Fortnite is getting tournaments in next update

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Fortnite is getting tournaments in next update

Epic has announced that it's introducing Tournaments to Fortnite's Battle Royale mode as part of the game's imminent 6.10 update. Tournaments will be open to everyone, and are described as a chance for players to "compete directly alongside the pros for prizes and glory".

Each tournament session will last several hours, with players competing to earn the most points possible - either by eliminating others during a match or through high placements. If players can reach a tournament's target score, they'll receive a special pin. "In the future," says Epic, "earning a pin may advance you to the next round of a tournament or qualify you to win prizes."

Epic has so far announced six tournaments for the days and weeks following update 6.10's arrival. These will run from October 16th to November 1st, with tournaments lasting between two and five days, and focussed on different play modes. The Alpha Tournament and Salty Springs Cup are centred on Solo play, for instance, while the Beta Tournament and Tomato Temple Cup are designed for Duo play. Lastly, the Friday Night Fortnite is intended for Squads. Full dates can be found on Epic's announcement page.

Deck-building dungeon-crawler Hand of Fate 2's The Servant and The Beast DLC is out now

about X hours ago from
Deck-building dungeon-crawler Hand of Fate 2's The Servant and The Beast DLC is out now

Defiant Development's excellent deck-building dungeon-crawler Hand of Fate 2 has just received its second helping of paid DLC, known as The Servant and The Beast.

This latest DLC offering is out now on PC, PlayStation 4, and Xbox One (it will be released on Switch "soon"), and adds a new campaign challenge and companion character to the core game, this time in the form of Veles the Shadow Beast.

"In the depths of despair," reveals Defiant, "you struck a bargain with a strange new ally: your blood for freedom. But now your captors seek to drag you back to their cruel fighting pits, and the monstrous beast you serve demands more and more of you in order to achieve his ultimate goal - revenge against his conspirators and the reclamation of his throne."

Monster Hunter World's Mega Man collaboration event starts this week on PC

about X hours ago from
Monster Hunter World's Mega Man collaboration event starts this week on PC

Capcom has announced that Monster Hunter World's Mega-Man-themed collaboration event will begin this Friday, October 19th, on PC.

More specifically, the Mega Man event, which first arrived on Xbox One and PlayStation 4 back in April, will run from 1am GMT on October 19th until 12:59am GMT on November 2nd in the UK. That gives players two weeks to complete the special A Rush of Blood quest that accompanies the collaboration.

A Rush of Blood, which requires players to be HR13 or above, pits fearless hunters against two Odogaron in Monster Hunter World's Arena. The quest features Mega Man music that changes depending on the weapon a player uses, and successfully defeating both monsters rewards one Mega Man Ticket. These can eventually be exchanged for the Palico Mega Man α Full Armour Set (requires three tickets) and Mega Buster α (two tickets).

Frontier details Elite Dangerous' last major update of 2018

about X hours ago from
Frontier details Elite Dangerous' last major update of 2018

Frontier Developments has announced that the fourth and final major update of Elite Dangerous' current season, Beyond, will launch in beta for all PC players on October 30th, with a full release to follow "soon" after.

Beyond: Chapter Four, as the latest update is known, marks the conclusion of Elite Dangerous' 2018 season, which has largely focussed on expanding and improving existing areas of the space sim, rather than on introducing entirely new features.

To that end, Beyond has already brought major changes to crime and punishment in Elite Dangerous, hopefully making the multiplayer game less vexing for newcomers, as well as an overhaul to the likes of Engineering. It's also introduced new ships, including the Chieftain, new ship-launched fighters, and welcome features such as Galnet Audio, which reads out the latest in-game news, providing a friendly voice in the lonely emptiness of space.

UK's first permanent video game museum opens in November

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UK's first permanent video game museum opens in November

Video games have recently been receiving a lot of attention from museums in the UK. Only last month, the V&A threw open the doors to its new exhibit Videogames: Design/Play/Disrupt which explores the social, political and artistic dimensions of video games and their communities. The V&A exhibition is only due to last until the end of February - but don't worry: Brits will soon be able to visit another instalment all year round.

On November 24th, the UK's first permanent video game museum will be opened to the public. Based in Sheffield, the National Videogame Museum (NVM) will host "scores of playable consoles and arcade machines" as well as "innovative exhibitions of studios, their games and how they are made". It will also feature cultural festivals and "unique exhibitions reaching back to the industry's birth and forward to games still in development".

