Replay – Braid

about X hours ago from
Replay – Braid

Back in 2008, a gorgeous puzzle game from designer Jonathan Blow became a hit on Xbox Live Arcade, and helped draw mainstream attention to even more innovative titles being made by small independent developers. That game was Braid. Though it deserves credit for helping to fuel an indie renaissance, don't let its cultural significance overshadow its entertainment value; Braid is simply one of the best games ever made. 

In this episode of Replay (or is it Super Replay?) we play through the entirety of Braid. We reminisce about the puzzles, talk about its Summer of Arcade contemporaries (Castle Crashers!), question the hero's fashion sense, and go on an unnecessary superhero tangent. 

This not-so-speedy "speed run" takes a little under and hour, so there's no second segment this week – but Braid is good enough to deserve its own spotlight, don't you think?

The Division 2 Is Actually Fun – At Launch!

about X hours ago from
The Division 2 Is Actually Fun – At Launch!

Last year ended with a flurry of huge, time-intensive games to play, and so far 2019 is following course. Live-service games are becoming more and more prevalent, and while I like the idea of having a game I can play forever (besides Yakuza’s mahjong mini-game), my real-world experience hasn’t lived up to the fantasy. My love affairs with games like Monster Hunter: World and Destiny 2 have been passionate but short-lived, and while I’ve been having fun with Anthem, it’s also made me mutter more obscenities than Yosemite Sam.

While I’ve entertained the notion that I just might not be a huge fan of live-service games, I’m not willing to dole out the it’s-not-you-it’s-me reprieve. Most times it is definitely them, to the point where “live-service” feels synonymous with “half-done,” or “broken as all get-out.” In fact, I think we tend to give live-service games too much slack; because they are (ideally) continually updated and added to by the developers, we view the launch of a live-service game as a starting point and not, you know, a sales transaction with paying customers that expect a full, functional product?

The Division 2 Is Actually Fun – At Launch!

about X hours ago from
The Division 2 Is Actually Fun – At Launch!

Last year ended with a flurry of huge, time-intensive games to play, and so far 2019 is following course. Live-service games are becoming more and more prevalent, and while I like the idea of having a game I can play forever (besides Yakuza’s mahjong mini-game), my real-world experience hasn’t lived up to the fantasy. My love affairs with games like Monster Hunter: World and Destiny 2 have been passionate but short-lived, and while I’ve been having fun with Anthem, it’s also made me mutter more obscenities than Yosemite Sam.

While I’ve entertained the notion that I just might not be a huge fan of live-service games, I’m not willing to dole out the it’s-not-you-it’s-me reprieve. Most times it is definitely them, to the point where “live-service” feels synonymous with “half-done,” or “broken as all get-out.” In fact, I think we tend to give live-service games too much slack; because they are (ideally) continually updated and added to by the developers, we view the launch of a live-service game as a starting point and not, you know, a sales transaction with paying customers that expect a full, functional product?

Science-Fiction Weekly – The Avengers: Endgame Theories

about X hours ago from
Science-Fiction Weekly – The Avengers: Endgame Theories

In the final moments of Avengers: Infinity War, Thanos snapped his fingers and half of the population in the universe turned to dust. That grim conclusion set up a hell of a final act for over 10 years of interconnected films. Theatergoers were left dumbfounded, and to this day, I still haven't seen a fan theory that gives a believable scenario for how The Avengers will take down Thanos AND resurrect all of the lost souls in the process. The Infinity Gems could be the solution, but to get them, Thanos must fall, and, well, how do you topple someone with god-like power that can't even be located?

Yesterday's trailer for Avengers: Endgame hints at something crazy, and for the sake of SPOILERS, you may want to duck out of this Science-Fiction Weekly now.

Science-Fiction Weekly – The Avengers: Endgame Theories

about X hours ago from
Science-Fiction Weekly – The Avengers: Endgame Theories

In the final moments of Avengers: Infinity War, Thanos snapped his fingers and half of the population in the universe turned to dust. That grim conclusion set up a hell of a final act for over 10 years of interconnected films. Theatergoers were left dumbfounded, and to this day, I still haven't seen a fan theory that gives a believable scenario for how The Avengers will take down Thanos AND resurrect all of the lost souls in the process. The Infinity Gems could be the solution, but to get them, Thanos must fall, and, well, how do you topple someone with god-like power that can't even be located?

Yesterday's trailer for Avengers: Endgame hints at something crazy, and for the sake of SPOILERS, you may want to duck out of this Science-Fiction Weekly now.

Uncovering The Mysteries Of Control's The Oldest House

about X hours ago from
Uncovering The Mysteries Of Control's The Oldest House

Control invites players to explore The Oldest House, a mysterious building located in Manhattan. Just because the events of the game take place within a single location doesn’t mean you should expect a lack of diversity in the environments. I not only had the chance to explore a small section of The Oldest House, but also chat with the team at Remedy Entertainment to see what we could learn about Control’s enigmatic setting.

