuracy. You have to use your arms and surprisingly, the Move controller's wrist straps – if you're playing the game right.

(Please visit the site to view this media)

Monster Hunter: World Bestiary Day 3 – The Destructive Titan Nergigante

about X hours ago from
Monster Hunter: World Bestiary Day 3 – The Destructive Titan Nergigante

Last week, we explored Monster Hunter: World’s Coral Highlands map, a striking location that looks like a dried-out version of an underwater paradise. This week, we’re taking a similar approach with three of the upcoming game’s monsters. During our visit to Capcom’s Osaka offices, we got exclusive presentations on the design process for each of these beasts, including a look at their early iterations and how they finally arrived at the versions you’ll be able to hunt in January.

We’ve been building up to a crescendo this week, with our earlier examinations of the Paolumu and Tobi-Kadachi. Not to take anything away from those two monsters, but they’re barely in the same league as our final bestiary entry, the mighty Nergigante. There’s a reason why this massive elder dragon made our cover.

Monster Hunter: World’s executive director and art director, Kaname Fujioka, says his team wanted to defy its own conventions with Nergigante. “We wanted to make the flagship an elder dragon, but elder dragons have typically had the more fantastical abilities in the series,” he says. “I wanted to have a more grounded version of that and think about what type of capabilities he would have. My initial concept was two keywords: destruction and regeneration. He has great destructive power, but he can also regenerate.”

How Rare Cast Away Its Developmental Process For Sea Of Thieves

about X hours ago from
How Rare Cast Away Its Developmental Process For Sea Of Thieves

Rare was once a giant in the industry. The enigmatic U.K. studio built a legacy on innovative and often off beat classics like Donkey Kong Country, Banjo-Kazooie, and Perfect Dark. In the ’90s, Rare’s name was virtually synonymous with quality. But over time, that reputation faded. A series of lackluster releases like Grabbed by the Ghoulies, Perfect Dark Zero, and Kameo: Elements of Power took the shine off Rare’s star. Today, the studio is best known for its work on the Kinect Sports series and constructing the Avatar characters that once represented Xbox Live users and have now become largely ignored.

Rare hopes to change this image with the release of Sea of Thieves – a shared-world action game where players team up to crew a pirate ship and role-play the life of a treasure hunter. In order to develop a game it hopes lives up to its past genius, the studio has invited a community of fans into the creative process.

[Editor's Note: This feature originally appeared in issue 296 of Game Informer Magazine]