Our Early Analysis Of Minecraft Dungeons

about X hours ago from
Our Early Analysis Of Minecraft Dungeons

Minecraft Dungeon’s releases early next week (May 26) for Xbox One, PlayStation 4, Switch, and PC. While the review embargo has now lifted, Jeff Cork is still furiously working his way through this lighthearted action/RPG in an effort to deliver our review. If you can’t wait for that final analysis, I’ve also spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.

At first glance, it’s easy to write off Dungeons as Diablo for Minecraft fans, and some of those comparisons are warranted. Up to four players team up to explore a variety of dungeons as they tear through hordes of monsters and gather loot that makes their heroes stronger. The core loop remains inviting, but its loot implementation is a little messy.

All of your skills and abilities are tied to your gear, which provides a unique spin on the traditional action/RPG class system. I appreciate the flexibility this offers because I’ve been able to sample several different abilities by simply swapping out my weapons and artifacts. One piece of equipment I acquired early was a horn that pushed enemies back and slows them down for a few seconds. This proved incredibly useful when dealing with swarms, and I really love using it to shove enemies off cliffs.

Our Early Analysis Of Minecraft Dungeons

about X hours ago from
Our Early Analysis Of Minecraft Dungeons

Minecraft Dungeon’s releases early next week (May 26) for Xbox One, PlayStation 4, Switch, and PC. While the review embargo has now lifted, Jeff Cork is still furiously working his way through this lighthearted action/RPG in an effort to deliver our review. If you can’t wait for that final analysis, I’ve also spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.

At first glance, it’s easy to write off Dungeons as Diablo for Minecraft fans, and some of those comparisons are warranted. Up to four players team up to explore a variety of dungeons as they tear through hordes of monsters and gather loot that makes their heroes stronger. The core loop remains inviting, but its loot implementation is a little messy.

All of your skills and abilities are tied to your gear, which provides a unique spin on the traditional action/RPG class system. I appreciate the flexibility this offers because I’ve been able to sample several different abilities by simply swapping out my weapons and artifacts. One piece of equipment I acquired early was a horn that pushed enemies back and slows them down for a few seconds. This proved incredibly useful when dealing with swarms, and I really love using it to shove enemies off cliffs.

Can You Play Grounded If Spiders Make You Want to Die?

about X hours ago from
Can You Play Grounded If Spiders Make You Want to Die?

Spiders are one of those things that can conjure up strong reactions. For some people, just the sight of one of the eight-legged creatures is enough to cause a panicked exodus from the room. Others may be relatively fine with seeing a spider in real life, but freak out when they have to face a giant one in a game. Obsidian’s upcoming survival game, Grounded, has the potential of being the worst possible scenario for arachnophobes: not only are there spiders in the game’s backyard setting, but you’ve been shrunken down to a scale where they can fill your entire field of view. Rather than shrug and move on, the team decided to do something for players who just can’t deal with spiders. 

Can You Play Grounded If Spiders Make You Want to Die?

about X hours ago from
Can You Play Grounded If Spiders Make You Want to Die?

Spiders are one of those things that can conjure up strong reactions. For some people, just the sight of one of the eight-legged creatures is enough to cause a panicked exodus from the room. Others may be relatively fine with seeing a spider in real life, but freak out when they have to face a giant one in a game. Obsidian’s upcoming survival game, Grounded, has the potential of being the worst possible scenario for arachnophobes: not only are there spiders in the game’s backyard setting, but you’ve been shrunken down to a scale where they can fill your entire field of view. Rather than shrug and move on, the team decided to do something for players who just can’t deal with spiders. 

Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

about X hours ago from
Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

From its original announcement at E3 2015 to its release last month, Final Fantasy VII Remake was the focus of intense excitement and anticipation. Though fan expectations for the project were extremely high, the team at Square Enix delivered. Final Fantasy VII Remake delighted players by delivering an RPG that paid homage to its classic roots while adding plenty of modern twists. So how did they do it? How did the team accomplish the seemingly impossible feat of satisfying old fans while bringing in new ones? And what was up with that ending? We got some answers to these questions and more from two key figures on the Final Fantasy VII Remake development team: producer Yoshinori Kitase and co-director Naoki Hamaguchi.

How did you decide which parts of the original game would get new or expanded content in the remake?

Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

about X hours ago from
Final Fantasy VII Remake Creators Answer Our Questions About Summons, Combat, And Dance Scenes

From its original announcement at E3 2015 to its release last month, Final Fantasy VII Remake was the focus of intense excitement and anticipation. Though fan expectations for the project were extremely high, the team at Square Enix delivered. Final Fantasy VII Remake delighted players by delivering an RPG that paid homage to its classic roots while adding plenty of modern twists. So how did they do it? How did the team accomplish the seemingly impossible feat of satisfying old fans while bringing in new ones? And what was up with that ending? We got some answers to these questions and more from two key figures on the Final Fantasy VII Remake development team: producer Yoshinori Kitase and co-director Naoki Hamaguchi.

