Four Things To Know About Splatoon 2

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Four Things To Know About Splatoon 2

Splatoon 2 had a beta (or testfire, if you prefer) this weekend and we walked away with four takeaways from our new hands-on time.

You can check out the video below to see what you have to look forward to for the release of the Splatoon sequel, as well as some insight into which weapon I don't like using.

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Five Games That Will Give You An Existential Crisis

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Five Games That Will Give You An Existential Crisis

Do you ever wonder why we’re here? Have you ever contemplated the meaning of life? Does dread ever overtake you for seemingly no reason? If so, you’re either experiencing an existential crisis… Or you’re playing a video game.

Equal parts identity crisis and dread, an existential crisis stems from the fear, confusion, and despair of losing a guiding principle or belief in life. Everyday causes such as moving homes or losing a job can trigger an existential crisis and make you call into question the very fabric of reality as we understand it. Easy to catch but difficult to shake, this unsettling, visceral experience has become a popular focus in video games.

We’ve assembled a list of five games tackling existence, consciousness, and the meaning of life that will leave you crushed by the weight of existential angst.

The Sports Desk – Playing Old Time Hockey With An NHL Pro

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The Sports Desk – Playing Old Time Hockey With An NHL Pro

For many, old-school video game hockey is the pinnacle of sports video games. Pick-up-and-play gameplay mixed with the sports' aggression is a hallmark of those titles, making them resonate with gamers of all stripes. Old Time Hockey by V7 Entertainment harks back to the days of Blades of Steel and NHL '94, and dips back even further by recalling the '70s era of rough and tumble hockey captured by the classic sports movie Slapshot. No helmets, few teeth, beautiful flow, and a wicked two-handed chop: this was video game hockey before video games.

Old Time Hockey is out on March 28 for PS4 and PC (later on Switch and Xbox One), and with a final copy of the game in our hands, we thought it would be cool to play it with someone who's actually played in the NHL and lived the life. Former Minnesota Wild and New York Islanders forward Mark Parrish stopped by with some friends to play the game with Game Informer's Matt Bertz, putting the title's local four-player multiplayer to the test.

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Why Uncharted: The Lost Legacy Became A Stand-Alone Expansion

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Why Uncharted: The Lost Legacy Became A Stand-Alone Expansion

When Uncharted: The Lost Legacy was unveiled at PSX late last year, fans immediately began to wonder the nature of the project. Was this supposed to be DLC content related to Uncharted 4, or was it its own stand-alone title that would release separately? Naughty Dog soon confirmed that it was the latter, with The Lost Legacy being its own entity tied to a beloved series. 

When the Naughty Dog team shot around ideas early on, creating a stand-alone experience wasn't an obvious approach from the start. At first, the team contemplated an Uncharted 5, but with much of the team focused on The Last of Us Part II's development, the idea was scrapped in favor of something more condensed that could release in a year's time. The team also wanted to start something fresh; with Nathan Drake's story cleanly reaching its conclusion in Uncharted 4, Naughty Dog knew this new entry would need a fresh start.

Super Replay – The Worst Sonic The Hedgehog Ever

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Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

7 Great Horror Settings We'd Like To See More Often

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7 Great Horror Settings We'd Like To See More Often

Time and time again, horror games go back to the same haunted mansions and grotesque hospitals, delivering subtle variations on locations we’ve seen since we first started playing survival-horror games. Changing these settings would give developers more opportunities to inject new life into their games, change stale enemy design, and explore new modes of environmental storytelling. Here are seven underused video game horror settings that would help freshen things up a bit.

Cruise ShipWhen I saw the cruise ship setting in the first Resident Evil Revelations, I was struck at how clever it was as an environment, and surprised that I hadn’t seen it before. It’s isolated, and I found it unsettling to traverse a desolate structure meant to be full of people. Unlike a simple cargo ship or boat setting, a cruise liner offers a wide variety of environments that could be altered to fit a variety of art styles.

