14 Universal Films We Want To See Adapted Into Video Games

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14 Universal Films We Want To See Adapted Into Video Games

Video games and movies used to go together like peas in a pod. Less than a decade ago, it was rare to see a big blockbuster hit go without an interactive tie-in, but the trend has slowly disappeared due to the increasing costs of game development and higher standards. However, with recent endeavors like The Mummy Demastered and the upcoming Jurassic Park Evolution, movie publisher Universal Pictures is positioning itself back into the game industry by forming partnerships with developers to adapt its film properties.

With movie-to-video game adaptations screening in our minds lately, we decided to pitch some dreamy pairings for Universal to consider with studios well-versed in genres that would be sublime for How To Train Your Dragon, Purge, and more.

The Thing – Behaviour InteractiveBehaviour Interactive has handled a bunch of movie-licensed games and ports for nearly two decades, but the team struck its own creative vein with Dead by Daylight. It's an unusual competitive and cooperative experience with one player hunting down a group of survivors. However, instead of an immediately hostile threat that survivors must hide and run away from, it'd be a treat to see the studio try its hand with narrative tension and thrills with The Thing.

Professor Broman Interview – How GuardianCon Is Gathering Gamers To Help Save The World

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Professor Broman Interview – How GuardianCon Is Gathering Gamers To Help Save The World

Ben Bowman has made a name for himself as Professor Broman in the Twitch community. He started streaming while working as an in-home care provider. Now, Professor Broman streams full-time and has amassed over 650,000 followers. Bowman has used his platform as a means to help others and has given him an opportunity to co-create an annual charity event called GuardianCon that brings gamers together and helps raise funds for St Jude Children’s hospital.

Originally started as a Destiny-centered convention, GuardianCon has expanded its scope to include content creators and fans from a variety of different games like Fortnite and Dauntless, all brought together with the goal of making the world a little better. I got the opportunity to talk to Professor Broman about his career as a streamer and how GuardianCon showcases the ways that gaming can and has done good in the world.

How did you get started in the world of streaming?I got started streaming in the speedrunning community. What attracted me to Twitch was the power that it had to raise money for charity. The first thing I ever saw on Twitch was a marathon stream to raise money for the victims of Hurricane Sandy. It was called the Hurricane Sandy-thon. I think they raised $20,000 in three days and that blew my mind. Here were a bunch of gamers raising money for a good cause, and I thought that was awesome.

The Rewarding Benefits Of Replaying Video Games

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The Rewarding Benefits Of Replaying Video Games

Yorda infuriated me when I played Ico several years ago. The character's slow movement and sheer helplessness made me roll my eyes, whether I was guiding her across a sprawling area to solve a puzzle or guarding her as I fended off enemies. I wasn't in the right frame of mind while playing the game. What I saw as nuisances at the time were intentional inconveniences on the creators' part that help players develop an emotional, protective relationship with Yorda. Sitting with her at the game's save points, going through long, quiet stretches of platforming – these moments failed to resonate with me then, but upon reflection, replaying Ico now would help me better understand its standout qualities.

Making time to replay a game isn't easy. I often hear my peers lament over game backlogs growing as the months pass. I have a hard time keeping up with games as it is without replaying them, which often results in a tempting cycle of moving on to other games before completing others. Our fast-paced age encourages this behavior, and even if our attention spans aren't decreasing, our overall ability to invest in one thing is tough with so much to do.

Everything We Know About Mary Jane Watson In Spider-Man

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Everything We Know About Mary Jane Watson In Spider-Man

During our 114 question rapid-fire interview with creative director Brian Intihar, we asked him a question about Mary Jane. “Mary Jane is going to surprise a lot of people in this game. A lot of people. She is one of my favorite characters in the game,” Intihar said. The game is called Spider-Man, and while visiting Insomniac, he was who we talked about the most, but it’s clear that Mary Jane Watson is going to be a crucial part of both the gameplay and story.

“When we started talking about having M.J. in the game, we didn’t want her to be the same character she was in the comics,” Insomniac writer Dan Paquette says. “We really tried to focus on what would make her feel different. From there the conversation went to, “Okay, how to do we have a playable character who is more than just a sidekick?” Paquette adds.

World Of Demons, DeNA And PlatinumGames Partnership, Announced For Mobile

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World Of Demons, DeNA And PlatinumGames Partnership, Announced For Mobile

Mobile game publisher DeNA and PlatinumGames have announced a new action title for Android and iOS called World of Demons.

