The Sports Desk – EA Examines Madden Ultimate Team

about X hours ago from
The Sports Desk – EA Examines Madden Ultimate Team

The football season may be over, but Madden's Ultimate Team mode is still going strong with new solos, programs, and cards. Given that we're in the official football offseason, however, I thought now would be a good time to take a look back at how the mode fared this year. What better way to do that than talk to one of the people behind Madden Ultimate Team – producer Jake Stein.

-----------------------------------------------------------------------------------------------------------------------------

What are some of the programs that did well this year? It's important to outline how we define a successful program. For us, we really look at how much people are engaging with the content as well as what the community sentiment is. One that exceeded our expectations was MUT Heroes. That program is a great example of what can happen when you have time for iteration. The team spent a long time trying to develop the right theme for the program and landed on this concept of "superheroes" with "superpowers." It resulted in players being really strong in one particular rating and the art treatment for the program might still be my favorite of the year.

The Sports Desk – EA Examines Madden Ultimate Team

about X hours ago from
The Sports Desk – EA Examines Madden Ultimate Team

The football season may be over, but Madden's Ultimate Team mode is still going strong with new solos, programs, and cards. Given that we're in the official football offseason, however, I thought now would be a good time to take a look back at how the mode fared this year. What better way to do that than talk to one of the people behind Madden Ultimate Team – producer Jake Stein.

-----------------------------------------------------------------------------------------------------------------------------

What are some of the programs that did well this year? It's important to outline how we define a successful program. For us, we really look at how much people are engaging with the content as well as what the community sentiment is. One that exceeded our expectations was MUT Heroes. That program is a great example of what can happen when you have time for iteration. The team spent a long time trying to develop the right theme for the program and landed on this concept of "superheroes" with "superpowers." It resulted in players being really strong in one particular rating and the art treatment for the program might still be my favorite of the year.

New Gameplay Today – God Of War

about X hours ago from
New Gameplay Today – God Of War

Sony Santa Monica invited us over to its studio last week, where we got to play about three hours of the upcoming God of War. Join us for today's episode of NGT, where Joe Juba and I talk about our hands-on experiences with the game – and Leo listens.

Sony provided us with more than 15 minutes of new footage, which includes plenty of scenes of Kratos and son wrecking monsters, as well as a glimpse at some of the upgrades and crafting opportunities. There's a lot to absorb, but Joe and I do our best to provide some context for what you're seeing. And Leo is great, too!

(Please visit the site to view this media)

Watch Us Loot And Plunder In Our Sea Of Thieves Livestream

about X hours ago from
Watch Us Loot And Plunder In Our Sea Of Thieves Livestream

Rare's open world pirate adventure, Sea Of Thieves, officially launches tomorrow, but the servers are live, so no one is going to stop us from treasure hunting.

Come back at 3pm CST to see how Andrew Reiner, Ben Reeves, and Ben Hanson fare on Sea of Theives' open waters. In the meantime, head here to watch us prank Kyle while playing the beta, or read our feature about Rare's development of the game.

You can click the banner below to watch the stream on Twitch or YouTube today, or just tune in here using the embedded video below.

Reader's Choice Top 300 Games Of All Time

about X hours ago from
Reader's Choice Top 300 Games Of All Time

For the 300th issue of Game Informer magazine, we crafted a list of the top 300 games of all time. Despite all the arguing and life-long interpersonal grudges that resulted from the discussions, we had a good time, and we wanted to extend that opportunity to the reader. At the end of February we opened the polls to let readers vote for their favorite games of all time. Readers were able to submit an ordered list of three games. We took those results, weighted them, and the result is the list you will find below! If you think the list is wrong you only have yourselves to blame, but we will happily absorb your criticism in the comment section below!

Special thanks to Margaret Andrews, Curtis Fung, and Brian Shea for helping to put together this deceptively complicated project!

New Gameplay Today – Assassin's Creed Rogue Remastered

about X hours ago from
New Gameplay Today – Assassin's Creed Rogue Remastered

The year 2014 was a simpler time. Destiny was hot off the presses and fans of Assassin's Creed were forced to decide if they should play Assassin's Creed Unity or Rogue first... since they were released on the same day. With Tuesday's release of Assassin's Creed Rogue Remastered, you can correct any mistakes from the past by playing the good one! On this episode of New Gameplay Today, I fill in for Jeff Cork and our best buddy Leo Vader is joined by the great historian Matt Miller. You can read our original review for Assassin's Creed Rogue right here!

Check out the video below to see how this last-gen game looks running on a PlayStation 4.

(Please visit the site to view this media)

Super Replay – Killer7 Episode 3

about X hours ago from
Super Replay – Killer7 Episode 3

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay 300 – Star Wars Jedi Knight: Dark Forces II

about X hours ago from
Replay 300 – Star Wars Jedi Knight: Dark Forces II

Last week we kicked off our limited series Replay 300, where we play select games from our Top 300 list regardless of their history on Replay. In our first episode we played Super Metroid, and this week we're headed to a different corner of space in Star Wars Jedi Knight: Dark Forces II.

So join Andy, Reiner, Joe, Tack and myself as we take look back at the pulse-pounding gameplay and beautiful FMV cutscenes of a now twenty-year-old Star Wars game. After that, we examine a much more heavily contested Top 300 pick.

(Please visit the site to view this media)

Funny To A Point – The Best And Worst Calls Of G.I.'s Top 300

about X hours ago from
Funny To A Point – The Best And Worst Calls Of G.I.'s Top 300

As faithful readers are well aware by now, this month marks G.I.'s 300th issue. Like previous milestone issues, we decided to honor the occasion with the noblest pursuit of video game journalism: a Top X Games Of All-Time list. By "noblest," I mean "most stupidly futile," naturally.

Look, here's the thing: All best/worst/sexiest/whatever lists are an intellectual farce. That's why we're hopelessly drawn to them; our brains are hardwired to classify and quantify everything around us, and ranked lists trick us by compiling their entries in a way that looks and feels objective – they're numbered, after all, and numbers don't lie!

But no matter how hard we try, there is no way to transform a personal, subjective opinion into a numerical representation of irrefutable value. Whatever fancy mathemagics I employ to make my case, at the end of the day my favorite game still means crap-all to countless other players out there, and your favorite game probably means crap-all to me (especially if it begins with a "B" and ends with a "reath of the Wild").

New Gameplay Today – Burnout Paradise Remastered

about X hours ago from
New Gameplay Today – Burnout Paradise Remastered

I don't think I'm alone when I say Burnout Paradise is my favorite racing game of all time. It perfectly melded the sense of open-world driving, arcade racing fun, and crashing around an intersection as a wrecked vehicle with weirdo physics.

Since it's been remastered and releasing today, I sat with Matthew Kato to talk about how the game holds up, what the remaster bundles and adds, and the thrill of crashing through things you'd normally go to jail for breaking.

(Please visit the site to view this media)