The Oldest House serves as the headquarters for the Federal Bureau of Control (FBC), a government agency that investigates the unexplainable. The Bureau discovered The Oldest House in the 1960s while looking into Altered World Events, different supernatural phenomena they’re tasked with researching. After discovering the shifting Place of Power hidden beneath the New York subway, the Bureau decided to make it its headquarters.

Being a Place of Power means it can hold Objects of Power, items that grant protagonist Jesse Faden additional abilities, but that’s not all. Places of Power have unique logic to them, and they operate under their own rules. The Oldest House shifts and transforms in unexpected ways as you move through it. The Bureau calls The Oldest House home, but an unexplainable threat known as The Hiss has invaded, corrupting or killing employees and infecting The Oldest House.

Uncovering The Mysteries Of Control's The Oldest House

about X hours ago from
Uncovering The Mysteries Of Control's The Oldest House

Control invites players to explore The Oldest House, a mysterious building located in Manhattan. Just because the events of the game take place within a single location doesn’t mean you should expect a lack of diversity in the environments. I not only had the chance to explore a small section of The Oldest House, but also chat with the team at Remedy Entertainment to see what we could learn about Control’s enigmatic setting.

The Oldest House serves as the headquarters for the Federal Bureau of Control (FBC), a government agency that investigates the unexplainable. The Bureau discovered The Oldest House in the 1960s while looking into Altered World Events, different supernatural phenomena they’re tasked with researching. After discovering the shifting Place of Power hidden beneath the New York subway, the Bureau decided to make it its headquarters.

Being a Place of Power means it can hold Objects of Power, items that grant protagonist Jesse Faden additional abilities, but that’s not all. Places of Power have unique logic to them, and they operate under their own rules. The Oldest House shifts and transforms in unexpected ways as you move through it. The Bureau calls The Oldest House home, but an unexplainable threat known as The Hiss has invaded, corrupting or killing employees and infecting The Oldest House.

11 Tips To Help You Survive In The Division 2

about X hours ago from
11 Tips To Help You Survive In The Division 2

Whether you have a crew at your side or you're going it alone, the tips below should help you get a solid foothold in The Division 2. These strategies are mostly for the opening hours of play, and only loosely touch on the PvP avenues. Following this roadmap will help you level up faster, and better situates you for longer stints in the wasteland. We also point you toward missions that will get you the best loot, and offer combat techniques that should help you keep the aggressive A.I at bay. Good luck out there, agents!

Skill Configuration If you're playing the game with friends, having each player equip different skills isn't a bad idea, as you can create classes that favor assault and healing. If your group of four can deploy a Turret and Drone, disperse toxins with the Chem Launcher, and provide support with the Hive, you will make short work of the enemy forces. Even if you are assault in that role, we recommend having the Hive as a secondary skill, as it can help if you are separated from your healer, and is invaluable if you hop on to play some of the game single player. As much fun as it is to have a Drone or Turret, we highly recommend solo players go for the Hive first. You can add the firepower with the next skill you get.

11 Tips To Help You Survive In The Division 2

about X hours ago from
11 Tips To Help You Survive In The Division 2

Whether you have a crew at your side or you're going it alone, the tips below should help you get a solid foothold in The Division 2. These strategies are mostly for the opening hours of play, and only loosely touch on the PvP avenues. Following this roadmap will help you level up faster, and better situates you for longer stints in the wasteland. We also point you toward missions that will get you the best loot, and offer combat techniques that should help you keep the aggressive A.I at bay. Good luck out there, agents!

Skill Configuration If you're playing the game with friends, having each player equip different skills isn't a bad idea, as you can create classes that favor assault and healing. If your group of four can deploy a Turret and Drone, disperse toxins with the Chem Launcher, and provide support with the Hive, you will make short work of the enemy forces. Even if you are assault in that role, we recommend having the Hive as a secondary skill, as it can help if you are separated from your healer, and is invaluable if you hop on to play some of the game single player. As much fun as it is to have a Drone or Turret, we highly recommend solo players go for the Hive first. You can add the firepower with the next skill you get.

The Best And Worst Video Game Pies

about X hours ago from
The Best And Worst Video Game Pies

Today is Pi day, and in honor of the occasion lets talk about the cake alternative as it appears in video games.

We originally posted this feature on 2015's Pi day, which was extra special since the date was 3.14.15 –  Pi to first four decimal places. This year isn't quite as special, but it's still an occasion to celebrate, and we've added some new entries.

The pie in Breath of the Wild doesn't offer a great health boost, but it looks like a real edible pie and it's one of those dishes whose required ingredients (apple, cane sugar, goat butter, and Tabantha wheat) make a lot of sense.