Gears 5 fans really want to play as Carmine

about X hours ago from
Gears 5 fans really want to play as Carmine

Gears 5 is a great game, despite some issues, but there's one aspect that's unequivocally a big let down: it doesn't let you play as Carmine.

Gears 5 includes a handful of COG characters to play as in multiplayer, including Kait Diaz, Marcus Fenix and his son, JD. Where's Carmine? That's something Gears 5 players have been asking themselves since launch - and now there's a community campaign to bring Gears' helmet-loving COG into the fray.

If you're unfamiliar, fan-favourite Carmine first popped up in the first Gears of War game in 2006. Private Anthony Carmine became an instant hit after he was unceremoniously killed off during the opening phase of the Lightmass Offensive. Since then the Carmine brothers have become a kind of Gears in-joke for their hapless near-death - and death - experiences, and the developers have had fun with it, too.

The beautiful bugs of the Call of Duty: Modern Warfare beta

about X hours ago from
The beautiful bugs of the Call of Duty: Modern Warfare beta

As the Call of Duty: Modern Warfare beta soldiers on, so do the bug reports from its army of players.

Many of the issues with Modern Warfare are important to the integrity of the game, as you'd expect. Clipping, for example, is one (the last thing you want is players hiding in the wheels of vehicles). Shotguns don't seem to work properly, either. And the spawns need some work.

But some of the reported bugs are a lot of fun - and one in particular makes Modern Warfare look like Cyberpunk.

New video reveals the shocking truth: the Street Fighter 2 CPU was an awful cheater

about X hours ago from
New video reveals the shocking truth: the Street Fighter 2 CPU was an awful cheater

If you, like me, played Street Fighter 2 back in the nineties, you probably had a sneaky suspicion the computer cheated.

I'm not just talking about M. Bison here, the final boss to end all frustrating final bosses. I'm talking about the computer cheating all the bloody time.

Was I imagining it? Or had I created a narrative in my mind to justify my poor play against the CPU?

Rare glimpse behind the game industry curtain reveals Epic paid £8.3m for Control

about X hours ago from
Rare glimpse behind the game industry curtain reveals Epic paid £8.3m for Control

It's not often we learn the amount of money that changes hands as part of video game industry deals. But an Italian financial report has done just that for Epic's exclusivity deal for Remedy's Control.

The wonderfully-named Digital Bros, which is parent company of publisher 505 Games, issued a financial report for the year ending 30th June 2019 that revealed it earned €9.490 (£8.3m) from Epic.

As pointed out by Niko Partners analyst Daniel Ahmad on Twitter, this revenue is directly related to the PC version of Control.

Apple Arcade is great because developers have steadily made iOS an amazing platform

about X hours ago from
Apple Arcade is great because developers have steadily made iOS an amazing platform

Apple Arcade, which launched this Thursday, seems absolutely wonderful so far. We're going to be digging into the games next week, but so far Grindstone by Capy seems like a puzzler for the ages, a gory spin on Twofold Inc that gives me the distinct sense that someone, somewhere, is getting bloody revenge on the development of Below. Equally, Mini Motorways is taking my Mini Metro brain and turning it inside out: everything's so similar, but so completely different. It's glorious.

Every few minutes I fire up a new game and am delighted by something quirky and clever. It's been enough to make me say things like, oh man, iOS is so good again! And then I stop and listen to what I've just said and realise what an idiot I am.

I've been playing iOS games from the very start, and even now I probably play on my phone as much as I play on the PC or various consoles. A lot of this time is spent returning to classics, certainly. I still have Drop7 going, even if I have to delete it every now and then for productivity reasons, and Clash Royale is probably the first service game where I've ever reached the actual endgame content. It's a beauty: generous and smart and thrilling.

Oxenfree dev's pub-crawl-in-hell adventure Afterparty gets October release date

about X hours ago from
Oxenfree dev's pub-crawl-in-hell adventure Afterparty gets October release date

Oxenfree developer Night School Studio has announced that its intriguing pub-crawl-in-hell narrative adventure, Afterparty, will be making its way - presumably on all fours and in a trailing puddle of sick - to Xbox One, PS4, and PC on 29th October.

Afterparty, which was unveiled at the tail-end of 2017, casts players in the dual role of Milo and Lola, two recently deceased best friends who find themselves facing an eternity in Hell. Unless, that is, they can find a way to exploit a loophole permitting anyone capable of drinking Satan under the table passage back to the land of the living.

And, thus, the scene is set for the boozy night on the town to end all others, as Milo and Lola make their way along the River Styx, making full and enthusiastic use of hell's surprisingly rich vein of drinking establishments.

Gearbox unveils Borderlands 3's upcoming Halloween event Bloody Harvest

about X hours ago from
Gearbox unveils Borderlands 3's upcoming Halloween event Bloody Harvest

Borderlands 3 has barely been out a week, but already developer Gearbox is rolling out the presumably gun-laden tea trolley marked "future content plans". And at least some of the supplementary morsels scattered atop its silverware will take the form of special free limited-time events, with the first of these, Bloody Harvest, coming next month.

Bloody Harvest, which was unveiled during the first episode of Gearbox's new Borderlands Show livestream series, will be a Halloween-themed offering, and brings new enemies, new loot, and a brand-new location. Players will need to have gained access Sanctuary III in the main game to participate in Bloody Harvest - and, once the event is underway, players will initially be tasked with amassing a substance known as Hecktoplasm in order to access the new map.

While out in space, Vault Hunters will encounter new "haunted" enemies, which will rise up as ghosts on death and pursue players. Coming into contact with one of these vengeful spirits will inflict the new Terror de=buff, partially shrouding a player's vision with mist, and weakening gun handling, accuracy, and spread.

Long-in-the-works voxel-based action-RPG Cube World is out at the end of September

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Developer Picroma has revealed that its long-in-the-works voxel-based action-RPG will be coming to Steam, somewhat earlier than previously announced, on Monday, 30th September.

Cube World first emerged back in 2013, and immediately impressed with its endearing looks and bold premise; it sought to deliver a procedurally generated sandbox-style fantasy adventure, with a focus on open-world exploration, that would completely reconfigure itself with each new play-through.

Interest was strong enough that developer Wolfram von Funck agreed to release his hobby project as a paid alpha, with that initial release proving to be both an enjoyably genteel experience in its own right, and a solid foundation for future development.

Untitled Goose Game review - a delightful troublemaker

about X hours ago from
Untitled Goose Game review - a delightful troublemaker

Geese are dicks. I know that, and you know that. I don't think there's a single person who hasn't got a story to share about being terrorised by these feathered menaces, these long-necked shits. My own involves cycling home on the Hertford Union Canal and coming across a small blockade just outside Victoria Park as other cyclists were threatened by one very angry, very aggressive goose. Then, after a short while, it started to attack standers-by, swinging its beak at exposed shins and hissing, its grotesque spiky tongue flapping as it went. Eventually, someone just had enough and kicked the goose square in the neck, forcing it to saunter off. Good. Geese are dicks.

Untitled Goose Game knows that geese are dicks, and makes a virtue of it. Indeed, it makes an entire game out of it, because here you are the goose, terrorising a small village that gently unlocks as you progress through the short adventure. Be the arsehole. Live the dream. It's a concept so pure, so universal, that developer House House didn't even have to bother coming up with a name for its game. You know from the off what it involves. You know from its brilliantly unvarnished name that you want to play it.