Replay – Metal Slug 2

about X hours ago from
Replay – Metal Slug 2

Metal Slug 2 is an insane, bombastic, cooperative shooter that goes places you would never expect. The result is a breezy romp through an impressive shoot 'em up.

Released in 1998, Metal Slug 2's detailed animation outdoes many modern games. And its story is bonkers. We went into this episode with a part two planned, but ended up enjoying the game so much we saw it to its conclusion.

This episode also, officially, introduces Game Informer's new video editor, Leo Vader! If you pay attention to our website, you have already seen a great deal of his work, but this episode marks his true induction to the world of Replay.

Touring E3 2017's Silliest Sights

about X hours ago from
Touring E3 2017's Silliest Sights

Another E3 full of flashy displays and costumed characters has passed us by, and with it comes another tour of the show floor helmed by Senior Editor Ben Reeves.

Andrew Reiner and Kyle Hilliard join him for an adventure full of bits, riffs, and a chance encounter with the artist behind those very cool E3 T-Shirts.

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Funny To A Point – The First Annual Dubious E3 Awards

about X hours ago from
 Funny To A Point – The First Annual Dubious E3 Awards

Forget your typical genre categories and "Best In Show" – these are the awards that really matter. See which developers and games earned themselves an illustrious/infamous Duby at E3 2017.

E3 is always a magical time for gamers, and that goes double for those of us who are lucky enough to cover the show. Seeing all the new games, smelling the unforgettable smells (God, if only they could be forgotten), and trying to stomach cab rides in L.A. are just some of the experiences that define the show year in and year out. The biggest tradition of them all, however, doesn't start until the show ends: coming up with G.I.'s Hot 50 list and the accompanying Best of E3 Awards.

While fighting over arbitrary game rankings is always fun, over the years I've become disillusioned with the typical awards that outlets hand to publishers and developers. Genres are becoming less and less relevant as gaming experiences change and evolve, and exclusives simply don't hold the same weight they once did (not to mention handheld awards, which are pretty much a gimme for Nintendo at this point).

Is The Cars 3 Video Game Better Than The Movie?

about X hours ago from
Is The Cars 3 Video Game Better Than The Movie?

They say life is a highway, and you should ride it all night long, but do you have what it takes to sit through an entire showing of Cars 3? Game Informer's Ben Hanson says it's easily Pixar's worst film, and a good number of critics on Rotten Tomatoes echo his sentiments.

If you don't like hearing that Lightning McQueen may have run out of gas, his tires still squawk loudly in Cars 3: Driven to Win, the video game adaptation developed by Avalanche Software. This racing experience is fun, challenging, and offers plenty of depth in its modes and challenges. You can even play through it cooperatively with a friend via split-screen, something we show off expertly in this video feature. We also dive deep into the combat mechanics and tricks, hopefully providing you with enough information to determine if the game looks better than the film.

Cars 3: Driven to Win is available now on Switch, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U. We show off the Xbox One version in the video.

Blog Herding – The Best Blogs Of The Community (June 22, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (June 22, 2017)

E3 is now officially over, which means Blog Herding is back! This week marks a return to Blog Herding as a regularly scheduled weekly post of awesome. Granted, we're a day late this week, but give us a break – we're still recovering!

Community Blogs For June 8 – June 21:

Persona 5 from the Most Skeptical FanHeropon hasn't played all of the Persona games (and got bitter toward them recently), but loves this iteration. Like, overwhelmed by how perfect it is. Some day I will beat Breath of the Wild and try it out.

Four Things That Set Ever Oasis Apart

about X hours ago from
Four Things That Set Ever Oasis Apart

Ever Oasis releases tomorrow and it's a unique game that doesn't have a lot of direct comparisons. For a good sampling of what makes the game stand out, you can check out the video below where we outline four things that make the game an interesting experience. If the written word is more your thing, you can find our full review here.

