Celebrating Fantastic Female Characters In RPGs

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Celebrating Fantastic Female Characters In RPGs

Note: Entries written by Elise Favis and Kimberley Wallace

Today is International Women’s Day, and to celebrate we’re bringing you a special edition of RPG Grind Time. Fellow editor Elise Favis and I sat down and had a great conversation about our favorite ladies throughout the genre. Whether it was a woman who took matters into her own hands or one that provided the support necessary to get through the greatest of obstacles, we wanted to honor these wonderful ladies and their amazing qualities. Here’s a list we put together of female RPG characters that made a strong impact on us.

Alys Brangwin (Phantasy Star IV) Phantasy Star is one of the earlier RPG series with great female representation. After all, the first entry starred Alis Landale, who paved the way for many leading ladies who didn’t need saving and had their own motivations. Alys Brangwin may not be the main protagonist of Phantasy Star IV, but she’s one of the better-developed characters in the series and stands out for how she helped turn Chaz Ashley into the hero he needed to be. A skilled monster hunter, Alys saves Chaz and acts as a mentor, helping transform him from naive thief to morally just young man. Her impact on his life as not only a friend but also a parental figure only makes Phantasy IV’s hard-hitting moments that much more impactful.

An Exclusive Look At Arcana Of The Ancients For 5E D&D

about X hours ago from
An Exclusive Look At Arcana Of The Ancients For 5E D&D

The dragon lies dead at your feet, its death throes having scattered gold and jewel-encrusted swords across the vaulted chamber, the climactic end to a harrowing adventure. His fall has cracked open the far wall, and an eerie violet light pulses from the space beyond. The party cautiously slips into the newly revealed chamber. Within, great metallic sarcophagi emit the otherworldly glow, and murky shapes swirl inside. The scent of lightning after a storm hangs in the air. A vast sphere floats at the room’s center, seeming to devour and curve nearby light into a colorless void. The group’s wizard speaks up. “I have no idea what this is.”

Everyone turns to the venerable elf in the group, hundreds of years older than the rest of you, schooled in the distant histories of the world’s civilizations. “My people…have no record of this place,” she says, awestruck.

An Exclusive Look At Arcana Of The Ancients For 5E D&D

about X hours ago from
An Exclusive Look At Arcana Of The Ancients For 5E D&D

The dragon lies dead at your feet, its death throes having scattered gold and jewel-encrusted swords across the vaulted chamber, the climactic end to a harrowing adventure. His fall has cracked open the far wall, and an eerie violet light pulses from the space beyond. The party cautiously slips into the newly revealed chamber. Within, great metallic sarcophagi emit the otherworldly glow, and murky shapes swirl inside. The scent of lightning after a storm hangs in the air. A vast sphere floats at the room’s center, seeming to devour and curve nearby light into a colorless void. The group’s wizard speaks up. “I have no idea what this is.”

Everyone turns to the venerable elf in the group, hundreds of years older than the rest of you, schooled in the distant histories of the world’s civilizations. “My people…have no record of this place,” she says, awestruck.

A Look At Captain Marvel's Place In Video Games

about X hours ago from
A Look At Captain Marvel's Place In Video Games

Captain Marvel is in theaters today. Had this film released in the 1990s or early 2000s, there's a good chance we would have seen a video game adaptation of it. Yes, history has shown that the movie-to-game formula has missed the mark more than hit it, but even if there was a one-percent chance of the game being good, most of us probably would have liked to see a developer try to make it.

All we can do at this point is hope Insomniac Games' Spider-Man and Crystal Dynamics' forthcoming Avengers Project will be the first pieces in a larger Marvel game universe. As for now, we just have to wait and see what happens. If the dream scenario of all Marvel games being interlinked happens, odds are we'll start to see more heroes getting time to shine – perhaps even Captain Marvel.

If you just want to suit up as her in a game now, you have a handful of options to pick from. Just know that she isn't always called Captain Marvel. The comic book origins of this character are a confusing mess of identities and ideas. We can't even say Carol Danvers is the one constant we can rely on, as Captain Marvel was someone else before she took up the mantle.

A Look At Captain Marvel's Place In Video Games

about X hours ago from
A Look At Captain Marvel's Place In Video Games

Captain Marvel is in theaters today. Had this film released in the 1990s or early 2000s, there's a good chance we would have seen a video game adaptation of it. Yes, history has shown that the movie-to-game formula has missed the mark more than hit it, but even if there was a one-percent chance of the game being good, most of us probably would have liked to see a developer try to make it.

All we can do at this point is hope Insomniac Games' Spider-Man and Crystal Dynamics' forthcoming Avengers Project will be the first pieces in a larger Marvel game universe. As for now, we just have to wait and see what happens. If the dream scenario of all Marvel games being interlinked happens, odds are we'll start to see more heroes getting time to shine – perhaps even Captain Marvel.

If you just want to suit up as her in a game now, you have a handful of options to pick from. Just know that she isn't always called Captain Marvel. The comic book origins of this character are a confusing mess of identities and ideas. We can't even say Carol Danvers is the one constant we can rely on, as Captain Marvel was someone else before she took up the mantle.

