New Gameplay Today – Dragon Ball FighterZ

about X hours ago from
New Gameplay Today – Dragon Ball FighterZ

Dragon Ball FighterZ is out today, and although its focus is on chaotic head-to-head battles, there's quite a bit to do for solo players. Between a lengthy story mode, a challenging arcade mode, and some unlockables, new players have plenty of time to get their sea legs before hopping online.

Noted Dragon Ball fan Kyle Hilliard joins me as we show off all most of the single-player content in FighterZ, which should give you a good idea of whether your love of Dragon Ball alone is enough to make this fighter worth your time.

For more Dragon Ball FighterZ, make sure to check out our Android 21 showcase, how to unlock her and the Super Saiyan Blues, and how to beat arcade mode on the hardest difficulty without pulling your hair out.

New Gameplay Today – The Secret Of Mana

about X hours ago from
New Gameplay Today – The Secret Of Mana

Square Enix is taking a big risk remaking The Secret of Mana. The original SNES game is a beloved classic, with rich 16-bit art that most indie studios would kill for. So, of course, they're scrapping all of that and bringing it to 3D. As Imran, Kim, and I discuss in our latest episode of New Gameplay Today, those new visuals may or may not be an improvement.

Long story short, we're not huge fans of the new art. Of course, you don't have to take our word for it. Check out the video below to see The Secret of Mana in action, and also see some of its new streamlined interface. As far as that goes, we're fans. Hey, you can't win 'em all, right?

The Secret of Mana remake is coming to the PlayStation 4, Vita, and PC on February 15.

Should You Play Assassin’s Creed Origins: The Hidden Ones?

about X hours ago from
Should You Play Assassin’s Creed Origins: The Hidden Ones?

Assassin’s Creed Origins has been rolling out smaller content patches, updates, and missions for a few months, but this week has brought us the first major expansion. The Hidden Ones offers a wealth of content to explore. After playing the new expansion to it conclusion, the short answer to whether you should play is a clear yes – if you enjoyed what was on offer in the base game.

The Hidden Ones doesn’t do much to change the loop or add significant new mechanics; don’t expect fancy new vehicles or a reintroduction of the Brotherhood mission systems of some previous franchise entries. The Hidden Ones is also built for people who’ve invested heavily in leveling and improving Bayek, so if you’re still in the middle of the base game, the expansion has little to offer. However, if you squeezed the sponge that was Origins, here’s what you can look forward to in The Hidden Ones.

I felt a little let down by the conclusion of Assassin’s Creed Origins. I had hoped for a more extensive exploration of the Brotherhood’s founding and early years, and instead was left with only a taste. 

Dynasty Warriors Producer Talks To Us About Open-World Influences, Revitalizing The Series, And Missing The Switch

about X hours ago from
Dynasty Warriors Producer Talks To Us About Open-World Influences, Revitalizing The Series, And Missing The Switch

Akihiro Suzuki is the producer for the Dynasty Warriors series and has been on it since the first game in 1997. With Dynasty Warriors 9, the series is undergoing its biggest change since turning into an action game, becoming an open world title. This means less picking a level out of a list and more marching toward your goals and clearing armies out of the way. Suzuki shared with us his thoughts on the game evolving and hearing the feedback from western fans.

Fans are obviously very excited for Dynasty Warriors, but the critical reception by and large tends to peg Warriors games as repetitive. Is that something you were looking to change with Dynasty Warriors 9?

Suzuki: With the previous Warriors games, the battle systems are generally the same, and the majority of the mechanics are similar. So with this title, we decided to go with the open world primarily for new experiences.

KOEI Tecmo's President On Western Success, Adapting Dark Source Material, And His Dream Warriors Game

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KOEI Tecmo's President On Western Success, Adapting Dark Source Material, And His Dream Warriors Game

At a recent event, we spoke with KOEI Tecmo president and chief operating officer, Hisashi Koinuma. Koinuma oversees a number of the publisher's Warriors projects, including Hyrule Warriors and the upcoming Attack on Titan 2, two very different kinds of games within the same Warriors genre. One of his biggest responsibilities has been going to license holders and making the deals for partnerships with KOEI Tecmo for those games, trying to keep the brand fresh with new IPs and make the genre more popular internationally.

