All Of The Superheroes In Fortnite

about X hours ago from
All Of The Superheroes In Fortnite

From Thanos to Batman, Fortnite is becoming a comic book fan's dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there's a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest addition is Captain America. You can take a look at all of the comic characters that were a part of a season or an event below:

Captain America

Harley Quinn

All Of The Superheroes In Fortnite

about X hours ago from
All Of The Superheroes In Fortnite

From Thanos to Batman, Fortnite is becoming a comic book fan's dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there's a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest addition is Captain America. You can take a look at all of the comic characters that were a part of a season or an event below:

Captain America

Harley Quinn

Cyberpunk 2077's Shades Of Gray

about X hours ago from
Cyberpunk 2077's Shades Of Gray

We recently had the amazing opportunity to go hands-on with Cyberpunk 2077, which you can read about in our full playthrough impressions as well as our biggest takeaways article. We also sat down with some of CD Projekt Red’s talented developers, learning more about their creative process and how they approached this ambitious project. One topic that consistently surfaced was the team's signature shades-of-gray storytelling and how it enhances the experience.

During our four-hour demo, we wrestled with who to trust, never feeling completely confident in our decisions or what the consequences would be. If you played CD Projekt Red’s Witcher series, you know this feeling all too well, but with each passing project, the developers only seem to be getting better at keeping you on your toes and making you second-guess your actions. To learn how much care and thought goes into these interactions, we asked lead quest designer Paweł Sasko for more insight into the complicated process. 

Cyberpunk 2077's Shades Of Gray

about X hours ago from
Cyberpunk 2077's Shades Of Gray

We recently had the amazing opportunity to go hands-on with Cyberpunk 2077, which you can read about in our full playthrough impressions as well as our biggest takeaways article. We also sat down with some of CD Projekt Red’s talented developers, learning more about their creative process and how they approached this ambitious project. One topic that consistently surfaced was the team's signature shades-of-gray storytelling and how it enhances the experience.

During our four-hour demo, we wrestled with who to trust, never feeling completely confident in our decisions or what the consequences would be. If you played CD Projekt Red’s Witcher series, you know this feeling all too well, but with each passing project, the developers only seem to be getting better at keeping you on your toes and making you second-guess your actions. To learn how much care and thought goes into these interactions, we asked lead quest designer Paweł Sasko for more insight into the complicated process. 

Yoko Taro And His Team Discuss New Mobile RPG SINoALICE's Dark Themes

about X hours ago from
Yoko Taro And His Team Discuss New Mobile RPG SINoALICE's Dark Themes

The mastermind behind the Nier and Drankengard series, Yoko Taro, has a new free-to-play mobile RPG, SINoALICE, that launches today. To celebrate the occasion, he sat down alongside Square Enix producer Yoshinari Fujimoto and Pokelabo, Inc. producer Shogo Maeda to discuss what's in store for this twisted adventure where fairytale characters must kill one another to revive their authors. Expect large real-time battles, gacha mechanics, and the traditional (or is that untraditional?) Yoko Taro-ness.

SiNoALICE launched back in 2017 in Japan. Why did you feel now was the time to reach a global audience?

Fujimoto: The folks at Pokelabo said, "We really want to release this globally." Pokelabo always treats us well, so we thought we can't ignore their wishes.

Yoko Taro And His Team Discuss New Mobile RPG SINoALICE's Dark Themes

about X hours ago from
Yoko Taro And His Team Discuss New Mobile RPG SINoALICE's Dark Themes

The mastermind behind the Nier and Drankengard series, Yoko Taro, has a new free-to-play mobile RPG, SINoALICE, that launches today. To celebrate the occasion, he sat down alongside Square Enix producer Yoshinari Fujimoto and Pokelabo, Inc. producer Shogo Maeda to discuss what's in store for this twisted adventure where fairytale characters must kill one another to revive their authors. Expect large real-time battles, gacha mechanics, and the traditional (or is that untraditional?) Yoko Taro-ness.

SiNoALICE launched back in 2017 in Japan. Why did you feel now was the time to reach a global audience?

Fujimoto: The folks at Pokelabo said, "We really want to release this globally." Pokelabo always treats us well, so we thought we can't ignore their wishes.