The value of the setting is that the aesthetic fits multiple time periods or types of ships. In RE: Revelations, for example, the interiors are reminiscent of the ornate, antiquated designs of the original Spencer Mansion, an aesthetic that adds variety to the more industrial sections of the ship. However, in any other game, this art style could be altered to fit for Art Deco, cyberpunk, or even set in another time period.

Replay – The Power Rangers Spectacular

about X hours ago from
Replay – The Power Rangers Spectacular

We're seeing a lot of headlines about Donald Trump and healthcare right now, but where is the love for the Power Rangers? Every headline should be about these colorful warriors. CNN's top story should read: A New Power Rangers Film is in Theaters and Critics Don't Hate It! Fox News' story of the day should be: The  Power Rangers Marathon on Twitch is Bringing In Thousands of Viewers...Thousands!!!"

Game Informer knows what's up. That's why this week's Replay is dedicated to the Rangers. We take a look back at the earliest games inspired by this beloved TV show, and call upon Game Informer squatter Javy Gwaltney for expert advice. Javy is a lifelong Power Rangers fan. He skipped kindergarten classes just so he could watch new episodes. Skipping classes explains a lot about him. You'll understand what we mean by that if you watch this episode! So do it!

As the Power Rangers always say "Cowabunga!" Enjoy the show, folks!

Join Our Mass Effect Andromeda GI Game Club

about X hours ago from
Join Our Mass Effect Andromeda GI Game Club

Mass Effect Andromeda is here, and we want to play through the entire game with you. If you're not familiar with the GI Game Club format, we break up a game into multiple chunks and then discuss each segment in detail on The Game Informer Show podcast while reading off emails from the community that are sent in to podcast@gameinformer.com. We're looking for all types of emails, from lore-hounds to funny little things you might have noticed.

The first discussion will air on The Game Informer Show on March 30th, and will cover everything in the game up to the completion of the main story mission on the second planet called Havarl. If you watched our live stream, you know that there is also a short introductory planet and we're not counting that one. So please send in your thoughts on anything/everything in the game up until you've finished the main story mission on the planet Havarl.

If you're looking for some discussion points to get the ball rolling, here are some suggestions:

Funny To A Point – Ranking Every Stinking 1-2-Switch Game

about X hours ago from
Funny To A Point – Ranking Every Stinking 1-2-Switch Game

It's already shaping up to be an amazing year for games, with hits like Horizon Zero DawnYakuza 0Resident Evil 7, and Nioh keeping players entertained for dozens of hours on end. However, the biggest news of the year so far has been Nintendo's new console, and the only game you should buy it for: 1-2-Switch.*

Kyle has been busy posting additional content for the Switch's other dumb launch game, but as our official reviewer of 1-2-Switch, I feel duty-bound to carry through with more post-release content for the game's dedicated player base – which I assume is staying at or near 100-percent of everyone who bought it, but that obviously can't be verified because they are all too busy playing the game to respond to any sort of poll or survey.

...Look, can I be honest? 1-2-Switch stinks, and while I'm enjoying this best-game-ever charade, I'm afraid our post-truth world is going to take it seriously. I mean, we live in a world where Dane Cook sells out stadiums – we can't take anything for granted when it comes to humor.

Meet The Creative Leads Behind Uncharted: The Lost Legacy

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Meet The Creative Leads Behind Uncharted: The Lost Legacy

Since its founding, Naughty Dog has tackled massive creative projects through the guidance of key development partnerships. Uncharted: The Lost Legacy leaves Nathan Drake behind in favor of Chloe. Naughty Dog has also shaken things up internally by elevating Shaun Escayg to the role of creative director and Kurt Margenau to game director. In this video feature, we speak to Naughty Dog's president Evan Wells and The Last of Us Part II's director Neil Druckmann about working with Escayg and Margenau, and what makes the two of them a potent fit to lead development on this new take for Uncharted. 

Watch the video below to learn about the importance of healthy working relationships in the development of a project like Uncharted: The Lost Legacy.

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