The Top 10 Coolest Cats In Gaming

about X hours ago from
The Top 10 Coolest Cats In Gaming

Sometimes it seems like cats are taking over the world. You can’t get more than three videos into a YouTube binge without coming across some sort of cat clip. If any of those cats have half the personalities that cats have had in video games, we understand why. Here are some of the coolest cats we’ve come across in video games.

Morgana — Persona 5Morgana might argue with you if you call him a cat, but his coolness can be broken down into three parts: There’s the real-world version, who is able to communicate with other Metaverse users via some sort of meowing telepathy. Then, we have Codename: Mona, a spunky combatant who also acts as the gang’s guide through the Metaverse. Finally, there’s Mementos Mona, who can turn into a freaking cat van and shuttle everyone around the darkest corners of the Metaverse. Add it all up and you have yourself a formula for one of the best games of 2017 and a pretty cool cat (sorry, Morgana).

The Secret Details Behind Metro Exodus' New Guns

about X hours ago from
The Secret Details Behind Metro Exodus' New Guns

With Game Informer's new cover story on Metro Exodus, we cover a lot of ground and explain the biggest changes that the series is making with the upcoming sequel. One of the most interesting aspects of previous games are the guns. This time around, not only will players be given more crafting options and the ability to clean their weapons this time around, but the team at 4A Games is going above and beyond to ensure that the weapons could be built in the real world. One of the leading voices in the visual direction of the game's guns is art director Sergei "Karma" Karmalsky. While visiting the studio in Malta, we spoke with Karma about the full creative process behind making new guns and how the new arsenal compares to Metro: Last Light's.

Watch the interview with Karma below to see some of the new guns in action.

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Overwatch League Interview – Babybay, Offense For San Francisco Shock

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Overwatch League Interview – Babybay, Offense For San Francisco Shock

Andrej "Babybay" Francisty is a jack-of-all-trades player who brings a considerable amount of firepower to the San Francisco Shock. At the end of the first stage, he ranked the highest in damage dealt within a 10-minute timeframe with 9,668 damage, edging out Hooreg of the London Spitfire, who posted 9,656 damage. Francisty has been a fun person to watch both in Overwatch League and on social media, where he started a movement called the Babybay Challenge. Every time someone takes on the Challenge, the Shock donate money to mental health organizations in the San Francisco area.

I talked to Francisty about this movement, his path into Overwatch League, and what we can expect from Stage 2, which begins on February 21. You can follow Francisty on Twitter and Instagram. Make sure you take the Challenge, and see if you can get your friends to keep the chain going.

How The Marvel Vs. Capcom Community Is Dealing With Infinite's Absence At Evo

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How The Marvel Vs. Capcom Community Is Dealing With Infinite's Absence At Evo

Last week the fighting game community (FGC) watched as Joey “Mr. Wizard” Cuellar revealed the eight games which would comprise this year’s Evolution Championship Series (Evo) on a livestream. The announcement is big news; Evo is often the one time a year people outside the various FGCs tune into the fighting game scene. It’s also a marker of a game’s presence within the scene itself. If your game of choice makes it in, it’s likely there’s a healthy competitive scene for it.

But as Cuellar announced each game (you can find the full list here), he also made an announcement through omission: Marvel vs. Capcom: Infinite would not make the cut, marking the first time in 18 years a game from the Marvel Vs. Capcom series would not be on the main lineup.

Fans immediately took to the livestream chat to ask why. The game being relatively new wasn’t an issue: Both Dragon Ball FighterZ and BlazBlue: Cross Tag Battle made the cut, with the former having released less than a week before the announcement and the latter out this June. Instead, Cuellar pointed to a lack of competitive interest. “We know it was on a slippery slope and it had a lot of competition going forward ... and it just kind of fizzled,” Cuellar said on the livestream. “I don’t think people are playing it, and that’s the problem.”

Super Evil Megacorp's CEO On Predatory Behavior In The Mobile Market And Making 5v5 Happen In Vainglory

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Super Evil Megacorp's CEO On Predatory Behavior In The Mobile Market And Making 5v5 Happen In Vainglory

Super Evil Megacorp, the developer behind mobile MOBA Vainglory, has had a busy week.

