Game Informer’s Top Shelter-In-Place Xbox One Games

about X hours ago from
Game Informer’s Top Shelter-In-Place Xbox One Games

Due to the COVID-19 pandemic, uncertainty hangs over the new release calendar as well as the forthcoming generation of hardware. The Last of Us Part II has been delayed indefinitely and we still don’t have dates for PlayStation 5 and Xbox Series X. Odds are we won’t hear when these highly anticipated gaming avenues will arrive until the world is right again. In the meantime, most of us are self-quarantining, and games are a great way to keep us indoors and entertained.

Last week, the Game Informer staff came together with nearly a dozen game suggestions for Switch, and today we have assembled a list that recommends just as many for Xbox One. Whether you have owned an Xbox One since launch or just picked one up to help pass the time during your shelter-in-place, these games are all fantastic options and stand on their own in unique ways.

As always, we want to hear what games you would recommend people should play during the pandemic in the comments section below. We hope you are all healthy and safe, and that these lists help deliver a degree of fun over the new couple of months.

Game Informer’s Top Shelter-In-Place Xbox One Games

about X hours ago from
Game Informer’s Top Shelter-In-Place Xbox One Games

Due to the COVID-19 pandemic, uncertainty hangs over the new release calendar as well as the forthcoming generation of hardware. The Last of Us Part II has been delayed indefinitely and we still don’t have dates for PlayStation 5 and Xbox Series X. Odds are we won’t hear when these highly anticipated gaming avenues will arrive until the world is right again. In the meantime, most of us are self-quarantining, and games are a great way to keep us indoors and entertained.

Last week, the Game Informer staff came together with nearly a dozen game suggestions for Switch, and today we have assembled a list that recommends just as many for Xbox One. Whether you have owned an Xbox One since launch or just picked one up to help pass the time during your shelter-in-place, these games are all fantastic options and stand on their own in unique ways.

As always, we want to hear what games you would recommend people should play during the pandemic in the comments section below. We hope you are all healthy and safe, and that these lists help deliver a degree of fun over the new couple of months.

Yes, Final Fantasy VII Remake Is A Complete Game

about X hours ago from
Yes, Final Fantasy VII Remake Is A Complete Game

Final Fantasy VII Remake was first announced back at E3 2015, but later that year Square Enix revealed the whole project would “be told across a multi-part series.” The vagueness of that information at the time allowed a misconception to grow among eager fans; people thought that the first installment would be somehow incomplete, and gamers would be paying full price for only a fragment of a full game. Despite several clarifications over the years regarding the scope of the project, this idea still persists today, right before launch. As someone who has finished Final Fantasy VII Remake, let me be clear: This is a complete game.

When Square Enix revealed that this first installment would only cover Midgar (which spans roughly six hours in the original 1997 game), the fear was that segment would either be insufficient to support a full game, or that it would be padded with excessive filler to artificially draw the experience out. Those concerns are understandable; you deserve to get your money’s worth out of a game – though exactly what that means varies from person to person. For some, it’s as simple as the number of hours it takes to see credits. For others, it’s more about the depth and complexity along the way. On those fronts and more, Final Fantasy VII Remake delivers.

Yes, Final Fantasy VII Remake Is A Complete Game

about X hours ago from
Yes, Final Fantasy VII Remake Is A Complete Game

Final Fantasy VII Remake was first announced back at E3 2015, but later that year Square Enix revealed the whole project would “be told across a multi-part series.” The vagueness of that information at the time allowed a misconception to grow among eager fans; people thought that the first installment would be somehow incomplete, and gamers would be paying full price for only a fragment of a full game. Despite several clarifications over the years regarding the scope of the project, this idea still persists today, right before launch. As someone who has finished Final Fantasy VII Remake, let me be clear: This is a complete game.

When Square Enix revealed that this first installment would only cover Midgar (which spans roughly six hours in the original 1997 game), the fear was that segment would either be insufficient to support a full game, or that it would be padded with excessive filler to artificially draw the experience out. Those concerns are understandable; you deserve to get your money’s worth out of a game – though exactly what that means varies from person to person. For some, it’s as simple as the number of hours it takes to see credits. For others, it’s more about the depth and complexity along the way. On those fronts and more, Final Fantasy VII Remake delivers.

Why Frictional Games Returned To The World Of Amnesia With Rebirth

about X hours ago from
Why Frictional Games Returned To The World Of Amnesia With Rebirth

Amnesia may be one of the scariest games of all time. If nothing else, you can’t deny its impact on the industry and how it spawned a slew of horror games were players could not fight back against the terrors they faced. But why did Frictional Games decide to return to this spooky world now – nearly 10 years later? What did they think of The Chinese Room’s Amnesia sequel A Machine for Pigs? And how do they trick players into scaring themselves? We talked with the Frictional team to find out. 

What got you excited to return to the world of Amnesia?  Thomas Grip (creative director): The first game only takes place in an old castle, but in notes, you find hints to all sorts of exotic locations. It felt like a waste to never let players experience these. This was the initial motivation for returning to the game’s universe.

How did you land on the Algerian desert for Rebirth? 
Ian Thomas (writer): It's 1937, and Tasi is on her own in the middle of the desert. As you'd imagine, there's no GPS and no reliable radio, so her prospects aren't great. That should immediately summon up all sorts of fears, and that harshness was partly what inspired us to use that setting. The rest came from Amnesia: The Dark Descent – there was lore in that game set in Algeria, and we'd always wanted to explore that in a bit more depth.

