Remedy Breaks Down One Of Control’s Big Mysteries: The Astral Plane

about X hours ago from
Remedy Breaks Down One Of Control’s Big Mysteries: The Astral Plane

At the end of the E3 2018 trailer that announced Control, we saw protagonist Jesse float toward a black inverted triangle against a white backdrop. Remedy later revealed that this final moment in the teaser takes place in the Astral Plane, an otherworldly area that Jesse frequents during her journey.

Communications director Thomas Puha describes the Astral Plane as “another dimension closely tied to The Oldest House.” The Oldest House is Control’s setting; it acts as the headquarters for the Bureau of Control, a government-run division that seeks out paranormal phenomena for containment and research. It’s a “shifting place,” and all sorts of other dimensions seep into this building, thus creating the Astral Plane.

Jesse fights enemies, learns new abilities, and discovers more about the peculiar predicament she’s found herself in by exploring the Astral Plane. We saw glimpses of this place in a hands-off demo during our cover-story trip. The Astral Plane has a vagueness to its aesthetic, contrasting a stark white background with more cubic shapes and sharp edges on the ground's platforms. There is no horizon in the distance and no borders to the endless white around you, which gives the eerie feeling that you're surrounded by the unknown. 

Remedy Breaks Down One Of Control’s Big Mysteries: The Astral Plane

about X hours ago from
Remedy Breaks Down One Of Control’s Big Mysteries: The Astral Plane

At the end of the E3 2018 trailer that announced Control, we saw protagonist Jesse float toward a black inverted triangle against a white backdrop. Remedy later revealed that this final moment in the teaser takes place in the Astral Plane, an otherworldly area that Jesse frequents during her journey.

Communications director Thomas Puha describes the Astral Plane as “another dimension closely tied to The Oldest House.” The Oldest House is Control’s setting; it acts as the headquarters for the Bureau of Control, a government-run division that seeks out paranormal phenomena for containment and research. It’s a “shifting place,” and all sorts of other dimensions seep into this building, thus creating the Astral Plane.

Jesse fights enemies, learns new abilities, and discovers more about the peculiar predicament she’s found herself in by exploring the Astral Plane. We saw glimpses of this place in a hands-off demo during our cover-story trip. The Astral Plane has a vagueness to its aesthetic, contrasting a stark white background with more cubic shapes and sharp edges on the ground's platforms. There is no horizon in the distance and no borders to the endless white around you, which gives the eerie feeling that you're surrounded by the unknown. 

Battlefield V’s Firestorm Is A Serviceable, But Not Special Battle Royale

about X hours ago from
Battlefield V’s Firestorm Is A Serviceable, But Not Special Battle Royale

When DICE originally announced Battlefield V last May, I was impressed by the studio’s commitment to sticking to its guns with a teamplay-focused competitive multiplayer experience. While Call of Duty jumped on the battle royale bandwagon, DICE seemed to be instead focusing on what made Battlefield special in the first place. That narrative fell apart in the summer when EA announced Battlefield V would be getting its own rendition of the mode Brendan Green popularized with PlayerUnknown’s Battlegrounds and Epic pivoted to with Fortnite. 

This week, Firestorm finally parachuted in as the reinforcement the content-starved Battlefield V desperately needs. But in the months since DICE announced plans to join the battle royale battle royale, the competition in the genre is fiercer than ever, with EA’s own Apex Legends exploding on the scene and garnering more than 50 million players in less than 30 days. After playing the mode over the last several days, I think Firestorm is a serviceable battle royale experience with some signature Battlefield elements, but I doubt that will be enough to pull players away from the other games or change the fortune of Battlefield V on its own. 

Battlefield V’s Firestorm Is A Serviceable, But Not Special Battle Royale

about X hours ago from
Battlefield V’s Firestorm Is A Serviceable, But Not Special Battle Royale

When DICE originally announced Battlefield V last May, I was impressed by the studio’s commitment to sticking to its guns with a teamplay-focused competitive multiplayer experience. While Call of Duty jumped on the battle royale bandwagon, DICE seemed to be instead focusing on what made Battlefield special in the first place. That narrative fell apart in the summer when EA announced Battlefield V would be getting its own rendition of the mode Brendan Green popularized with PlayerUnknown’s Battlegrounds and Epic pivoted to with Fortnite. 

This week, Firestorm finally parachuted in as the reinforcement the content-starved Battlefield V desperately needs. But in the months since DICE announced plans to join the battle royale battle royale, the competition in the genre is fiercer than ever, with EA’s own Apex Legends exploding on the scene and garnering more than 50 million players in less than 30 days. After playing the mode over the last several days, I think Firestorm is a serviceable battle royale experience with some signature Battlefield elements, but I doubt that will be enough to pull players away from the other games or change the fortune of Battlefield V on its own. 