How did you decide which parts of the original game would get new or expanded content in the remake?

A Growing List Of The Best Fan Designs In Animal Crossing: New Horizons

about X hours ago from
A Growing List Of The Best Fan Designs In Animal Crossing: New Horizons

Most Animal Crossing players have come across in-game items that they adore. Whether it's a hat that blocks out the sun or a towering monster statue that guards your home, Nintendo has created a deep well of content for players to enjoy. And that's not all. Players can also make their own custom designs that can be shared with anyone in the world for free. The custom designs show off the player's artistic abilities, and often bring licensed content into the game, such as an Overwatch t-shirt or a painting of a certain goose.

Custom content can be added in two ways. The first is NookLink, which is a part of the Nintendo Switch Online service found on your real-world phone (which requires Switch Online subscription). NookLink allows you to scan QR codes using your phone's camera. Once a code is scanned correctly, bring up your fake phone in Animal Crossing: New Horizons and go to custom designs to find the item of note.

The second way just takes a little playing (and a Switch Online subscription). Once you unlock the Able Sisters' shop, you'll find a terminal that leads to the Custom Designs Portal. Here, you can enter a code (as seen on the images below) to download a specific item or see what a specific designer has made. You can also use this portal to upload and share your own marvelous creations.

A Growing List Of The Best Fan Designs In Animal Crossing: New Horizons

about X hours ago from
A Growing List Of The Best Fan Designs In Animal Crossing: New Horizons

Most Animal Crossing players have come across in-game items that they adore. Whether it's a hat that blocks out the sun or a towering monster statue that guards your home, Nintendo has created a deep well of content for players to enjoy. And that's not all. Players can also make their own custom designs that can be shared with anyone in the world for free. The custom designs show off the player's artistic abilities, and often bring licensed content into the game, such as an Overwatch t-shirt or a painting of a certain goose.

Custom content can be added in two ways. The first is NookLink, which is a part of the Nintendo Switch Online service found on your real-world phone (which requires Switch Online subscription). NookLink allows you to scan QR codes using your phone's camera. Once a code is scanned correctly, bring up your fake phone in Animal Crossing: New Horizons and go to custom designs to find the item of note.

The second way just takes a little playing (and a Switch Online subscription). Once you unlock the Able Sisters' shop, you'll find a terminal that leads to the Custom Designs Portal. Here, you can enter a code (as seen on the images below) to download a specific item or see what a specific designer has made. You can also use this portal to upload and share your own marvelous creations.

An Interview With Sam Lake About Alan Wake's 10-Year Anniversary And What Comes Next For Control

about X hours ago from
An Interview With Sam Lake About Alan Wake's 10-Year Anniversary And What Comes Next For Control

Sam Lake is the writer behind most of Remedy Entertainment's story driven adventures. Not only did he pen the words that brought Max Payne to life, he's also the face of the character. Lake then helped create the stories for Alan Wake, Quantum Break, and Control. He's one of video games' great storytellers, giving us a wide variety of experiences to explore.

Of all of the stories he's written, Alan Wake is probably the one that is talked about most. Stephen King and Twin Peaks are often brought up when describing Alan Wake's weird dream-like narrative. It's open for interpretation and debate, and its mystery has turned it into one of gaming's most beloved cult classics. Today, Alan Wake turns 10 years old, and fans want more of it.

I recently talked to Lake about the creation of Alan Wake and what he thinks of it now, 10 years later. He also gives a small tease of what we can expect next from Control.

An Interview With Sam Lake About Alan Wake's 10-Year Anniversary And What Comes Next For Control

about X hours ago from
An Interview With Sam Lake About Alan Wake's 10-Year Anniversary And What Comes Next For Control

Sam Lake is the writer behind most of Remedy Entertainment's story driven adventures. Not only did he pen the words that brought Max Payne to life, he's also the face of the character. Lake then helped create the stories for Alan Wake, Quantum Break, and Control. He's one of video games' great storytellers, giving us a wide variety of experiences to explore.

Of all of the stories he's written, Alan Wake is probably the one that is talked about most. Stephen King and Twin Peaks are often brought up when describing Alan Wake's weird dream-like narrative. It's open for interpretation and debate, and its mystery has turned it into one of gaming's most beloved cult classics. Today, Alan Wake turns 10 years old, and fans want more of it.

I recently talked to Lake about the creation of Alan Wake and what he thinks of it now, 10 years later. He also gives a small tease of what we can expect next from Control.