Pokémon's Creators On The Anime: 'We Weren’t Really Sure About It'

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Pokémon's Creators On The Anime: 'We Weren’t Really Sure About It'

Pokémon Red and Blue (and Green in Japan) were highly successful. They are quality games that are well loved, but there was another factor that undeniably bolstered the success of the games and helped skyrocket the franchise to the juggernaut it is today. Our focus while visiting Game Freak in Japan was to learn the history of the video games, but we did have a few questions about the anime for Junichi Masuda.

Our discussion began with a simple question: why is Pikachu so popular? "Probably thanks to Pikachu being in the anime and being Ash’s partner," Masuda says. It wasn't Game Freak's decision to make Pikachu the face of the brand, he just sort of fell into it. It was the production company, OLM Inc., that made the anime who recognized the adorable electric rat's potential. "That was a decision, or rather a suggestion, from the company that made the anime," Masuda says, "They originally came to us with the idea that they wanted to feature Pikachu, because Pikachu at the time was really popular amongst kids in school. It is a hard-to-find Pokémon, so kids knew about it."

Are These Real Agents Of Mayhem Jokes?

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Are These Real Agents Of Mayhem Jokes?

Agents of Mayhem is the latest game from Volition, the developer behind the Saint's Row series, and much like its spiritual predecessor, it is chock full of awful, awful one-liners.

As a means of showing off some of these cringe-worthy sentences, we came up with a game to prompt the question from our contestants, "Is that really in the game?" To do this I gathered one-liners from the game, Leo Vader made up a handful of his own, and then we made Jeff Cork and Suriel Vazquez compete to see who could pick the real from the imposters.

For more on Agents of Mayhem, you can find my review right here.

What You Need To Know About Madden 18’s Longshot Story Mode

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What You Need To Know About Madden 18’s Longshot Story Mode

Madden 18 is using DICE's Frostbite engine for the first time, and concurrent with this move the series is debuting its story mode entitled The Longshot. Sports gamers may already have some experience with EA's take on a story mode via FIFA 17's The Journey last year, but The Longshot is a different kind of experience. So what can you expect? Here are some spoiler-free answers to some important questions regarding Madden 18's The Longshot.

What Is The Longshot? The story centers around Devin Wade and his attempt to return to football after being away from the game, and draws from inspirations such as Friday Night Lights. Family and friends play a large part of Wade's story, as does the milieu of small-town, football-mad Texas, where everyone knows your business and has a vested interest in what you do on and off the field.

The mode features regular Madden gameplay like you're used to, shorter tutorial-like sequences, quick-time events, a few custom minigames, and dialogue decision moments (on countdown timers of various speeds). All in all, the whole story should take you three to four hours to play.

A Madden 18 Target Passing Clinic

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A Madden 18 Target Passing Clinic

Madden 18's optional target passing is another new tool to help you break down your opponent. While it can be very useful, it's also not for every situation. Here's a quick guide showing off the feature and some of the things you can do with it.

How It Works Target passing lets you throw to a specific space on the field. Thus, you can "throw open" your receiver by putting it to an open spot on the field where they will be, not just to where they are. This helps you lead receivers and put the ball out of the reach of any defenders.

Before the snap of each passing play, the primary receiver is highlighted in red (pull down your right trigger to see the playart). Once the ball is snapped, click the left trigger to bring up the different colored target passing icons corresponding to each receiver. Moving the left analog stick brings up an icon that shows where you will throw the ball. It starts out on your primary receiver, but you can move it around at will. To switch it to a different receiver, hold down the left trigger then press that receiver's icon. Pressing the receiver's icon again throws the ball. In terms of the icons themselves, the feature does not take into account your QB's ratings apart from the accuracy of the throw itself.

The Virtual Life – Searching For Absolution In Observer

about X hours ago from
The Virtual Life – Searching For Absolution In Observer

Observer, the latest game from the spooky folks over at Bloober Team, just released yesterday. It's a fantastic combination of sci-fi and horror that I urge everyone to check out. You can read my review for the game here. I'm going to be talking about the game's plot in detail here and dissecting its themes so uh MAJOR SPOILERS. Turn back now if you haven't played the game. Seriously.

Still here? Ok. Let's get to it.

Observer fits quite nicely into its grimy Cyberpunk box. It's a game that tackles all the familiar themes and tropes of the genre: evil corporations and the rebels who rise up to fight them, the horrific body politics of cybernetic augmentations, the crushing mental weight that technology can have on a single human being. However, where Observer deviates in an interesting fashion is with its horror lineage and focuses on a theme that many horror stories deal with: absolution.

What The Heck Is This? Episode 12

about X hours ago from
 What The Heck Is This? Episode 12

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.
We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 12 we change things up a little bit by playing a single game: Ken Follett's The Pillars of the Earth.

(Please visit the site to view this media)

Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6
Episode 7
| Episode 8 | Episode 9
| Episode 10 | Episode 11 | Episode 12

An Exclusive Look At Pokémon's Early Design Documents

about X hours ago from
An Exclusive Look At Pokémon's Early Design Documents

With our recent trip to Game Freak's studio in Tokyo, we spoke to the team about their earliest projects and the origins of the Pokémon series. But why just tell when you can show? We were honored and delighted that Pokémon series producer, director, and composer Junichi Masuda and the director of Pokémon Sun and Moon Shigeru Ohmori dug up their oldest documents and sketches from the development of the entire Pokémon series to help explain the team's process of bringing the handheld series to life.

Watch the video below for never-before-seen insight into the full design process behind Game Freak's Pokémon series.

(Please visit the site to view this media)

Are These Real Agents Of Mayhem Jokes?

about X hours ago from
Are These Real Agents Of Mayhem Jokes?

Agents of Mayhem is the latest game from Volition, the developer behind the Saint's Row series, and much like its spiritual predecessor, it is chock full of awful, awful one-liners.

As a means of showing off some of these cringe-worthy sentences, we came up with a game to prompt the question from our contestants, "Is that really in the game?" To do this I gathered one-liners from the game, Leo Vader made up a handful of his own, and then we made Jeff Cork and Suriel Vazquez compete to see who could pick the real from the imposters.

For more on Agents of Mayhem, you can find my review right here.