DeNA describes the game as the culmination of three years of work built on the core foundational idea of getting Platinum's trademark action gameplay functioning on a mobile phone. Despite the touch-based controls, World of Demons is intended to be a Platinum action title in every way equivalent to their past games, with full 3D movement via a virtual analog stick and variable attacks for combos.

You can check out the first trailer for the game below.

From Mod To Phenomenon – A Short History Of Battle Royale

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From Mod To Phenomenon – A Short History Of Battle Royale

When the phrase “battle royale” is used in games, there are two titles that clearly come to mind: PUBG and Fortnite. These two games have taken the concept of the battle royale and turned it into one of the hottest genres in recent years. But how did these two games come about? Let’s take a look back and see the stories of how these games came to be and how they have changed the current landscape of video games.

Last Man Standing – The Concept Of Battle Royale

Battle royale has become a popular game mode over the last few years, but it’s far from a brand new concept. In 1999, author Koushun Takami published a novel called Battle Royale, which told the story of a group of middle school children forced to fight to the death on an island by an oppressive Japanese government. A year later, that story was adapted into a movie with the same name that has been released in over 20 different countries. The influence of that cult classic would continue to spread to the West a few years later.

Science-Fiction Weekly – Jurassic World: Fallen Kingdom, The Meg, Future World, Dune, Incredibles 2

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Science-Fiction Weekly – Jurassic World: Fallen Kingdom, The Meg, Future World, Dune, Incredibles 2

A new trailer for Jurassic World: Fallen Kingdom is on the way tomorrow, but you can get a taste of it now in a new teaser that shows off several new shots. From the raptor in the house to a new surfing clip, I get the feeling that all hell is breaking loose in this sequel. These images are backed up by the line "These creatures were here before us, and if we're not careful, they're gonna be here after." Say what you will about the director and writer, but I think this film looks like it's going to be great fun. I just wanted this series to move away from the theme park hook, and it looks like that's what we're getting. You can watch the teaser below, and make sure you keep your eyes peeled to the internet for the next trailer tomorrow.

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Who Would The Avengers Be As Smash Bros. Characters?

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Who Would The Avengers Be As Smash Bros. Characters?

The Marvel Cinematic Universe hype is at an all-time high in the days leading up to Avengers: Infinity War. People are heralding it as the biggest crossover event in history, but gamers know that already happened in 1999 when the first Super Smash Bros. released on the Nintendo 64. The only thing that could possibly run along side the hype train is a Smash-like Avengers game. Until that dream is one day realized, we beg the question, and answer: Sorted by order of first appearances in the MCU, who would the Avengers be most akin to if they personified a Smash Bros. character? We also run a simulation in Super Smash Bros. for Wii U to predict if the Avengers will triumph or fall to Thanos. Check out the at video toward the bottom of the list.

Iron Man/Tony Stark = Samus/Zero Suit SamusThe person underneath is what matters. Tony Stark and Samus Aran are capable fighters inside their high-tech suits, which they consider as a part of them, though they have also proven their adaptability outside the armor. Tony and Samus also best display their humanity most when a helmet isn't hiding their emotions.

How Gearbox Evolved From Developer To Publisher In Three Years

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How Gearbox Evolved From Developer To Publisher In Three Years

Gearbox Software has long been a household name among gamers with franchises like Borderlands. Among fellow developers, the goal of its three-year-old Gearbox Publishing branch is becoming a staple known for being “developer-friendly,” a phrase that frequently circulates the conversation among the publisher and the creators it collaborates with. “I believe [Gearbox Software president Randy Pitchford] was out there saying, ‘We want to be most developer-friendly publisher in the world,’ and that’s pretty much what we’re doing,” says head of Gearbox Publishing Steve Gibson.

The Frisco, Texas-based developer mulled over the concept of entering publishing for a long time because it wanted to evolve and better grasp the processes of releasing games, then spread its wisdom by helping other developers. The idea began sprouting after acquiring the Homeworld property in 2013. Two years later, Gearbox made its first foray into manufacturing with the collector’s edition of Homeworld Remastered Collection. “In the tradition of game development and publishing, we spent more on Homeworld than we planned to,” says Gibson in moving forward with helming the collector’s edition and initially wanting to keep the project on a smaller scale, “but it worked out pretty great and we found success with that.”