A Look At Every Supernatural Ability In Remedy's Control

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A Look At Every Supernatural Ability In Remedy's Control

Control’s Jesse Faden is a force to be reckoned with. Aside from her Service Weapon, a transforming gun, her main defense against the dangerous supernatural force known as The Hiss is her ever-growing arsenal of powerful abilities that bring devastating results. During our cover story trip, we spoke to Remedy about their creation, and tried a slew of abilities ourselves during a hands-on demo.

From Max Payne’s bullet-time to Alan Wake’s encounters with the paranormal, most of Remedy’s games feature some supernatural element. Remedy wanted to take that a step further with Control. “In this case, we actually have a supernatural hero who has abilities,” game director Mikael Kasurinen says. “Sure, in Quantum [Break] we had similar ideas, but I think here we’re really, really embracing that through the different attacks you can do. That was a conscious decision from the get-go: Let’s embrace that you have supernatural powers and go as far as we can with them.”

8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

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8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

Now that the third and final episode of Legacy of the First Blade has released, players finally have a complete picture of this expanded content and what it adds to the main story. Instead of shrugging my shoulders and saying “We’ll see how it turns out,” I can now offer some conclusive thoughts on the ups and downs of the DLC.

I’ve written about episodes one and two separately, but these are the eight major points that define the arc as a whole for me.

Warning: This article contains spoilers for the Assassin’s Creed Odyssey DLC!

8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

about X hours ago from
8 Takeaways After Finishing Assassin’s Creed Odyssey’s First DLC Arc

Now that the third and final episode of Legacy of the First Blade has released, players finally have a complete picture of this expanded content and what it adds to the main story. Instead of shrugging my shoulders and saying “We’ll see how it turns out,” I can now offer some conclusive thoughts on the ups and downs of the DLC.

I’ve written about episodes one and two separately, but these are the eight major points that define the arc as a whole for me.

Warning: This article contains spoilers for the Assassin’s Creed Odyssey DLC!

Physicists Explain Mortal Kombat's Gruesome Fatalities

about X hours ago from
Physicists Explain Mortal Kombat's Gruesome Fatalities

Few games feel as bombastic as Mortal Kombat. Its roster of otherworldly fighters bash, choke, tackle, and torment each other across bombastic arenas; often while saying things like, “Your soul’s within reach!” and “Shut up and bleed!” In a landscape of games dominated by grounded, AAA blockbusters, Mortal Kombat stands as a reminder of video games’ earliest aspirations: It wasn’t about making things more real – it was about bringing the craziest ideas to life.

Perhaps Mortal Kombat isn’t as unrealistic as it seems. Is it possible to freeze someone’s head instantaneously, then shatter it with a quick jab? Could Scorpion’s fiery chain actually split someone in half? How hard is it to punch through someone’s rib cage and pull out their spine? We discussed some of Mortal Kombat’s most gruesome fatalities with two physicists to investigate the scientific plausibility of the series’ most infamous moves.

Punching through a character’s chest and ripping out their spine is an image that epitomizes a Mortal Kombat Fatality (to the horror of parents everywhere). But is it as easy as it seems? According to Jim Kakalios, a physics professor at the University of Minnesota and author of The Physics of Superheroes, it’s not.

Physicists Explain Mortal Kombat's Gruesome Fatalities

about X hours ago from
Physicists Explain Mortal Kombat's Gruesome Fatalities

Few games feel as bombastic as Mortal Kombat. Its roster of otherworldly fighters bash, choke, tackle, and torment each other across bombastic arenas; often while saying things like, “Your soul’s within reach!” and “Shut up and bleed!” In a landscape of games dominated by grounded, AAA blockbusters, Mortal Kombat stands as a reminder of video games’ earliest aspirations: It wasn’t about making things more real – it was about bringing the craziest ideas to life.

Perhaps Mortal Kombat isn’t as unrealistic as it seems. Is it possible to freeze someone’s head instantaneously, then shatter it with a quick jab? Could Scorpion’s fiery chain actually split someone in half? How hard is it to punch through someone’s rib cage and pull out their spine? We discussed some of Mortal Kombat’s most gruesome fatalities with two physicists to investigate the scientific plausibility of the series’ most infamous moves.

Punching through a character’s chest and ripping out their spine is an image that epitomizes a Mortal Kombat Fatality (to the horror of parents everywhere). But is it as easy as it seems? According to Jim Kakalios, a physics professor at the University of Minnesota and author of The Physics of Superheroes, it’s not.

Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

about X hours ago from
Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

Devil May Cry 5 is without a doubt a sequel to the four Capcom-developed Devil May Cry games that came before it. All the greatest hits are present like Dante, Nero, Lady, and Trish, and newcomers like Nico and V get their proper introduction. Characters like Kyrie from Devil May Cry 4 are also referenced. There are a few characters, however, who you may not know about if you've only played the Devil May Cry video games and haven't dug into the extended universe anime or manga.

Not knowing who these characters are honestly doesn't have a major impact on your understanding of Devil May Cry 5's story, but it helps to at least know their quick biographies before starting the game. Knowing who these characters are represents the slightest of spoilers, but I just wanted to offer a heads-up in case you wanted to go into Devil May Cry 5 tomorrow completely blind.