Warriors games have become more popular over the last couple of years in the west. What do you attribute that to? Why has the genre started selling better in America?

Koinuma: This is probably because we were able to handle Zelda (Hyrule Warriors) for Nintendo. Alongside that, Japanese games are now being revisited by gamers in the U.S. and Europe and they are finding value in Japanese games. So new players are probably looking at Warriors games and finding the fun of those games. Those are the factors making contributions to Warriors games becoming popular.

We're Streaming More Monster Hunter: World Shortly

about X hours ago from
We're Streaming More Monster Hunter: World Shortly

Join Game Informer editors today as they explore some mid-game and late-game Monster Hunter: World content. Ahead of the game launching on Friday, take a peek at a few of the missions and weapons you'll have to play around with and join the chat to ask any questions you have about the game. It's all on the table!

The action begins at 2 PM CT!

You can click the banner below to watch the stream on Twitch, or just tune in here using the embedded video below.

Blog Herding – The Best Blogs Of The Community (January 25, 2018)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (January 25, 2018)

We are back on track this week with another edition of Blog Herding. We've got blogs about people playing games, people watching games, and blogs about zero video games. Dive in!

Community Blogs For January 18 – January 24:

A Look Back at Nier It's weird to think about how old Nier is, and be in a time and place where its kinda-sequel is still pretty popular. Here Phoenix_Apollo, who wrote a review nearly seven years ago, looks at what Nier was all about. It truly was a bizarre, wonderful game – and one our blogger remembers better than others.

Our Most Anticipated PC Games Of 2018

about X hours ago from
Our Most Anticipated PC Games Of 2018

2017 was an amazing year on PC, giving us titles like PlayerUnknown's Battlegrounds, Divinity: Original Sin 2, and more. PC titles can come out of nowhere, with early access titles, open betas, closed betas, and all manner of games in some sort of development "launching" years before an official release date. That said, here are some of the titles we know - or in some cases, simply expect - to be hitting in 2018. As anything can happen along the way, expect some hidden gems to come out of nowhere, as games like Undertale have done in past years.

13. GTFORelease: 2018

GTFO looks like the horrific mutant lovechild of Left 4 Dead and Alien, and we couldn't be more excited. The sci-fi co-op shooter tasks a four-player team of scavengers with exploring an underground complex for precious artifacts – but you must fight your way through an army of alien monstrosities if you actually want to cash them in. GTFO is the latest project from Payday designer Ulf Andersson, and sports an equal focus on teamwork. An A.I. "Expedition Director" also promises to deliver plenty of replayability via "procedural gameplay scenarios," which could make GTFO a dream (or nightmare?) come true for co-op fans.

Our Favorite, Craziest Moments In Monster Hunter: World

about X hours ago from
Our Favorite, Craziest Moments In Monster Hunter: World

Monster Hunter: World is a game that excels when it comes to delivering frantic, pulse-pounding moments, where your back is against the wall and you're running low on supplies as a giant beast looms over you. It's also a game with an immense amount of levity and bouncy humor. We spent countless hours delving into  Monster Hunter: World's zany world, tracking beasts and getting lost in gorgeous (and sometimes disgusting) environments.

Here are our favorite moments from our time with the game.

Javy Gwaltney (Associate Editor)
Even in the fanged, venomous world of Monster Hunter, the so-called Radobaan is a particularly dangerous beast. Imagine, if you will, a giant ball the size of a three-story apartment and as hard as a military grade bunker. Okay, now make that ball capable of moving as fast as a Lamborghini ripping down an abandoned interstate, its driver unafraid of the law or collateral consequence. Oh, and why not stick giant, deadly spikes all over said ball? Y'know, just for good measure? Why settle for efficient when you can have overkill?