God Of War: Spoiler-Free Answers To Your Biggest Questions

about X hours ago from
God Of War: Spoiler-Free Answers To Your Biggest Questions

The new God of War doesn’t release until April 20, but I played through the entire game for review and loved it. That means I have a lot of answers fans have been dying to know, and I am happy to share what I can!

We put the call out for questions on Twitter, and I provide my spoiler-free responses below. I hope it helps makes the wait until next week a bit easier!

Do you need to be familiar with previous God of War games? No. However, I think knowing exactly who Kratos is and what he’s done probably enhanced my appreciation for how he has changed. But if you’ve never played a God of War game before, this one does a good job communicating what you need to know.

The Virtual Life – Video Games Should Celebrate The Little Moments More

about X hours ago from
The Virtual Life – Video Games Should Celebrate The Little Moments More

By and large video games are very loud. Not just in the echoes of gunshots or the explosions of conveniently placed red barrels, but also in their storytelling, especially when it comes to interactions between characters. There are practical reasons for this, with a large number of story-driven games also being action-packed thrill rides like Uncharted, Gears of War, Far Cry 5, and Bioshock. You might not think of those as story-driven experiences, but they all have plots, character arcs, and themes. Gears of War 4, for example, is about a new generation stepping up to fill the previous one's boots, as well as the bonds of friendship and family, and how to weather loss and move on from it. That does not mean Gear of War 4 tells that story gracefully of course, but it is a story that tackles that subject matter.

Every story beat in Gears is loud, thrillingly so, with people screaming about their relationships to one another or grieving over the loss of someone with cries of pain. Everything happens in extremes and only in extremes. For Gears and other action-focused games, that fits because they're works of exaggerated style, where storytelling takes a back seat to the rhythms of gunfire and melee execution.

How Combat Works In Spider-Man

about X hours ago from
How Combat Works In Spider-Man

There are still many elements yet to be revealed of how your moment-to-moment experience playing Spider-Man will feel, including the mechanics of combat. In the video below, Creative Director Bryan Intihar goes deep on some of the moves, abilities and gadgets Spider-Man will use to get the edge on his opponents, as well as the philosophy behind the sense of experimentation and improvisation Insomniac wants players to feel when the game launches September 7th.

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To see our entire month of Spider-Man coverage, click the banner below and bookmark our hub. New stories and features are added every couple of days, so check back to learn more about Insomniac's Spider-Man game for PS4.

New Gameplay Today – Rogue Aces

about X hours ago from
New Gameplay Today – Rogue Aces

Sometimes you're in the mood for some light arcade fun, and if that desire is accompanied by a love of classic WWII-style air combat, then boy do we have the game for you. Rogue Aces comes to us courtesy of Infinite State Games. Dive into the action, and you'll be met with a procedurally generated set of missions and landscapes to fly and bomb your way through, even as you upgrade your plane, unlock new game modes, and occasionally meet a fiery end as you crash into nearby cliffs. 

Rogue Aces is out on April 12, and you can get a look at what to expect in our video below. 

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New Gameplay Today – Radical Heights

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New Gameplay Today – Radical Heights

Announced only yesterday, Radical Heights is the latest from Boss Key Productions, the studio behind Lawbreakers. Watch us take the latest game to enter the Battle Royale gauntlet for a spin.

For those familiar with games like PlayerUnknown's Battlegrounds and Fortnite, the core concept here will be familiar, but Radical Heights leans hard into its nostalgic eighties theme, and also has some novel mechanics that keep it interesting. You can ride bicycles around the map, jump on trampolines, and fall damage is a thing of the past. You don't even need a parachute.

Join Leo Vader, Dan Tack, and I as we play a few rounds and maybe even get first place...

New Gameplay Today – Regalia: Of Men And Monarchs - Royal Edition

about X hours ago from
New Gameplay Today – Regalia: Of Men And Monarchs - Royal Edition

Regalia: Of Men and Monarchs is a Kickstarter project that found success on PC, and now it is making its way to consoles.

The game follows Kay, who learns on his father's deathbed that he is actually has some royal blood in him. He decides to take that information and build a new kingdom, and the only way to do that is with lots of humorous dialogue and turn-based strategy on a grid! The Royal Edition of the game includes a new characters and an endless mode and releases April 10 for PlayStation 4, April 12 on Switch, and April 13 on Xbox One.

You can see some of the game in action below.

Science-Fiction Weekly – Breaking Down The New Solo Trailer

about X hours ago from
Science-Fiction Weekly – Breaking Down The New Solo Trailer

I have a bad feeling about this film. Whenever a new Star Wars movie is on the verge of release, my levels of excitement rocket into the stratosphere. This isn't the case with Solo: A Star Wars Story. I want to see it, and I hope it's good, but I can't shake the feeling that it might be a mistake. I'm having problems pinpointing who it is for. Case in point: The final shot of the trailer shows Chewbacca in a life-or-death situation. The tension builds and builds and...oh come on...we know he's going to be fine. I'm also stressing Alden Ehrenreich as Han Solo. Will I eventually open up to someone else stepping into his boots, or will I continually be thinking "that's not him" as I watch. Sigh. This film is stressing me out.

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The trailer lightened my spirits a little. My concerns haven't diminished any after watching it, but I find myself eager to learn more about the side characters, locations, and scenarios that are teased. Below is a breakdown of the footage that was shown. I didn't spy any secrets, but there are a couple of touches that gamers and Star Wars fans alike will appreciate.

New Gameplay Today – Overwatch's Retribution Mode

about X hours ago from
New Gameplay Today – Overwatch's Retribution Mode

Overwatch's new 4-player co-op experience goes live today and runs until April 30. Players can take to the streets and canals of Venice as the Blackwatch crew (Reaper, Moira, McCree, and Genji) to dispense some justice under the cover of darkness. The mission can be played in 4 different difficulties and there are a ton of new items to unpack in Archive loot crates. 

Join Daniel Tack, Robbie Keys, Joey Thurmond, and Leo Vader as we take a look at both story mode and all-heroes mode in this new Overwatch adventure!

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New Gameplay Today – Super Daryl Deluxe

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New Gameplay Today – Super Daryl Deluxe

High school can sometimes feel like an apocalyptic experience, but Super Daryl Deluxe takes that notion literally. In this humorous, sidescrolling RPG inspired by games like Metroid and Castlevania, you control Daryl as he navigates his high school in hopes of figuring out exactly what mysterious event put the world in this state. Join Kyle, Leo, and me as we dive into this visually striking experience.

You can see the full episode of New Gameplay Today below.

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New Gameplay Today – Extinction

about X hours ago from
New Gameplay Today – Extinction

You enjoy Shadow of the Colossus, and you think Attack on Titan is kinda cool, but will you like Extinction? I take you through one of the game's 30-plus missions to show you just how repetitive the giant encounters are. Leo Vader and Kyle Hilliard share their thoughts on what they see, and, well, they may think differently about the experience, but they also aren't the one holding the controller. For more on this ogre toppling game for PlayStation 4 Xbox One, and PC, check out my full review.

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