Morrison appeared in Devil May Cry: The Animated Series and is a handler of sorts for Dante. He brings him jobs and even drives him to jobs. He's just a normal human with no supernatural abilities, unless you count having good contacts as a special power. Dante apparently owes him a fair bit of money, but Morrison keeps working with him anyway.

Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

about X hours ago from
Three Obscure Devil May Cry Characters Worth Knowing Before Starting DMC 5

Devil May Cry 5 is without a doubt a sequel to the four Capcom-developed Devil May Cry games that came before it. All the greatest hits are present like Dante, Nero, Lady, and Trish, and newcomers like Nico and V get their proper introduction. Characters like Kyrie from Devil May Cry 4 are also referenced. There are a few characters, however, who you may not know about if you've only played the Devil May Cry video games and haven't dug into the extended universe anime or manga.

Not knowing who these characters are honestly doesn't have a major impact on your understanding of Devil May Cry 5's story, but it helps to at least know their quick biographies before starting the game. Knowing who these characters are represents the slightest of spoilers, but I just wanted to offer a heads-up in case you wanted to go into Devil May Cry 5 tomorrow completely blind.

Morrison appeared in Devil May Cry: The Animated Series and is a handler of sorts for Dante. He brings him jobs and even drives him to jobs. He's just a normal human with no supernatural abilities, unless you count having good contacts as a special power. Dante apparently owes him a fair bit of money, but Morrison keeps working with him anyway.

The Digital Archaeologists: How GOG.com Rescues Games From The Dustbin Of History

about X hours ago from
The Digital Archaeologists: How GOG.com Rescues Games From The Dustbin Of History

It may not have the clout of Steam, but over the last decade GOG.com has slowly and steadily built its reputation as an attractive alternative digital marketplace for PC gamers. The CD Projekt subsidiary frequently generates headlines for its impassioned stance against digital rights management – if you buy a game on GOG you own it – but perhaps its most important work ties into games preservation. 

For the past 10 years, the company has tracked down license holders for long-lost games no longer available for purchase and painstakingly resurrected them to work on modern PCs. The list of titles GOG has saved from obscurity is impressive, from floppy disc classics like the Dungeons & Dragons “Gold Box” games of the late ’80s and early ’90s to more recent cult favorites like Irrational’s beloved tactical shooter SWAT 4. Just today, the company announced a partnership with Blizzard to bring Diablo and Warcraft to the platform. But this process is rarely as easy as picking up the phone and meeting for a handshake deal. Licensing rights are inherently transitory; the further you get from the date of the original release, the more likely you’re going to run into a roadblock as companies close, creators die, and paper trails disappear. In extreme cases, GOG has hired private investigators to help track down rights owners. 

The Digital Archaeologists: How GOG.com Rescues Games From The Dustbin Of History

about X hours ago from
The Digital Archaeologists: How GOG.com Rescues Games From The Dustbin Of History

It may not have the clout of Steam, but over the last decade GOG.com has slowly and steadily built its reputation as an attractive alternative digital marketplace for PC gamers. The CD Projekt subsidiary frequently generates headlines for its impassioned stance against digital rights management – if you buy a game on GOG you own it – but perhaps its most important work ties into games preservation. 

For the past 10 years, the company has tracked down license holders for long-lost games no longer available for purchase and painstakingly resurrected them to work on modern PCs. The list of titles GOG has saved from obscurity is impressive, from floppy disc classics like the Dungeons & Dragons “Gold Box” games of the late ’80s and early ’90s to more recent cult favorites like Irrational’s beloved tactical shooter SWAT 4. Just today, the company announced a partnership with Blizzard to bring Diablo and Warcraft to the platform. But this process is rarely as easy as picking up the phone and meeting for a handshake deal. Licensing rights are inherently transitory; the further you get from the date of the original release, the more likely you’re going to run into a roadblock as companies close, creators die, and paper trails disappear. In extreme cases, GOG has hired private investigators to help track down rights owners. 

Five Reasons To Be Excited For Wrath: Aeon of Ruin

about X hours ago from
Five Reasons To Be Excited For Wrath: Aeon of Ruin

Today 3D Realms announced that it's publishing another retro-looking shooter called Wrath: Aeon of Ruin. Developed by newcomer Killpixel, Wrath's main surface-level hook is that it's created in the same engine that made Quake. However, there's a lot here that makes the game more than just another throwback shooter. 

The publisher stopped by Game Informer recently to let us play the game and we came away pretty impressed with our time in this dark fantasy shooter. Here are five reasons Wrath could be super cool.

The Story Is Interesting Taking inspiration from Bloodborne and Shadow Of The Colossus, Wrath stars a wanderer called The Outlander trapped in a mystical dimension known as The Ageless Sea. Chosen by a cloaked figure called The Shepherd of Wayward Souls, the Outlander must track down and kill several Guardians, slaying literal armies of foes that try to stop the Outlander as they search. It's a fun, dark premise and 3D Realms promises some narrative surprises along the way.