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To learn more things about other games, in variables of four, follow think links for Injustice 2, Final Fantasy XII: The Zodiac Age, Prey, Dragon Quest Heroes II, Outlast II, Persona 5, Splatoon 2, Yooka-Laylee, Mass Effect: Andromeda, Nier: Automata, Bulletstorm: Full Clip Edition, and The Legend of Zelda: Breath of the Wild by following the links.

The Virtual Life – Quietly Killing With Strangers In Counter-Strike And Overwatch

about X hours ago from
The Virtual Life – Quietly Killing With Strangers In Counter-Strike And Overwatch

There's this map in Counter-Strike called CS_Office. You might have played it. If you haven't, it takes place at, get this, an office covered in snow. The level looks like this:

Terrorists hold a group of hostages in the back of the office while Counter-Terrorists move from the parking lot on the other side of the map to either kill the terrorists or rescue hostages. I've played all the variations of CS_Office, ever since its earliest version with CS 1.0. I've developed pretty much the same strategy over the years when playing as one of the counter-terrorists, taking a left from the parking lot and going into the warehouse adjacent to the office and peeking out of the window with a sniper rifle or assault rifle, eye trained on the second-floor hallway. Almost always, a terrorist (usually a newbie or some gung-ho shotgunner) will peek his whole body at the end of the hall and with a pull of the trigger his head whips back. The corpse drops, a bloody spray on the wall, and the match is off to a roaring start.

Ubisoft On Scaling Pyramids And Riding Camels In Assassin's Creed Origins

about X hours ago from
Ubisoft On Scaling Pyramids And Riding Camels In Assassin's Creed Origins

With our new cover story on Assassin's Creed Origins, we're taking a thorough look at everything that Ubisoft is aiming to renovate with its newest entry. While visiting the studio in Montreal, we spoke with game director Ashraf Ismail about the traversal gameplay and what tweaks the team made to it, especially considering the ancient Eygpt setting. There are obvious changes, like now you can ride camels and chariots, but the team is going further than that by letting you climb "almost any rock surface" and even the Great Pyramids.

Watch our interview with Ismail below to learn more about swimming, running, climbing, and jumping in Assassin's Creed Origins.

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Sea Of Thieves' Design Director On Skull & Bones Comparisons

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Sea Of Thieves' Design Director On Skull & Bones Comparisons

Sea of Thieves has been in development (and part of Microsoft's E3) for a few years, but it's no longer the only current-gen pirate game in town. Using the ship battling mechanics established by Assassin's Creed III and Black Flag, Ubisoft announced Skull & Bones at this year's E3 conference.

Outside of the thematic pirate overlap, the games are fairly different, with the former being more of cooperative pirate simulator, and the latter being more of a ship battling simulator. But that doesn't mean they weren't instantly compared once Ubisoft revealed the game. We spoke with Sea of Thieves design director Mike Chapman during E3 and asked him what he thought of the comparison.

Science-Fiction Weekly – Anthem

about X hours ago from
Science-Fiction Weekly – Anthem

BioWare is once again turning its gaze to the stars; not for another adventure set in the Mass Effect universe, but a new intellectual property called Anthem. This surprising new title was not only announced during last week's Electronic Entertainment Expo, but we were treated to a six-minute gameplay demo. BioWare has made a name for itself through storytelling and letting players sculpt their destiny through choices. Anthem's footage showed little in terms of story, and instead focused on action – making it appear to be quite the departure design-wise for BioWare.

So what do we know about Anthem thus far? It's an action/RPG that will release on PlayStation 4, Xbox One, and PC in fall 2018. Up to four players can play the game cooperatively online, each joining the ranks of an organization called the Freelancers. These specially trained soldiers wear Iron Man-like exosuits called Javelins, which can be customized with gear that is earned or crafted. Much like Tony Stark's inventions, javelin's can fly or leap great distances, and can be used in any climate, including underwater exploration. In the footage shown, we see a Javelin effortlessly dart through the air at high speeds, and then dive into a deep river infested with alien wildlife.