Question Of The Month: What Was Your Favorite Game Of 2017?

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Question Of The Month: What Was Your Favorite Game Of 2017?

The end of 2017 is upon us, which means most of us are busy arguing about our favorite games of the year. While you can expect a full rundown of G.I.'s 2017 picks and genre awards in January, you're under no obligation to wait for us. Now is your chance to declare your game of the year.

If there's one thing we can all agree on, it's that gamers had some marvelous GOTY contenders to choose from this year. Sure, some highly anticipated games like Mass Effect: Andromeda and Battlefront II left players disappointed, but there were plenty of hits to make up for them. Nintendo led the pack this year with not just The Legend of Zelda: Breath of the Wild, but also the phenomenally fun Super Mario Odyssey. Sony had a few blockbuster exclusives of its own to flout, including Horizon Zero Dawn and Persona 5, which I'm pretty sure goes on forever. And while Microsoft doesn't chase down exclusives like it once did, Cuphead and PlayerUnknown's Battlegrounds are certainly feathers in the caps of Xbox One owners.

So what was your favorite game of 2017? Share your pick in the comments below, and take a minute to outline what you loved about the game!

Opinion – Keep The Remasters And Remakes Coming

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Opinion – Keep The Remasters And Remakes Coming

When people talk about the year in gaming, they’re usually referring to the quality of all the new releases. I enjoyed playing plenty of amazing new titles in 2017, but it was also a banner year for replaying my favorites from the past. With the wide selection of remakes and remasters, I am sure I set a new personal record this year for Most Hours Spent Playing Old Games. But looking ahead, I hope game companies continue to mine their back catalogues and help me break my record again next year.

I understand the resentment some gamers feel toward remastered titles. From a certain cynical perspective, it looks like the death of creativity; instead of focusing on innovation, companies are repackaging old content in an effort to milk fans for easy money. However, I don’t see things that way.

First of all, the outstanding array of new titles in 2017 puts to rest any argument that rereleases are preventing game developers from exploring new frontiers; remaking an old Metroid title didn't stop Nintendo from breaking new ground with Mario, Zelda, and more. Second, selling remasters and remakes to fans who want them is not some insidious corporate mind-control technique – it’s a win-win situation. I get a reason to replay games I love, and the companies that produce them get my money.

Kobolds and Catacombs Isn’t Just A Great Hearthstone Expansion, It’s A Great New Game

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Kobolds and Catacombs Isn’t Just A Great Hearthstone Expansion, It’s A Great New Game

Blizzard’s Hearthstone tends to delight and amaze fans with new mechanics and features with each expansion that drops for the digital CCG, offering lots of new cards to play with and an ever-shifting metagame that sometimes gets bogged down with aggro-Shamans or Jade Druids. Outside of the obvious player-vs-player competition, the ladder climbing, and the tavern brawling, the single-player content has been solid – usually thinking exercises that demand you to craft a specific deck from your collection to take down a choreographed fight with certain mechanics or hazards to play around.

Kobolds and Catacombs has changed the adventure game completely, offering a completely different play experience that requires no collection at all – or even much experience in the art of Hearthstone (though it doesn’t hurt!). Kobolds and Catacombs offers up the best single-player content that the game has ever seen, and it does it at zero cost to anyone. Seriously, I would absolutely recommend coming to try it out even if you’re not interested in playing Hearthstone at all. Why?

The Most Badass Lines From Video Game Characters In 2017

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The Most Badass Lines From Video Game Characters In 2017

2017 knocked it out of the park with quality releases in every genre. From Nier: Automata to The Legend of Zelda: Breath of the Wild and Golf Story, there was oodles of entertainment to be had this year. The writing for a lot of these games was pretty stellar as well.

We consider ourselves experts when it comes to critiquing one-liners, both cheesy ones said by people walking away from explosions as well as killer ice-cold ones delivered with undertones of tragedy. If you enjoy those sorts of things, well, pump that shotgun and light up your smokes if you've got em. The following is a collection of the most badass quotes from characters in 2017. 

Warning: Spoilers ahead.

Listen To Game Informer's Favorite Songs of 2017

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Listen To Game Informer's Favorite Songs of 2017

Whatever way you cut it, 2017 was an intense year. Whether we were experiencing joy, disgust, fear, surprise, excitement, or disappointment, Game Informer's editors and designers had a song for the moment. Now it's time to share those songs with you via our annual Spotify playlist!

With 26 contributors, the yearly compilation is quite eclectic. Expect many transitions into new genres as you meander through the long playlist.

Not all readers have as varied taste as we do, so here is some guidance for fans of particular music genres. For hip-hop lovers, our rhyme bank includes the likes of Kendrick Lamar (duh), Vince Staples, and SZA. If you're looking for a dance party, queue up Major Lazer, Camila Cabello, and DNCE.

How Nintendo Is Changing Its Approach To Indie Developers

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How Nintendo Is Changing Its Approach To Indie Developers

With each passing generation of consoles, the criticism against Nintendo’s lackluster third-party support has only strengthened. While the Switch has seen Nintendo attempt to make strides in the realm of triple-A publishers with games from giants like Ubisoft, Bethesda, and even Rockstar, the company is also focusing its efforts on independent developers to expand the library of its most recent console.

This feature originally appeared in issue 295 of Game Informer.

Falling Behind

Leo's First Year At Game Informer

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Leo's First Year At Game Informer

Even after seven months of loyal servitude to Game Informer, at some point every day I am still struck by a strong sense of gratitude for the work I get to do and the people I get to do it with. As the year comes to a close, I thought it'd be nice to ruminate on some of the highlights of my year, and the perks that helped make the job such an absolute joy.

Please enjoy, and have great New Year'ses!

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Platinum Games’ Atsushi Inaba Talks Style, Substance, And Indie Strategy

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Platinum Games’ Atsushi Inaba Talks Style, Substance, And Indie Strategy

Over the course of a decade, Platinum Games has established itself as a developer capable of bringing style and fast-paced gameplay to most any property. While there have been some stumbles along the way – namely the cancellation of the highly anticipated Scalebound in January – the company continues to steam ahead toward new projects and endeavors. Atsushi Inaba, head of development and a producer at Platinum, sat down with us to talk about some of these future plans, as well as what defines the studio in terms of design and structure.

RPG Grind Time – My Favorite RPG Moments Of 2017

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RPG Grind Time – My Favorite RPG Moments Of 2017

This has been a long year, but at the same time, I can't believe we'll be rolling into 2018 in just a few days. Around this time, I like to look back on the year and reminisce about my fond RPG memories. I devote so much time to these games, so it only feels fitting to give them one last kudos before I embark on more RPG adventures in the new year.  Without further ado, these are the RPG moments that helped define 2017 for me.

Finally Playing Persona 5To say we waited a long time for Persona 5 is an understatement. The last main entry launched in 2008, and while we had numerous spin-offs to keep us at bay in the meantime, Persona 5's numerous delays hit hard.  Needless to say, I was more than ready for a new cast and adventure when the game finally launched this past April. Persona 5 delivered with an intriguing story and fun combat alongside some memorable characters. I loved immersing myself in that world, living the life of a regular high school study by day and being a slick Phantom Thief killing baddies by night. Side note: Makoto is best girl, especially for how she grows during the journey. Come fight me. For more on Persona 5, you can find me singing its praises here.