Wolverine, Suicide Squad, And The League Of Upcoming Superhero Games

about X hours ago from
Wolverine, Suicide Squad, And The League Of Upcoming Superhero Games

Look up in the sky! It’s a bird! It’s a plane! No, you fool, it’s a superhero game – several of them! Beginning this holiday season and beyond, fans of spandex-clad saviors have several titles to keep on the lookout, regardless if you stan for DC, Marvel, or (preferably) both. We’ve gathered all of the announced titles in one place and have arranged them in chronological release order, so you know when to expect these games to swoop in and rescue you from boredom.

Death Stranding Is Best Played Offline

about X hours ago from
Death Stranding Is Best Played Offline

Every time I load up Death Stranding, I'm essentially spitting into the face of its creator, Hideo Kojima. Figuratively, of course. Before I walk across its vast stretches of desolate land, I go into my PlayStation 5's network menu and disconnect my console from the internet. I'm flying directly in the face of the creator, defying one of the core design tenants. And I wouldn't have it any other way. 

The most prominent theme in Death Stranding is reconnecting disconnected people across a fractured land. The only way out of the messes we've made – global warming, rising political tensions, and the like – is to join forces. This is done by connecting people to the chiral network, which is essentially the internet*. This allows people to pass information along the United States, as well as 3D print necessary goods. This job falls on one man: Sam Porter Bridges, who must literally walk from coast to coast connecting people to the chiral network. 

Should You Play Castlevania: Grimoire Of Souls?

about X hours ago from
Should You Play Castlevania: Grimoire Of Souls?

I was surprised a few weeks back to hear about a new Castlevania game coming to Apple Arcade, but I suppose I shouldn’t have been. Apple Arcade has been wisely scooping up desired properties into its portfolio to boost the value of its subscription service, and Castlevania is a great choice. Grimoire of Souls was previously released as a mobile game in Canada, but this newer Apple Arcade incarnation offers the chance for U.S. gamers to try their hand at defeating Dracula and his minions once again. The reworked mobile game also maintains Apple Arcade's promise of being completely free of microtransactions and other predatory practices.

That’s a strong pitch, and it captured my attention. As a Castlevania fan, I haven't enjoyed a new entry in the franchise in years, and Apple Arcade has increasingly become my go-to for gaming on my phone; the assurance that I won’t have to deal with MTX nonsense is a strong draw.

Nintendo Has An Exciting 2022 Planned

about X hours ago from
Nintendo Has An Exciting 2022 Planned

Despite solid releases like Bowser’s Fury, New Pokémon Snap, and Monster Hunter Rise, not to mention a new Switch model, I don’t think many would call 2021 a standout year for Nintendo. To be fair, the same can be said for most companies, thanks to pandemic-related speed bumps forcing delays and adversely affecting development. Thankfully, and somewhat amazingly, 2022 looks to be the hard opposite. Yesterday’s Nintendo Direct solidified that next year offers a bevy of reasons to be excited about owning a Switch with several high-profile first and third-party exclusives waiting in the wings. The company's also managed to generate a ton of excitement around it as a whole. 

Case in point, here’s a list of confirmed Switch exclusives coming next year. 2022 kicks off with a bang with the January launch of Pokémon Legends: Arceus, which offers the first truly open-world Pokémon title. The much-anticipated Bayonetta 3 finally releases next year and looks great. Kirby and the Forgotten Land drops the beloved pink ball in a fully 3D open world. Splatoon 3 offers new twists to Nintendo’s popular multiplayer series. 

Super Replay - Demon's Souls Episode Seven

about X hours ago from
Super Replay - Demon's Souls Episode Seven

Marcus has gear. Marcus has slain a bundle of bosses. But the journey is far from over. The spice (and salt!) must flow as the extra hot adventure continues today. Join us at 2 PM CST as the incredible journey through the From Software classic continues.

In 2009, From Software changed everything with Demon’s Souls on the PlayStation 3. The challenging action RPG would go on to lead the way for a critical subgenre with the Souls games and Bloodborne. With the PS5, Demon’s Souls found a new home with Bluepoint’s remake of the original title. Once upon a time, we began a Demon’s Souls journey that didn’t last long. This time, we’re going through it all. Today, Super Replay returns to its frenzied Friday slot with a new adventure featuring a full playthrough of Demon’s Souls. This Super Replay is sure to be extra hot!

Join Andrew Reiner, Dan Tack, and Marcus Stewart for a blazing run through this classic game. Marcus’s first full playthrough is sure to be full of thrills, chills, and fire. Yes, fire. We’re gonna be munching on all kinds of ridiculously fiery treats during the playthrough to really up the stakes. Everyone dies numerous times in Souls games, but what if you put the added pressure of some scorching zingers on top?