Today, the developer launched the five-person team modes in Vainglory, raising the number of players per match from six to ten. Super Evil Megacorp held an event to celebrate this launch, showing off the game and inviting fans to watch competitive Vainglory live and in-person, which they did with enthusiasm. Chairs were set up facing a main screen projected on the wall, itself a collective mirroring screens from several phones dotted around the building. Fans were reacting to every twist and turn beamed onto the wall by banging together loud, hollow plastic tubes and screaming their heads off.

Up in the building's loft, Super Evil Megacorp's CEO Kristian Segerstrale was happily mingling among his employees. With a beer in hand, Segerstrale was happy to shake anyone else's hand, and encourage people to snack while they were there. A veteran executive of studios Supercell and Playfish, Segerstrale was oddly inviting, and started our interview asking me questions about Game Informer before I could ask any of my own.

Send In Your Emails For Our Game Club On Monster Hunter: World

about X hours ago from
Send In Your Emails For Our Game Club On Monster Hunter: World


Update: With the latest episode of The GI Show, we kicked off our GI Game Club discussion on Capcom's Monster Hunter: World. Six of us dove in deep on the gameplay, UI, and low rank hunts in the game. We hope you enjoy the discussion, and remember to send your thoughts on everything else in the game (high rank fights, elder dragons, fun stuff we didn't discuss this time around) to podcast@gameinformer.com. The next discussion will air on 2/15, so please send in your thoughts well before then.

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Click here to subscribe to the podcast on iTunes and click here to subscribe to the podcast on Google Play.

New Gameplay Today – Kingdom Come: Deliverance

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New Gameplay Today – Kingdom Come: Deliverance

Our kingdom has fallen. Enemy warriors have destroyed our town. Plague took our loved ones. But worst of all, Jeff Cork is missing.

Regardless, Kyle Hilliard and I do our best to explore the ambitious open-world RPG Kingdom Come: Deliverance. Along our merry travels we encounter a bare-footed vagabond, an accusatory weirdo, and whatever a dovecote is. We also talk about minor spoilers for the prologue of the game. Enjoy the video below!

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Should You Play Shadow Of War: Blade of Galadriel?

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Should You Play Shadow Of War: Blade of Galadriel?

Middle-earth: Shadow of War has been rolling out smaller patches and content drops at a slow but regular pace since the game’s launch back in September. But last week saw the first major expansion for the game finally arrive; Blade of Galadriel offers a new playable character with her own suite of special powers, and she fights her way through a dedicated campaign that moves the broader narrative forward. 

I completed a thorough playthrough of the brief campaign in recent days, in the hopes of helping you decide if it’s worth your time – especially if you’ve already moved on to other gaming projects since the game’s launch window. 

The short answer to whether you should play? Blade of Galadriel offers a few fun new twists on combat and the next step in the storyline, but it loses many of the system-based choices that helped the original game shine. This is an expansion for dedicated enthusiasts of the base game, eager for a chance to return to Mordor, but even they will miss the presence of important elements that defined the core release. Read below to understand what I mean.

The Sports Desk – Bringing Franchise Features Into Madden Ultimate Team

about X hours ago from
The Sports Desk – Bringing Franchise Features Into Madden Ultimate Team

Normally I'm a franchise player, but recently I've been diving deep into Ultimate Team and definitely enjoying the experience. This got me thinking: What franchise features could be used in Ultimate Team? Connected Franchise Mode's strengths (CFM) are its regular season/playoff/Super Bowl structure and offseason activity, while Madden Ultimate Team's allure (MUT) lies in opening packs to constantly refresh your roster. Surely there's a way to get the best of both these worlds together.

CFM fans shutter at the thought of MUT microtransactions invading CFM, but what I'm proposing is a mode within MUT that also allows both the existing structures of CFM and MUT to remain as they are. Instead, this would be a persistent online league, and everyone starts with a team built out of startup packs of weighted odds or uses the existing MUT Draft Champions feature.