Why Frictional Games Returned To The World Of Amnesia With Rebirth

about X hours ago from
Why Frictional Games Returned To The World Of Amnesia With Rebirth

Amnesia may be one of the scariest games of all time. If nothing else, you can’t deny its impact on the industry and how it spawned a slew of horror games were players could not fight back against the terrors they faced. But why did Frictional Games decide to return to this spooky world now – nearly 10 years later? What did they think of The Chinese Room’s Amnesia sequel A Machine for Pigs? And how do they trick players into scaring themselves? We talked with the Frictional team to find out. 

What got you excited to return to the world of Amnesia?  Thomas Grip (creative director): The first game only takes place in an old castle, but in notes, you find hints to all sorts of exotic locations. It felt like a waste to never let players experience these. This was the initial motivation for returning to the game’s universe.

How did you land on the Algerian desert for Rebirth? 
Ian Thomas (writer): It's 1937, and Tasi is on her own in the middle of the desert. As you'd imagine, there's no GPS and no reliable radio, so her prospects aren't great. That should immediately summon up all sorts of fears, and that harshness was partly what inspired us to use that setting. The rest came from Amnesia: The Dark Descent – there was lore in that game set in Algeria, and we'd always wanted to explore that in a bit more depth.

Mojang Takes Its Biggest Brand In A Bold New Direction With Minecraft Dungeons

about X hours ago from
Mojang Takes Its Biggest Brand In A Bold New Direction With Minecraft Dungeons

Few games achieve the level of success that justifies a sequel – let alone establish a long-running franchise. But in the course of 10 years, Minecraft has ballooned into a video game juggernaut. Store shelves overflow with Minecraft-themed books, comics, action figures, plush toys, and Lego kits. Minecraft fans attend Minecraft festivals and museum exhibits while wearing Minecraft hoodies. Warner Bros. is even set to turn the brand into a major motion picture by 2022. Developer Mojang seems happy to develop nearly every Minecraft project that comes across it desks ... except for a Minecraft 2.

“I cannot imagine there will ever be a Minecraft 2,” says Minecraft’s creative director Saxs Persson. “We've done a lot of soul searching. Unequivocally, we're the Minecraft studio, and we've chosen to embrace that. But we have, over time, realized how flexible the envelope of Minecraft really is ... We've always been passionate about making more than a single game, but we never wanted to do a sequel. We're much more interested in taking that spark of creativity and applying it to other genres within the universe of Minecraft.”

Mojang Takes Its Biggest Brand In A Bold New Direction With Minecraft Dungeons

about X hours ago from
Mojang Takes Its Biggest Brand In A Bold New Direction With Minecraft Dungeons

Few games achieve the level of success that justifies a sequel – let alone establish a long-running franchise. But in the course of 10 years, Minecraft has ballooned into a video game juggernaut. Store shelves overflow with Minecraft-themed books, comics, action figures, plush toys, and Lego kits. Minecraft fans attend Minecraft festivals and museum exhibits while wearing Minecraft hoodies. Warner Bros. is even set to turn the brand into a major motion picture by 2022. Developer Mojang seems happy to develop nearly every Minecraft project that comes across it desks ... except for a Minecraft 2.

“I cannot imagine there will ever be a Minecraft 2,” says Minecraft’s creative director Saxs Persson. “We've done a lot of soul searching. Unequivocally, we're the Minecraft studio, and we've chosen to embrace that. But we have, over time, realized how flexible the envelope of Minecraft really is ... We've always been passionate about making more than a single game, but we never wanted to do a sequel. We're much more interested in taking that spark of creativity and applying it to other genres within the universe of Minecraft.”

How “New Game Plus” Works In Final Fantasy VII Remake

about X hours ago from
How “New Game Plus” Works In Final Fantasy VII Remake

Fans have had many questions about Final Fantasy VII Remake during its years of development, and when the game releases later this week, they will finally have all the answers. In the meantime, two of the biggest things people are wondering about involve what happens after the credits roll: Does Final Fantasy VII Remake have a new game plus, and does it have any post-game content to pursue? The game addresses both of those concerns with a single clever stroke – but in short, the answer on both fronts is “yes."

Warning: Even though it doesn't spoil any story points, this article does discuss the flow of the game after completing the main story. 

You won’t see a new game plus option on the title screen, but the concept remains intact. After you finish the game, you unlock a feature that lets you jump to the beginning of any chapter while keeping all of your end-game progress (including levels, inventory, materia, and money). So, if you want new game plus, just select Chapter 1 (that's how I got the image above, with Cloud using a mid-game weapon in the first area). You’ll start at the beginning with your powerful characters and gear, and since the chapters continue flowing seamlessly into each other, you won’t have to manually select the next one to keep playing.

How “New Game Plus” Works In Final Fantasy VII Remake

about X hours ago from
How “New Game Plus” Works In Final Fantasy VII Remake

Fans have had many questions about Final Fantasy VII Remake during its years of development, and when the game releases later this week, they will finally have all the answers. In the meantime, two of the biggest things people are wondering about involve what happens after the credits roll: Does Final Fantasy VII Remake have a new game plus, and does it have any post-game content to pursue? The game addresses both of those concerns with a single clever stroke – but in short, the answer on both fronts is “yes."

Warning: Even though it doesn't spoil any plot points, this article does discuss the flow of the game after completing the main story. 

You won’t see a new game plus option on the title screen, but the concept remains intact. After you finish the game, you unlock a feature that lets you jump to the beginning of any chapter while keeping all of your end-game progress (including levels, inventory, materia, and money). So, if you want new game plus, just select Chapter 1 (that's how I got the image above, with Cloud using a mid-game weapon in the first area). You’ll start at the beginning with your powerful characters and gear, and since the chapters continue flowing seamlessly into each other, you won’t have to manually select the next one to keep playing.