I Didn't Like Sea Of Thieves In 2018; It's Now My Family's Favorite Game

about X hours ago from
I Didn't Like Sea Of Thieves In 2018; It's Now My Family's Favorite Game

Sea of Thieves' pirate life wasn't for me. I drank my weight in grog, dug up a few treasure chests, and screamed "fire the cannons!" way too much. I got into character and had some fun, yet retired my pegleg just a few days after the game launched in March 2018. I never envisioned going back to it.

I also didn't foresee the pandemic of 2020, which has pushed many of us to search for new ways to entertain ourselves from the safety of our own homes. Within the Reiner residence, my daughter and I are finding video games are a great way to pass the time. We sometimes play couch co-op on the same screen, but our favorite way to game is on two TVs in the same room that are connected to Xbox Live. Being able to move about a full screen independently is the way to go. You can't beat it.

In recent months, our gaming family has grown to include my girlfriend and her children. Between our two households, we can have four people online at once – it's amazing when we are all together laughing and enjoying each other's company. Depending on which children are playing, we are fed a steady diet of Minecraft, Roblox, and Farm Together (a wildly underappreciated co-op experience). Keeping everyone engaged and excited has been tough, as the kids' interests and attention spans are changing.

I Didn't Like Sea Of Thieves In 2018; It's Now My Family's Favorite Game

about X hours ago from
I Didn't Like Sea Of Thieves In 2018; It's Now My Family's Favorite Game

Sea of Thieves' pirate life wasn't for me. I drank my weight in grog, dug up a few treasure chests, and screamed "fire the cannons!" way too much. I got into character and had some fun, yet retired my pegleg just a few days after the game launched in March 2018. I never envisioned going back to it.

I also didn't foresee the pandemic of 2020, which has pushed many of us to search for new ways to entertain ourselves from the safety of our own homes. Within the Reiner residence, my daughter and I are finding video games are a great way to pass the time. We sometimes play couch co-op on the same screen, but our favorite way to game is on two TVs in the same room that are connected to Xbox Live. Having two Xbox subscriptions is a bit spendy and makes me question why Microsoft doesn't take better care of families, but being able to move about a full screen independently is the way to go. You can't beat it.

Cover Reveal – Cyberpunk 2077

about X hours ago from
Cover Reveal – Cyberpunk 2077

After years of waiting, CD Projekt is finally offering more details on the long-awaited Cyberpunk 2077. We shared our impressions from playing the game last week, and you can explore written accounts of our full playthrough, as well as our biggest takeways. But there’s much more to discover about this massive new RPG, and we’ve pulled together everything we could learn in this month’s blowout cover story.

We spoke with the developers about the game-creation process, and uncovered the motivations for why the game is built the way it is. We also interviewed franchise creator Mike Pondsmith about the origins of the Cyberpunk tabletop game and what sets this science-fiction world apart from others. Cyberpunk 2077 is such a big game with such a lengthy series history that two of our writers – Kimberley Wallace and Matt Miller – worked together to co-write the article, bringing their distinct perspectives from multiple separate playthroughs of the early hours of the game.

On top of all the information we gathered, our cover story includes new exclusive screenshots and art spread across 14 pages of the issue, as well as a special surprise for print magazine readers when they receive their copies in the coming days. It’s one of our biggest stories this year on one of the games we’re most excited about, so don’t miss it.

Cover Reveal – Cyberpunk 2077

about X hours ago from
Cover Reveal – Cyberpunk 2077

After years of waiting, CD Projekt is finally offering more details on the long-awaited Cyberpunk 2077. We shared our impressions from playing the game last week, and you can explore written accounts of our full playthrough, as well as our biggest takeways. But there’s much more to discover about this massive new RPG, and we’ve pulled together everything we could learn in this month’s blowout cover story.

We spoke with the developers about the game-creation process, and uncovered the motivations for why the game is built the way it is. We also interviewed franchise creator Mike Pondsmith about the origins of the Cyberpunk tabletop game and what sets this science-fiction world apart from others. Cyberpunk 2077 is such a big game with such a lengthy series history that two of our writers – Kimberley Wallace and Matt Miller – worked together to co-write the article, bringing their distinct perspectives from multiple separate playthroughs of the early hours of the game.

On top of all the information we gathered, our cover story includes new exclusive screenshots and art spread across 14 pages of the issue, as well as a special surprise for print magazine readers when they receive their copies in the coming days. It’s one of our biggest stories this year on one of the games we’re most excited about, so don’t miss it.