Eight Games To Enrich Your Long-Distance Relationship

about X hours ago from
Eight Games To Enrich Your Long-Distance Relationship

Geographical separation is a bummer. Now that I’ve briefly left my partner in NYC to pursue a career in games journalism, this truth has never been more evident. Yet, we still find substantial ways to preserve our connection: FaceTime calls, texting, and playing video games. The following cooperative and competitive games can help assuage the “phantom pains” in your own long-distance relationship. 

These titles offer serene and tranquil worldscapes to explore at a leisurely pace. 

Imagine this: sea salt in the wind, and the rhythmic creaking of a schooner against choppy tides. Dusk creeps along the horizon, and so the sky is a smattering of coral-tinged clouds. You retrieve your accordion from some undisclosed location and play a fittingly starry-eyed tune. Your partner tap dances in tandem with the music. For a moment, you think to yourself that creating a virtual life at sea isn’t so bad, until large tentacles emerge from the surface of a nearby whirlpool. What was once a perfect video game date night is now a fight to keep yourselves afloat.

Eight Games To Enrich Your Long-Distance Relationship

about X hours ago from
Eight Games To Enrich Your Long-Distance Relationship

Geographical separation is a bummer. Now that I’ve briefly left my partner in NYC to pursue a career in games journalism, this truth has never been more evident. Yet, we still find substantial ways to preserve our connection: FaceTime calls, texting, and playing video games. The following cooperative and competitive games can help assuage the “phantom pains” in your own long-distance relationship. 

These titles offer serene and tranquil worldscapes to explore at a leisurely pace. 

Imagine this: sea salt in the wind, and the rhythmic creaking of a schooner against choppy tides. Dusk creeps along the horizon, and so the sky is a smattering of coral-tinged clouds. You retrieve your accordion from some undisclosed location and play a fittingly starry-eyed tune. Your partner tap dances in tandem with the music. For a moment, you think to yourself that creating a virtual life at sea isn’t so bad, until large tentacles emerge from the surface of a nearby whirlpool. What was once a perfect video game date night is now a fight to keep yourselves afloat.

Your April Fool's Day 2019 Round-Up

about X hours ago from
Your April Fool's Day 2019 Round-Up

Today is April Fool's Day, which is an odd day on the Internet. You can't take anything seriously, and nothing makes sense. It's a fun occasion, though, as assorted content creators let relax and show off their goofy sides, us included! Keep an eye out for our annual Game Infarcer issue to be online a little later today, as well as our chat with Game Infarcer cover artist, Zander Cannon, about how it all came together. But enough about our own stuff – here's the stuff from other people.

Ubisoft released a strange update to For Honor this morning that will only last for 24 hours. It adds all kinds of Rabbids to battle in For Honor. If you participate in the event, you will unlock a melee pack.

You can read more about it here.

Your April Fools' Day 2019 Round-Up

about X hours ago from
Your April Fools' Day 2019 Round-Up

Today is April Fools' Day, which is an odd day on the Internet. You can't take anything seriously, and nothing makes sense. It's a fun occasion, though, as assorted content creators let relax and show off their goofy sides, us included! Keep an eye out for our annual Game Infarcer issue to be online a little later today, as well as our chat with Game Infarcer cover artist, Zander Cannon, about how it all came together. But enough about our own stuff – here's the stuff from other people.

Ubisoft released a strange update to For Honor this morning that will only last for 24 hours. It adds all kinds of Rabbids to battle in For Honor. If you participate in the event, you will unlock a melee pack.

You can read more about it here.

Super Replay – God Hand Episode 13: Cherry!

about X hours ago from
Super Replay – God Hand Episode 13: Cherry!

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand Episode 13: Cherry!

about X hours ago from
Super Replay – God Hand Episode 13: Cherry!

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

about X hours ago from
Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

Hey there! I know your online mouse clicks are valuable. Thanks for using them on this article after seeing a headline that's fairly self-explanatory.

Since the headline sums up my thoughts, I'm not going to waste your time with 1,000 more words on why the thing in the headline is bad. It happened to me in Sekiro and I wanted to vent.

Please click on the other pages of our website. I promise there are more words in them. Bye!

Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

about X hours ago from
Games Need To Stop Doing That Thing Where It Looks Like You Have Zero Health But You're Not Actually Dead

Hey there! I know your online mouse clicks are valuable. Thanks for using them on this article after seeing a headline that's fairly self-explanatory.

Since the headline sums up my thoughts, I'm not going to waste your time with 1,000 more words on why the thing in the headline is bad. It happened to me in Sekiro and I wanted to vent.

Please click on the other pages of our website. I promise there are more words in them. Bye!

The Division 2's Level Design Is Its Secret Weapon

about X hours ago from
The Division 2's Level Design Is Its Secret Weapon

I like open-world games a lot. The Witcher, Red Dead Redemption, Grand Theft Auto, and Breath Of The Wild all rank among my favorite games of all time. However, there's a pretty common problem among the vast majority of open-world games. Let's call it the parking lot issue. And what the parking lot issue pans out to is that the vast majority of these sorts of spaces are often given over to wilderness. It's wilderness that sporadically populated by clusters of civilization like villages or cities, but it's basically just a vast playspace in which to drop quests, enemies, and dungeons.  So there's the part of the game where you're out in the open world, and then there's part of the game where you're in one of its dungeons or mission-related location. It's rare that these two flow into one another with a natural transition.

The Division 2's Level Design Is Its Secret Weapon

about X hours ago from
The Division 2's Level Design Is Its Secret Weapon

I like open-world games a lot. The Witcher, Red Dead Redemption, Grand Theft Auto, and Breath Of The Wild all rank among my favorite games of all time. However, there's a pretty common problem among the vast majority of open-world games. Let's call it the parking lot issue. And what the parking lot issue pans out to is that the vast majority of these sorts of spaces are often given over to wilderness. It's wilderness that sporadically populated by clusters of civilization like villages or cities, but it's basically just a vast playspace in which to drop quests, enemies, and dungeons.  So there's the part of the game where you're out in the open world, and then there's part of the game where you're in one of its dungeons or mission-related locations. It's rare that these two flow into one another with a natural transition.