Here's Everything We Noticed In The Borderlands 3 Reveal Trailer

about X hours ago from
Here's Everything We Noticed In The Borderlands 3 Reveal Trailer

Today, Gearbox revealed a nearly four-minute look at Borderlands 3. The trailer was packed with details for fans, offering an idea of what the gameplay will be like as well as what some of Pandora's wackiest and most beloved characters have been up to.

Here are our biggest takeaways.

This is not necessarily a bad thing. After all, if it ain't broke, so on, so forth. The bits of gameplay we saw in the trailer looked exactly like Borderlands 2, just with some new vault hunters and abilities. You roam around (on foot or in a vehicle), blast foes, and grab colorful loot while chaos reigns around you. Also, there are a lot of guns. Some of them have legs attached to them!

Here's Everything We Noticed In The Borderlands 3 Reveal Trailer

about X hours ago from
Here's Everything We Noticed In The Borderlands 3 Reveal Trailer

Today, Gearbox revealed a nearly four-minute look at Borderlands 3. The trailer was packed with details for fans, offering an idea of what the gameplay will be like as well as what some of Pandora's wackiest and most beloved characters have been up to.

Here are our biggest takeaways.

This is not necessarily a bad thing. After all, if it ain't broke, so on, so forth. The bits of gameplay we saw in the trailer looked exactly like Borderlands 2, just with some new vault hunters and abilities. You roam around (on foot or in a vehicle), blast foes, and grab colorful loot while chaos reigns around you. Also, there are a lot of guns. Some of them have legs attached to them!

The Mesmerizing Art Behind Control

about X hours ago from
The Mesmerizing Art Behind Control

Remedy's Control has a distinct art direction, contrasting the fluidity of the otherworldly threat, The Hiss, with the sharp, brutalist architecture of its bureaucratic setting. During our cover story trip, Remedy showed us several concept art images that illustrate different environments and enemies which can be viewed below.

Click any of the images to see them full size.

The Hiss is an unpredictable and aggressive entity, quickly possessing everything that comes in its path since it craves to gain as much power as possible. In the art above, we see Bureau employees suspended in midair as the Hiss takes over them.

The Mesmerizing Art Behind Control

about X hours ago from
The Mesmerizing Art Behind Control

Remedy's Control has a distinct art direction, contrasting the fluidity of the otherworldly threat, The Hiss, with the sharp, brutalist architecture of its bureaucratic setting. During our cover story trip, Remedy showed us several concept art images that illustrate different environments and enemies which can be viewed below.

Click any of the images to see them full size.

The Hiss is an unpredictable and aggressive entity, quickly possessing everything that comes in its path since it craves to gain as much power as possible. In the art above, we see Bureau employees suspended in midair as the Hiss takes over them.

14 Details We Noticed In Wolfenstein Youngblood's Trailer

about X hours ago from
14 Details We Noticed In Wolfenstein Youngblood's Trailer

Bethesda finally revealed gameplay for the upcoming Wolfenstein Youngblood, a game set 18 years after the events of The New Colossus. The trailer included a surprising amount of information (as well as questions) about fates involving characters in both of MachineGames' Wolfenstein games and about our new protagonists, Jess and Soph. 

We broke down all the noteworthy details in the trailer. Please keep in mind a lot of this is making educated assumptions on the material in the trailer and not things we've been told by MachineGames or Bethesda. Be warned, spoilers for The New Colossus are ahead.

If there was any doubt about the state of America at the end of The New Colossus, Youngblood confirms its a free nation now with a quick blip on a dossier screen showcasing B.J.’s last known location: Texas, Liberated America.

14 Details We Noticed In Wolfenstein Youngblood's Trailer

about X hours ago from
14 Details We Noticed In Wolfenstein Youngblood's Trailer

Bethesda finally revealed gameplay for the upcoming Wolfenstein Youngblood, a game set 18 years after the events of The New Colossus. The trailer included a surprising amount of information (as well as questions) about fates involving characters in both of MachineGames' Wolfenstein games and about our new protagonists, Jess and Soph. 

We broke down all the noteworthy details in the trailer. Please keep in mind a lot of this is making educated assumptions on the material in the trailer and not things we've been told by MachineGames or Bethesda. Be warned, spoilers for The New Colossus are ahead.

If there was any doubt about the state of America at the end of The New Colossus, Youngblood confirms its a free nation now with a quick blip on a dossier screen showcasing B.J.’s last known location: Texas, Liberated America.