Top Of The Table – Gloomhaven

about X hours ago from
Top Of The Table – Gloomhaven

2017 has been a great year for board games, with tons of innovative designs and intriguing themes to discover on your table. But few games garnered the kind of intense and constant conversation among hardcore hobbyists engendered by Gloomhaven. A centerpiece game for any dedicated player’s collection, Gloomhaven is a sprawling cooperative dungeon crawler in a richly imagined and gritty fantasy world, playable across an interconnected campaign that takes many dozens of hours to complete. Mixing the story-driven fantasy focus, miniatures, and progression-oriented play first popularized by North American RPGs with the minimization of luck players have come to expect from Euro-style games, Gloomhaven is a complex beast of a project. But it’s also one of the most inventive and rewarding board games in a long time…if you’re willing to commit the significant time and energy it takes to uncover its bountiful charms. 

Ranking The Top 30 Star Wars Games

about X hours ago from
Ranking The Top 30 Star Wars Games

In honor of this year's Star Wars day, we are republishing our list of the 30 best games that take place in a galaxy far, far away. This feature was originally published in December 2015.

Game Informer's office is usually as quiet as a library; the sounds of keyboards rapidly being clicked is often all you hear. Today the office is filled with the chatter of anxious Star Wars fans. The conversations range from people huddling together to discuss their favorite Star Wars movies and moments within them, to Jeff Cork pointing a damning finger at every person on staff, warning them not to spoil the movie for him or else.

Answering Five Big Questions About The Future Of Mega Man

about X hours ago from
Answering Five Big Questions About The Future Of Mega Man

After a seven-year hiatus, Mega Man is finally back with a new experience on modern consoles. However, is Capcom’s adorable blue robot here to stay or is Capcom just testing the waters? We talked with the development team at Capcom to get a better sense for if fans can expect more Mega Man projects coming down the line anytime soon.

Why Was There Such A Long Break After Mega Man 10?In less than a quarter century, Man Man had appeared in over 100 titles, but after the release of Mega Man 10, and creative leader Keiji Inafune announced he was leaving the company to begin work on new projects like Recore and Mighty No. 9. Capcom then canceled its existing Mega Man projects, and the blue bomber began to fade into the background. Fans began to wonder if Capcom had forgotten about this classic gaming icon.

“To be honest with you, when Inafune left it was a difficult atmosphere within the company,” says Mega Man 11 producer Kazuhiro Tsuchiya. “It was difficult for somebody to step up and say, ‘I really want to work on Mega Man.’ Inafune-san was definitely a brand leader for the franchise. He helped pave the way for its success, and he had a lot of brilliant ideas. That’s an absolute truth. So when he left, there was a sense of emptiness, and a sense that no one was appropriate to pick up the mantle and pave a new vision for Mega Man.”

How Bluepoint Rebuilt Shadow Of The Colossus For PS4

about X hours ago from
How Bluepoint Rebuilt Shadow Of The Colossus For PS4

When working on a remaster of a beloved game, you have to tread lightly in your revisions lest you bring down the ire of its dedicated fan base. As the team responsible for updating Team Ico's Shadow of the Colossus for the PlayStation 4, the developers at Bluepoint are intimately familiar with working in this sort of environment. 

Producer Randall Lowe and technical director Peter Dalton recently joined The Game Informer Show podcast to talk about Fumito Ueda's involvement, the minor tweaks they are making to gameplay, and the technical challenges of working off the game's original PS2 code. 

You can watch podcast host Ben Hanson's discussion with the duo here: 

Star Wars [UPDATED]

about X hours ago from
Star Wars [UPDATED]

Star Wars.


Star Wars.


Star Wars Star Wars Star Wars Star Wars. Star Wars Star Wars Star Wars Star Wars. Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars.

New Gameplay Today – Far Cry 5

about X hours ago from
New Gameplay Today – Far Cry 5

The Far Cry series is built on a few simple rules: Drop players into a beautiful world, give them the tools they need to make their mark on it, and then let them loose. Far Cry 5 continues that tradition, providing plenty of opportunities for players to indulge in their most mayhem-generating impulses, too. GI's news editor, Imran Khan, comes across as an amiable, low-key guy, but make no mistake – he's a straight up maniac, or at least he is if his time in the latest game is any indicator.

