Here's Why Everyone Is Talking About They Are Billions

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Here's Why Everyone Is Talking About They Are Billions

They are Billions has been steadily climbing the Steam rankings, so we decided to take a look at what sets this early-access, RTS/tower defense hybrid apart.

Ben Reeves and Kyle Hilliard called on the talents of PC editor Dan Tack who played until we were decimated by the titular billions themselves – although it take far fewer than a billion to take us down.

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The 2017 RPG Of The Year Awards

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The 2017 RPG Of The Year Awards

Last year was packed with great RPGs. We finally got to play the long-awaited Persona 5, Divinity: Original Sin 2 wowed PC players, and Nier saw a hell of a resurgence. Let’s not forget indie darlings like Pyre to Golf Story, which both combined sports with role-playing to great effect. The genre continues to grow, improve, and try new things. The trends still point to bigger worlds, choice-driven narratives, and genre blending as modern RPG staples, but more linear experiences such as Persona 5 and Nier: Automata show that these games are hardly going out of style. Since RPGs require huge time investments, they have the hardest job at hooking us for the full ride. Below are the games we thought did it best in a wide variety of areas.

Best Narrative: Persona 5

Super Replay – Vampire Hunter D Episode 2

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Super Replay – Vampire Hunter D Episode 2

Our playthrough of Sonic the Hedgehog 2006 is the most successful Super Replay to date. One thing became abundantly clear: You love watching us suffer while playing broken games. From the comments I read, a good number of you expected we would play another Sonic game for the annual 12.31 Super Replay. As tempting as that idea was, we decided to flip the script again, and do something completely different. Playing a survival horror game without Tim Turi still feels wrong. Playing another Sonic game just feels wrong, period. So we decided to turn our sights on the anime crowd, a pocket of loyal fans Replay hasn't mocked enough.

The one game that bubbled to the surface was Vampire Hunter D, a little-known PlayStation relic that launched on September 25, 2000. Developed by Victor Interactive Software and published by Jaleco, Vampire Hunter D is a game about a powerful talking hand that is attached to a vampire. I don't want to give away much more than that. The only other thing I will say is, we're having a terrible good time playing it. As always, we hope you enjoy this year's pick. It's unexpected, I know, but that's how these 12.31 Super Replays should be.

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The 2017 Shooter Of The Year Awards

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The 2017 Shooter Of The Year Awards

Given that 2016 was a landmark year for shooters with standouts like Doom, Battlefield 1, and Overwatch, 2017 had big combat boots to fill. I think you can argue that the year more than held its own. 

Whether you were looking for a cooperative romp, competitive firefights, or a story-based campaign, 2017 had you covered. Ghost Recon Wildlands put the dormant Tom Clancy brand back on the map with a fresh take on open world tactics. Wolfenstein II: The New Colossus made us smile, laugh, and stare in wonder with its schizophrenic story and pulse-pounding action. Whether you rolled, solo, as a duo, or in a group, PlayerUnknown's Battlegrounds proved to be the most addicting shooter of the year, racking up more than 30 million players in less than a year despite it being a rough early access experience for most of the year.  

Studios also supported prior releases extremely well in 2017. Overwatch had a steady stream of new heroes, maps, and seasonal events. Rainbow Six Siege continued its improbable rise. Battlefield 1's expansions kept players coming back to World War I. 

Replay – Silent Hill 4: The Room

about X hours ago from
Replay – Silent Hill 4: The Room

Apartment life isn't quite what you would expect in Silent Hill. Kitchen's are filthy, telephones aren't plugged in, and ominous, giant holes randomly appear in bathroom walls. On this episode of Replay, we dive into Silent Hill 4: The Room's opening moments, and show off just how dangerous diseased dogs can be. We don't make much progress, but we do get far enough to show off how combat and exploration work. We're also really good at counting, as you'll soon see. The Room released for Xbox and PlayStation 2 on September 7, 2004. A PC version was released at a later date.

Our second segment takes a look at a weird cooperative game on Super Nintendo. Just figuring out how to play cooperatively requires a manual. If this discovery isn't reason alone to watch, I don't know what is. Enjoy the episode, folks!

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What The Heck Is This? Episode 17

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 What The Heck Is This? Episode 17

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 17, we we try to build a functional dinosaur theme park with $1 million in Mesozoica. We also explore a very dangerous house in Kitten Madness.

Funny To A Point – Jeff M's Big Picks For 2018

about X hours ago from
Funny To A Point – Jeff M's Big Picks For 2018

We're just a few days into the new year, which means most gaming outlets are busy doling out their final year-end awards to all of 2017's greatest titles. However, being the extremely efficient and professional editor that I am, I already did that, and am ready to stop living in the past and focus on the year ahead of us.

And what a year it's going to be! Full of triple-A sequels and plucky indies and probably more lootboxes than you can shake a pitchfork and/or torch at. But don't worry about that crap for a minute and instead read this list of my most anticipated games of 2018. Some of the entries are guaranteed to surprise you! (But not in legally binding way. Seriously, I will not be held responsible if you walk away from this list unsurprised.)

Note: The following entries are listed in no particular order. Except for the last one, which is my most anticipated game. But everything else is totally random.

102 Rapid-Fire Questions About God Of War

about X hours ago from
102 Rapid-Fire Questions About God Of War

We answer a lot of questions about the new God of War's gameplay in our latest cover story on the PS4 exclusive, but many little details are just waiting to be uncovered. While visiting Santa Monica Studio to learn about the game, Joe Juba sat down with creative director Cory Barlog and volleyed over 100 questions his way about Kratos' next adventure.

Watch the video below to learn more about Kratos's son Atreus, the story, and whether you'll push a box that's exactly 4'x4'.

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Blog Herding – The Best Blogs Of The Community (January 4, 2018)

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Blog Herding – The Best Blogs Of The Community (January 4, 2018)

We've been on a long break, but it seems that the blogging community kept writing while we were on vacation! It's a new year of blogs, so dive in!

Community Blogs For December 21 – January 3:

What Game(s) Disappointed You the Most in 2017? ConnorTrinske goes a different route than normal, and instead of writing about great games of last year, writes about some that disappointed. Two sequels and a game that was highly lauded made the list. There are some solid points made. What were some games that disappointed you?

2017 Action Game Of The Year Awards

about X hours ago from
2017 Action Game Of The Year Awards

The best action games get our hearts beating, inspire us to see what’s over the next hill, and thrill us with intense moments of traversal, combat, and discovery. Check out our selections for the greatest that 2017 had to offer in the action genre. 

For hours, Horizon keeps the story focus small and contained, focusing on interpersonal dramas and the coming-of-age tale of its central hero. When the big beats finally hit in the latter half of the game, they reignite excitement in the player with tales of a long-forgotten fall of humanity, and the strange machines that rose up to occupy the world. Horizon’s fascinating slow-drip of new storytelling eventually turns into a deluge, and the depth and tragedy of the tale is magnificent.

Assassin’s Creed has always looked to history to inspire its game worlds, but the developers have never cast the net so far back as they did with Origins. Ancient Egypt is redrawn with a historian’s acumen and an artist’s eye, bringing the Nile Delta to life and firing up the imagination. Through a focus on actual historical culture and religion, the lands of Assassin’s Creed Origins feel genuine and vast in scope, letting us get lost in the fantasy of living thousands of years in the past.