Top 10 Platformers To Play Right Now

about X hours ago from
Top 10 Platformers To Play Right Now

Platformers used to be a dominant gaming genre, but today they often feel like a relic of a bygone era. Even so, 2021 has seen the release of several stellar platformers. If you’re looking for a game that will challenge your hand-eye coordination and jumping skills, then look no further than this list. The following games all share common elements but carve a unique path in the genre. Listed in no particular order, here are 10 incredible platformers that you shouldn’t miss.

Death Stranding Director's Cut Is Worth Another Trek Across America

about X hours ago from
Death Stranding Director's Cut Is Worth Another Trek Across America

Admittedly, it'd take very little for me to be on board with a Death Stranding Director's Cut. It only needed to be more Death Stranding for me to be sold on revisiting Hideo Kojima's latest vanity project. Luckily for me, that's exactly what the Director's Cut is. I love the original release, and this is a perfect excuse to dive back in. I think you should play it, too. But maybe not for the reasons you think. 

Death Stranding Director's Cut is pitched as an expanded version of the base game that came out in 2019, the definitive version of Kojima's vision. After 26 hours – and much, much more still to go – my knee-jerk impression is that the Director's Cut moniker is marketing spiel more than anything. Still, there are some fun and creative new additions that enhance the overall experience.

For new players, all the bells and whistles you've come to expect from PlayStation re-releases are present in Director's Cut – performance/resolution modes, unbelievably fast load times, 60 frames per second, and all that good stuff. More interestingly, new missions and deliveries have been added into the game somewhat seamlessly; they appear within the primary campaign itself rather than offset as the "New Content." 

Cruis'n Blast Is An Unapologetic, Enjoyable Arcade Racing Throwback

about X hours ago from
Cruis'n Blast Is An Unapologetic, Enjoyable Arcade Racing Throwback

You'd be forgiven for not remembering the Cruis'n franchise. After all, it's been nearly a decade and a half since the last home entry for the series. However, those who do remember the arcade-racing franchise likely look back on the games fondly. Starting with 1994's Cruis'n USA, which launched in the arcades before getting ported to Nintendo 64 two years later, the series delivered nonstop thrills as you drove through several locales. Those raceways expanded beyond the scope of the United States with Cruis'n World and Cruis'n Exotica before the '90s came to a close.

However, the 21st century hasn't been kind to the Cruis'n franchise. Failed attempts to modernize the over-the-top racer spun out, as evidenced by 2001's poorly received Cruis'n Velocity on Game Boy Advance and 2007's abysmal Wii title, simply called Cruis'n. The franchise seemed doomed to share the same fate as many of the mall arcades where it got its start. That is, until 2017, when from seemingly nowhere, a new Cruis'n title appeared in surviving arcades.

Top 10 Action Games To Play Right Now

about X hours ago from
Top 10 Action Games To Play Right Now

Over the years, what defines a game as the “action” category has gotten more ambiguous than ever, as many games now include aspects of multiple core genres. However, one thing remains certain – games in this category give the player a polished, exciting experience. So, what is this list all about? This isn’t a Top 10 Action Games of All Time list or a Top 10 Action Games of a Generation list. Instead, we’re tackling this one from the angle of what’s important, what’s incredible, and what’s fantastic right now. As in today. This week. This month. So when you don’t see a Dark Souls game on this list, that’s why even though I’d recommend a fresh playthrough of Dark Souls 3 every day. This ever-shifting list aims to capture the highlights of the now and what we think you’d love to be playing this very moment. Presented in alphabetical order, this list keeps it fresh. Let’s dive in!

Afterwords – Death's Door

about X hours ago from
Afterwords – Death's Door

Death’s Door is arguably the year’s biggest pleasant surprise. The Zelda-like adventure of a soul-reaping crow battling monsters to serve a bureaucratic afterlife commission won many hearts and earned a 9 out of 10 review score from us. Now that the dust has settled, we sat down with the game’s principal creators, Acid Nerve's David Fenn and Mark Foster, to reflect on Death Door’s success, discuss the team's design approach (such as ditching the map), and their overall takeaways for the future. 

Warning: This interview contains mild spoilers regarding Death's Door's endgame content. 

What has surprised you most about the reception to Death's Door? David Fenn: I think that people liked it so much [laughs]. Probably just how universally people like it. Having all of our past games being much more divisive, I just never really expected to have a game where it just seems like 90 percent of people are really into it. So that's definitely been really cool.