Don't Spend Money On Devil May Cry 5's Outrageously Expensive Taunts

about X hours ago from
Don't Spend Money On Devil May Cry 5's Outrageously Expensive Taunts

Devil May Cry 5 is out today, and we think you should probably play it. As you're playing, you may notice that, among the many moves you can add to Nero, Dante, and V's toolset are things called "EX Provocations," and they're by far the most expensive thing you can buy for red orbs.

You might also be tempted to spend real money on red orbs to get these taunts earlier, since the game lets you do that. In this short video, Kyle Hilliard and I explain why you shouldn't do that. They may boost your in-combat rank up to SS when used, but they're more for fun than actual combat effectiveness.

Just get them the old-fashioned way: By playing through the game multiple times at different difficulties, something the series has long encouraged players to do. For our review on Devil May Cry 5, head here.

Don't Spend Money On Devil May Cry 5's Outrageously Expensive Taunts

about X hours ago from
Don't Spend Money On Devil May Cry 5's Outrageously Expensive Taunts

Devil May Cry 5 is out today, and we think you should probably play it. As you're playing, you may notice that, among the many moves you can add to Nero, Dante, and V's toolset are things called "EX Provocations," and they're by far the most expensive thing you can buy for red orbs.

You might also be tempted to spend real money on red orbs to get these taunts earlier, since the game lets you do that. In this short video, Kyle Hilliard and I explain why you shouldn't do that. They may boost your in-combat rank up to SS when used, but they're more for fun than actual combat effectiveness.

Just get them the old-fashioned way: By playing through the game multiple times at different difficulties, something the series has long encouraged players to do. For our review on Devil May Cry 5, head here.

Her Stories: Inspiring Tales Of Women In The Game Industry

about X hours ago from
Her Stories: Inspiring Tales Of Women In The Game Industry

The Strong National Museum of Play’s new Women in Games exhibit opens with a pair of contrasting statistics: 48 percent of video game participants are female,* but only 23 percent of video game makers are female.** This imbalance is a testament to the fact that the game industry hasn’t always been a welcoming space. The Strong’s sobering exhibit opener highlights inequality, but the rest of its showcase offers hope to burgeoning game makers and fans alike.

“We like to pick a word or two that encompasses the theme of our exhibits and what we want to do with them,” says the Strong’s curator Shannon Symonds. “I picked the word ‘Inspire,’ because more than anything else I want to inspire the next generation, specifically the female generation, and show them that they have amazing role models. That women have been here since the inception of the industry, and when they face opposition or bullying, they can persevere.”

The Women in Games exhibit tells the story of many underappreciated women who have shaped the video game industry and created some of its most beloved games. The space explores the various roles women have assumed in the industry, from programming to sound design to managing entire publishing companies. Old game-design documents and concept art sit next to profiles on industry leaders like Jennifer Hale, Yoko Shimomura, and Roberta Williams.

Her Stories: Inspiring Tales Of Women In The Game Industry

about X hours ago from
Her Stories: Inspiring Tales Of Women In The Game Industry

The Strong National Museum of Play’s new Women in Games exhibit opens with a pair of contrasting statistics: 48 percent of video game participants are female,* but only 23 percent of video game makers are female.** This imbalance is a testament to the fact that the game industry hasn’t always been a welcoming space. The Strong’s sobering exhibit opener highlights inequality, but the rest of its showcase offers hope to burgeoning game makers and fans alike.

“We like to pick a word or two that encompasses the theme of our exhibits and what we want to do with them,” says the Strong’s curator Shannon Symonds. “I picked the word ‘Inspire,’ because more than anything else I want to inspire the next generation, specifically the female generation, and show them that they have amazing role models. That women have been here since the inception of the industry, and when they face opposition or bullying, they can persevere.”

The Women in Games exhibit tells the story of many underappreciated women who have shaped the video game industry and created some of its most beloved games. The space explores the various roles women have assumed in the industry, from programming to sound design to managing entire publishing companies. Old game-design documents and concept art sit next to profiles on industry leaders like Jennifer Hale, Yoko Shimomura, and Roberta Williams.

A Look At Every Supernatural Ability In Remedy's Control

about X hours ago from
A Look At Every Supernatural Ability In Remedy's Control

Control’s Jesse Faden is a force to be reckoned with. Aside from her Service Weapon, a transforming gun, her main defense against the dangerous supernatural force known as The Hiss is her ever-growing arsenal of powerful abilities that bring devastating results. During our cover story trip, we spoke to Remedy about their creation, and tried a slew of abilities ourselves during a hands-on demo.

From Max Payne’s bullet-time to Alan Wake’s encounters with the paranormal, most of Remedy’s games feature some supernatural element. Remedy wanted to take that a step further with Control. “In this case, we actually have a supernatural hero who has abilities,” game director Mikael Kasurinen says. “Sure, in Quantum [Break] we had similar ideas, but I think here we’re really, really embracing that through the different attacks you can do. That was a conscious decision from the get-go: Let’s embrace that you have supernatural powers and go as far as we can with them.”