Spider-Man Releases Exclusively On PlayStation 4 On September 7

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Spider-Man Releases Exclusively On PlayStation 4 On September 7

Game Informer’s May issue is filled with new Spider-Man details, including the release date. Good news, Spider-Man fans: You don’t have to wait long to swing across New York City on a web line. Insomniac Games and Sony Interactive Entertainment are releasing Spider-Man exclusively on PlayStation 4 on September 7.
If my math is correct, that’s 155 days from now. If you want to know what to expect, our cover story outlines into the opening moments of the game. After a fun introductory story sequence, we played through the first mission (which pits Spidey against a prominent villain), and then spent a significant amount of time exploring the open world, taking on its many tasks and side activities.

Our cover story offers information on Spider-Man’s upgrades, leveling, and suit crafting. Yes, you can bring back some of Spider-Man's most beloved looks, of which there are many. The 14-page story is a thorough breakdown of what we saw, including insight from Insomniac's development team.

Again, the release date is September 7, and it can’t come soon enough. For more on Spider-Man, including video interviews with Insomniac and more, click the banner below.

The Sports Desk – The Downhill Rush Of Descenders

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The Sports Desk – The Downhill Rush Of Descenders

When you think of a high-flying bike on a track, you usually think of motocross, but Descenders is not a motocross game. Instead it's a dangerously fast downhill bike title in Steam Early Access that's worth checking out.

Descenders is developed by RageSquid (Action Henk) and published by No More Robots, and is planned for wide release before the end of the year. Despite its status as an Early Access title, it's already clear what makes this game stand out.

It's Not a Motocross Game Despite the dirt, bike, and tricks, Descenders does better because it's not a motocross title. It feels much faster than any motocross title I've played, which is perfect because Descenders conveys the thrill and terror of bombing down a hillside on the edge of control. The trails are narrow and often lined with deadly trees and even on-track obstacles like rocks or rolling hay bales, but at the same time, the game is generally more forgiving than motocross titles when you go off the track. Since you won't always be racing just to get a good time (it's now a single-player experience BTW), you're not necessarily done if you happen to go off course. That's not to say the game is easy, by any means, it's just balanced properly to encourage you to try to reach max speed.

New Gameplay Today – Dark Souls: Remastered On PlayStation 4

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New Gameplay Today – Dark Souls: Remastered On PlayStation 4

Dark Souls, the 2011 Xbox 360, PlayStation 3, and PC game, is getting remastered for the current generation. We played through its first two bosses to see how significant the update feels.

Join Kyle Hilliard, Leo Vader, and Dark Souls expert Imran Khan as we look at the game's opening moments, beat two of its bosses, and meet that 'Praise the Sun' guy that everyone won't shut up about!

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Jurassic World Evolution's Developers Share New Details

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Jurassic World Evolution's Developers Share New Details

Dan Tack and I recently played an hour of Jurassic World Evolution, and then had the opportunity to interview the game's creators. While this interview originally aired on The Game Informer Show podcast (click here to subscribe), we wanted to pull it out to ensure that Jurassic Park fans found it. We spoke with the game's director Michael Brookes and lead designer Andrew Fletcher from Frontier Developments to talk about how the game compares to Planet Coaster and the process of bringing this fantastical park-builder to life.

Check out the video below to learn a ton of new details on Jurassic World Evolution.

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Super Replay – Killer7 Episode 5

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Super Replay – Killer7 Episode 5

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay 300 – Assassin's Creed: Brotherhood

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Replay 300 – Assassin's Creed: Brotherhood

Released on November 16, 2010, Assassin's Creed: Brotherhood served as the second chapter in what is now called the Ezio trilogy. As the name of the game implies, Ezio was not alone in this entry. If he needed a hand, he could call in an assassin to strike from the shadows or complete a task in a different region of the world. Brotherhood scored a 9.25 out of 10 from Game Informer critic Matt Miller and is widely considered the most accomplished Assassin's Creed game to date, but maybe not the most important. It sits at number 75 on Game Informer's Top 300 Games of All Time list, not far behind Assassin's Creed II, which is locked in at number 29, and was the game that built the foundation for Brotherhood. These games are held in high accord for numerous reasons, but the biggest one, which unifies the entire trilogy, is just how likeable Ezio is. He was complex, charismatic, conflicted, and we watched him transform into a more responsible person as he aged. It was a fully established character arc that sadly hasn't been repeated by any Assassin's Creed game that followed.

Jeff Goldblum Reacts To The Lost World's Ending On PlayStation One

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Jeff Goldblum Reacts To The Lost World's Ending On PlayStation One

If you've been a fan of Game Informer for a while, you might remember how much we all enjoyed watching Jeff Goldblum's secret ending to The Lost World: Jurassic Park in an old episode of Replay. Recently while checking out Jurassic World Evolution at an event (you can watch us play the game here) we had the opportunity to interview the one and only Jeff Goldblum about reprising the role of Ian Malcom for the game. We had to use this chance to ask him about recording the game's ending and what it means to have "the stink blown off ya".

Watch Jeff Goldblum react to 1997's The Lost World: Jurassic Park game footage below.

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FoxNext VP & General Manager Talks Working With Marvel And Getting The X-Men License

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FoxNext VP & General Manager Talks Working With Marvel And Getting The X-Men License

In January 2017, 20th Century Fox formed FoxNext, a new division to head up the company's video game, virtual reality, and theme park initiatives. From an upcoming shooter based in the Alien cinematic universe to a recent adventure game with the Planet of the Apes license, FoxNext has worked with multiple development studios to create games using the IPs that Fox controls. The latest game to launch under the FoxNext banner is Marvel Strike Force, a turn-based strategy game centered on assembling the various characters across the Marvel universe to take on a multidimensional threat.

I spoke with FoxNext Games' vice president and general manager Amir Rahimi about what it's like to work with Marvel, as well as FoxNext's initiatives as a whole. You can check out our discussion below.

Six Bold Directions To Take The Far Cry Series

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Six Bold Directions To Take The Far Cry Series

Far Cry 5 is out, and you’ll be able to explore all that Hope County has to offer in its lush forests and mountainous Montana region. We’d be lying if we said our sense of wanderlust wasn’t piqued, so we’ve come up with six places – and time periods – we wouldn’t mind exploring in Far Cry 6, along with some bold moves Ubisoft could pull off in these environments.

Far Cry 6: Mother RussiaThe snow-capped forests of Russia aren’t just for Metro Exodus anymore (even though we’re still excited for the game). One of the issues we came across in our review of Far Cry 5 was that collecting animal parts became about making money rather than upgrading equipment. A trip to a frozen tundra teeming with wildlife could bring Far Cry back to its roots by making hunting and gathering more than a fun way to earn extra cash, but rather a means of survival.