Imran recently checked out Far Cry 5 at an event, and he came back with a bloody trophy. Okay, not really. It was technically a bunch of video footage from his play session. But it's bloody! He walks Leo and me through some of his adventures while providing disturbing evidence that we may have hired a monster. Oh well!

(Please visit the site to view this media)

Is Wolfenstein II's The Adventures Of Gunslinger Joe Worth Playing?

about X hours ago from
Is Wolfenstein II's The Adventures Of Gunslinger Joe Worth Playing?

The first real piece of DLC, the opening episode in the so-called Freedom Chronicles, dropped for Wolfenstein II today. The Adventures Of Gunslinger Joe is a mini-campaign that follows a former football player Joseph Stallion as he seeks revenge against a Nazi officer who's tormented him. As our resident Wolfenstein fanatic, I played through the DLC last night and found it to be an engaging trek. But is it worth your time? Let's find out together.

Here's the good and the bad of The Adventures Of Gunslinger Joe

Good: The Story Is Unexpectedly GoodMarketing materials for the Freedom Chronicles suggested that the entire DLC package would be a campfest, filled with homages to pulp fiction rather than the heavy storytelling of The New Colossus. While the Adventures Of Gunslinger Joe is certainly more light-hearted and adventure-focused than the somber storytelling the marks The New Colossus, there are still unexpectedly bleak moments.

Blog Herding – The Best Blogs Of The Community (December 14, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (December 14, 2017)

I accidentally took a week off (working late!) when I forgot about Blog Herding, but we are back! And it seems everyone is thinking about awards, EA, and money. This is one of the more eclectic collections of blogs we've had in a while, so dig in!

Community Blogs For November 31 – December 13:

Ineffective Commercialism StarterPack writes about Battlefront 2 and how EA really messed up one of the biggest IPs in, well, everything. Maybe things will get better in due time, but I haven't enjoyed this sequel nearly as much as the first game and previous iterations of the franchise before EA got a hold of it.

The Inside Story Of Take-Two's New Publishing Label, Private Division

about X hours ago from
The Inside Story Of Take-Two's New Publishing Label, Private Division

The video game industry is built on unsteady ground. Its tectonic plates constantly shift as this $100 billion global business expands to new platforms, publishers search for new revenue models, and studios rise and fall. The volatile but lucrative console market makes it hard for anyone but the most entrenched development teams to maintain solid footing over a long period of time. Why spend hundreds of millions of dollars on novel new ideas that could fail in this hypercompetitive landscape when you could sink more marketing and funding into sure bets like Madden, Call of Duty, and World of Warcraft, making them living services that continue to receive new content throughout the year?

The argument makes sense from a short-term business perspective, but playing it safe stifles innovation, which could hurt these companies and brands in the long run. This leaves the door wide open for a disruptor like Private Division to emerge. This new Take-Two publishing label stands alongside Rockstar and 2K Games, but it plays by much different rules. Rather than going big with benchmark-setting endeavors like Grand Theft Auto or supporting perennial juggernauts like NBA 2K, the new label’s directive is to identify smaller teams of experienced developers with great ideas, fund their projects, and in a surprise twist, let the studios keep the rights to the intellectual property. 

Science-Fiction Weekly – Death Stranding, Star Wars, Star Trek, Predator

about X hours ago from
Science-Fiction Weekly – Death Stranding, Star Wars, Star Trek, Predator

A warning to all TV watchers: If a commercials for Star Wars: The Last Jedi pops up, do everything you can to avoid it. We're just a few days away from the movie opening in theaters, and Lucasfilm's advertising department is starting to include major spoilers in the TV spots. One in particular involving Rey has appeared in the latest batch of commercials. The clip is something I did not expect to see in the film, yet here it is for all to see in a TV spot. I also have to issue an additional warning about social media. Some press outlets and lucky Star Wars fans have already seen the film, and I wouldn't be surprised if spoilers start appearing on Facebook and Twitter. Basically, avoid all forms of technology until you see the film. You may also want to avoid any form of contact with people who may be Star Wars fans.