I Am Setsuna fared well on PS4 last summer, bringing simple yet refined RPG gameplay in a top-down, easily digestible style. The title re-entered the spotlight again this year during the launch window of the Nintendo Switch, where it was available via Nintendo's eShop from day one and enjoyed yet another wave of relative praise and popularity. Given the title's accolades for both its gameplay systems and unique art style, it makes sense that a follow-up from the same studio, Tokyo RPG Factory, would soon be on the way. Thanks to a new trailer, we now know said will follow-up will be called Lost Sphear, unveiled by Square Enix yesterday.
[Editor's Note: Gaming PC of the Month is a revival of last year's Gaming PC of the Week, a recurring feature where we spotlight a PC build from a member of the community.]
This month we have a special new PC build to share with you. We spoke with Frederic, a PC gaming enthusiast hailing from New Brunswick, Canada. He recently spent over three months putting together his “White Zenith” build, which is composed of top-shelf liquid cooling and a sleek two-toned color scheme that speaks for itself.
[Editor's Note: Frustrations of a Gamer is a new recurring feature on GameRevolution where our staff discusses game design elements or recurring themes in gaming that are often problematic.]
Nintendo has been planning its theme park ambitions with Universal Studios for quite a while now, with eventual parks slated to appear in Japan, Hollywood, and Orlando Florida. While progress on the parks is no-doubt consistently being made, a recent patent filing from Nintendo has brought the game maker's upcoming amusements back into public discussion. According to the patent, the parks may very well be called -- you guessed it -- Super Nintendo World. Aside from the vague (and probably untrue) implication that such a park would be about SNES specifically, I can’t think of a more fitting and appropriate name.
With Super Nintendo World feeling more real than ever, it got me thinking about the style of attractions I’d most like to try while exploring such an undoubtedly magical place. Obviously the possibilities are endless, and with Nintendo’s vast catalog of IP, merely touching upon all of it will be quite the challenge. Below are attractions that sprang to my mind immediately, though I’d of course love to see the likes of Fire Emblem, Super Smash Bros., and endless others represented too. Either way, hopefully the folks at Nintendo and Universal are already knee-deep in developing many of these and more. If not, perhaps someone will show them this article.
Friday the 13th: The Game is quite the doozy of a challenge. More often than not, you will be playing as the counselor, and, more often than not, your first few games will likely be exercises in futility. You will stumble around a few cabins, find nothing, get killed by Jason and be tempted to uninstall.
But the more you play, the more you’ll figure out the particulars of Gun Media’s Friday the 13th: The Game. This guide will be more focused on counselors, because you should have no trouble killing scores of counselors as Jason. That's not to say you can't have a pretty solid success rate as a counselor if you remember these tips.
Items Are Intuitively Located
30 seconds of what will eventually become an official E3 2017 trailer for Assassin's Creed Origins has leaked online, courtesy of an anonymous Ubisoft team member.
The trailer confirms the rumored setting of Egypt, with a date of 1354 BC. Most of the time is taken up by an introduction, which simply shows the Ubisoft and Assassin's Creed Origins logos. However, a few seconds of a Thebes, Egypt flyover made it into the cut. You can watch it above.
Outlast 2's story has been confounding players since its April release. Many people were upset that the ending was unsatisfyingly vague, or without explanation entirely, but, as we went over in our review, it just takes a bit of elbow grease to determine what is likely the outcome, hitting a sweet spot of uncertainty much like Stanley Kubrick's The Shining.
It’s no secret that Grand Theft Auto V promptly became a classic household title upon its initial release four years ago, but the content has only evolved since then. Following the launch of GTA Online, developer Rockstar Games have continued the trend of pumping out bi-monthly DLC content for their beloved blockbuster franchise. While console players are limited to experiencing vanilla content, the GTA V PC community have taken it upon themselves to bring their ideas to life via the art of modding. Some of these ideas include custom vehicle replicas, custom clothing, character conversions, graphics enhancers and even new additions to the map.