It's essentially a revamp of Nottingham's National Videogame Arcade, which announced it was moving cities back in June. As the National Videogame Arcade, the organisation presented exhibits on Football Manager, Dizzy and Monument Valley - so it's easy to assume some of these may make an appearance at the new museum. What we do know is that Gang Beasts is set to have a "test lab" exhibit - although quite frankly I'm not entirely sure what this means.

Japan is getting official Edvard Munch-themed Pokémon cards

about X hours ago from
Japan is getting official Edvard Munch-themed Pokémon cards

Just in time for Halloween, here's an official set of Pokémon trading cards themed around Edvard Munch's iconic, haunting painting The Scream.

It's one of the most bizarre gaming tie-ins I've ever seen, designed to celebrate the Munch exhibition held at the Tokyo Metropolitan Art Museum beginning 27th October and running until 20th January (thanks, Resetera).

Munch's most famous work, The Scream, will be displayed in Japan for the first time.

There's an official Diablo 3 Nintendo Switch design

about X hours ago from
There's an official Diablo 3 Nintendo Switch design

Diablo 3 is the latest Nintendo Switch game to get an official bundle and a special edition console design, available on 2nd November.

Included in the bundle are the limited edition console and dock, a Diablo 3: Eternal Collection download code and a Diablo-themed carry case to pop your Switch in while on the move.

As previously announced, the Eternal Collection includes both Reaper of Souls and Rise of the Necromancer expansions, plus exclusive Ganondorf armour.

Remedy's Control also stars voices of Alan Wake, Max Payne

about X hours ago from
Remedy's Control also stars voices of Alan Wake, Max Payne

Control, the next game from Alan Wake and Max Payne developer Remedy Entertainment, will also star Alan Wake voice Matthew Porretta and Max Payne actor James McCaffrey.

Porrette will play Dr. Casper Darling, head of research at the Federal Bureau of Control, while McCaffrey will play its former director Zachariah Trench.

The reunion of Remedy's former leading men was first announced earlier this month, but was made official over the weekend in this new developer diary:

Revealed: Sega's cancelled Shenmue HD remake - with fully updated graphics

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Revealed: Sega's cancelled Shenmue HD remake - with fully updated graphics

Shenmue - a game of discovery and adventure. It's a timeless classic and one with a deep and fascinating history - which becomes even more compelling today. As we know, Sega tasked UK developer d3t with remastering Shenmue and its sequel for the current generation consoles and PC. What we received was a good game that brought classic Shenmue to today's machines, albeit with visuals based almost exclusively on the original AM2 assets. But what we now know is that prior to completing this work, plans were afoot for something considerably more ambitious - a comprehensive remake with completely revamped artwork more in step with the capabilities of the host platforms. We've seen it and today, you will too.

So, what's the story here? Well, the details are murky but as we understand it, this more in-depth remaster/remake was in development for quite some time before the plug was pulled due to budget constraints and development delays - and perhaps owing to concerns with the nature of some of the changes being made. We only have a rough idea of what happened and we can't presume to understand all of the business reasons behind Sega's change in direction, but the bottom line is that in common with other unfinished and cancelled projects, the work-in-progress video we received adds a further dimension to the history of one of gaming's most celebrated franchises.

The Switch's first Pokémon is for a new generation - but what's it got for the old?

about X hours ago from
The Switch's first Pokémon is for a new generation - but what's it got for the old?

If only Kanto Airways had a loyalty scheme. I've been to Pokémon's founding region so many times, now. Red, Blue, and Yellow; back again, by wonderful surprise, in Gold, Silver, and Crystal; once more in the FireRed and LeafGreen remakes and of course all across the land in the TV series, if that counts. And then that's not to mention the perpetually-active Kanto events of Pokémon Go, if I ever missed it for just a second.

It says a lot, obviously, that eight visits in I'm still as content to be in the region as I ever have been - Kanto is so special a video game world - but after two hours (and a little bit) with Pokémon Let's Go I'm also still a tad unsure about my old haunt's new lick of paint.

My main concern, after that time with the game, is just the sheer speed at which I could get through it. I'm not an expert competitive player, and after Sun and Moon kindly built type-effectiveness straight into the battle menus I have to admit I'm even a little rusty on my matchups without a chart to hand - but even then, in those two-and-a-little-bit hours, I sailed through what felt like a sizeable chunk of the game by the standards of classic Red, Blue and Yellow.