Loopmancer is Blade Runner, if Blade Runner was really concerned about how you were investing your pocket money

about X hours ago from
Loopmancer is Blade Runner, if Blade Runner was really concerned about how you were investing your pocket money

I'm not too far into Loopmancer, but I'm loving it. It's a beautiful 2D roguelite mounted in a glorious 3D cyberpunk world. You have great wonderfully nasty weapons, the controls are swift and precise, and the polish fails at the most charming moments - your character's hair is one, and the pleasantly stilted swearing of your enemies is another.

But there's already something about it that I am really becoming obsessed by. The pocket money. Downed enemies drop money for you to collect, money which you too will lose if you have it on you when you die. So instead, it's imperative that you invest it. Loopmancer: stylish, violent, and impressively prudent.

Luckily for us, you're investing your money in stylish violence. Scattered around the game's levels are terminals that allow you to put your money towards unlocking the fancier parts of the game's arsenal. Whenever I come across one of these terminals, even if it's a basic grenade I doubt I'll use, I end up dropping all my cash into it, because this is a roguelite and I lose my cash when I die, and - crucially - I have to assume I'll die pretty soon.

Rare delays Sea of Thieves' long-awaited Captaincy Update into August

about X hours ago from
Rare delays Sea of Thieves' long-awaited Captaincy Update into August

Sea of Thieves' long-long-long-awaited Captaincy Update, first discussed prior to the game's release all the way back in 2018, will miss its planned launch later this month and is now due arrive alongside Season Seven on 4th August.

In its originally envisaged 2018 guise, the Captaincy Update was an early victim of Sea of Thieves' rocky launch, with Rare ultimately making the decision to place it "on the back burner" while it refocused its development plans. Most assumed it was lost to time after that, but, to everyone's surprise, it suddenly resurfaced during Microsoft's not-E3 showcase this June.

This new iteration of Captaincy follows the same basic premise of the originally teased update, introducing a host of new features designed around the idea of becoming the captain of your own distinctive vessel. These will include the ability to name your ship, decorate its cabin, earn unique rewards, make use of special new cash-in points across the ocean, and more.

Sims 4 introducing sexual orientation in free update later this month

about X hours ago from
Sims 4 introducing sexual orientation in free update later this month

Up until now, The Sims 4 has presented itself as an enthusisatically flexi-sexual world, where every Sim is open to at least considering all attempts to woo and WooHoo. That'll soon change, however, with an imminent update giving The Sims 4 players the opportunity to define their Sims' sexual orientations in a way that better reflects the real world.

Arriving as part of a free update accompanying The Sims 4's next major expansion, High School Years, which launches on 28th July, the feature will add a new Sexual Orientation tab to the game's Create-A-Sim screen. Here, player will have the opportunity to tinker with three settings that will impact how Sims interact with others in-game.

The first option enables players to choose whether a Sim is romantically attracted to men, women, both, or neither, meaning they'll turn down romantic advances made by Sims that don't fit that profile. Incidentally, while discussing the feature as part of a new High School Years livestream, developer Maxis explained it's currently using gender binary terms (despite making strides to add more inclusive pronoun options in recent times) for technical reasons relating to how The Sims 4, which is built on eight-year-old architecture, currently handles gender behind the scenes. It notes, however, that it hopes to expand the feature to encompass more gender identities over time.

X-Wing dev's long-lost Xbox fantasy shooter Knights of Decayden unearthed in new report

about X hours ago from
X-Wing dev's long-lost Xbox fantasy shooter Knights of Decayden unearthed in new report

A new report has detailed a long-lost title from Totally Games, the developer best remembered for its work on the X-Wing series. Known as Knights of Decayden, it was planned as an early exclusive for the original Xbox before its cancellation and subsequent fade into obscurity.

Totally Games was, of course, a big deal back in the 1990s, having made a name for itself with LucasArts' hugely popular series of Star Wars space shooters, which included the likes of X-Wing, Tie Fighter, and X-Wing Alliance. Sadly, the studio closed in 2015, following a string of critically and commercially disappointing releases - but fans will likely get a kick out of a new Axios report detailing a fantasy flight combat game the developer was working on in partnership with Microsoft at the height of its success.

Knights of Decayden (other titles reportedly included alternative spelling Knights of Decadyn and Project Archipelago) was initially pitched to Sony under the name Knights of Utu for release on PS2, but eventually found its way under Microsoft's wing, with the plan being to release it as an Xbox exclusive in the year following the fledgling console's 2001 launch.

Ex-BioWare writer discusses early ideas for Mass Effect trilogy ending

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Ex-BioWare writer discusses early ideas for Mass Effect trilogy ending

Former Mass Effect writer Drew Karpyshyn has discussed some of BioWare's early ideas of how it would wrap up the game's iconic sci-fi trilogy - and also some of the issues the developer still had to iron out.

Karpyshyn served as lead writer for Mass Effect 1 and 2, though left BioWare part-way through the second game's development.

Discussing the trilogy in a new reddit AMA, Karpyshyn said that when he was in the Mass Effect 2 writers room, BioWare had "some very ideas planned out".

Weekly: Amazing space, Mothmen, and so much more

about X hours ago from
Weekly: Amazing space, Mothmen, and so much more

It's Weekly time, the podcast show where we recap the week on Eurogamer for you. Remember premium supporters get these episodes every Friday, whereas everyone else listens from Monday.

Today on Weekly, I'm joined by editor in chief Martin Robinson and features editor Christian Donlan. We talk about the amazing space pictures pumped back from the James Webb telescope this week, which Christian is very excited about, and we dive into the Mothmen legend and new game Mothmen 1966, which again, Christian is very excited about.

Elsewhere, we take a look at the hulking beast that is Grand Theft Auto Online, we dip into Company of Heroes 3, and talk about the upcoming cinematic game As Dusk Falls, which I'm very excited about. And of course we whizz through all the other videos, features and news that stood out on the site this week.

Digital Foundry's guide to getting the best out of Steam Deck docked

about X hours ago from
Digital Foundry's guide to getting the best out of Steam Deck docked

Valve's Steam Deck is an excellent portable machine for 720p gaming, packing last-gen console performance in a compact shell - but can we push the system further? With a 4K display as a target output we're going to drag the Deck as far as we can into docked, home theatre gaming. This may seem farcical but new second generation reconstruction techniques - FSR 2.0 and TSR - have just hit commercial games, providing massive performance gains for high-res rendering. Plus, there's a wide library of older and less technically challenging content that the Steam Deck may be able to accelerate to high resolutions on raw performance alone. So can we actually achieve a good docked TV experience with the Steam Deck on a modern 4K display - or are the demands of high-res gaming just too much to ask from the low-power, low-bandwidth AMD APU at its heart?

While you could of course simply scale up 720p to fill a 4K screen, the results often aren't flattering. Games at this resolution tend to look blurry and soft, with the scaling tech to preserve sharpness absent on many TVs. 1080p and above content fares better, so that's what we'll be targeting here - at a minimum, around double the pixels of the Steam Deck's internal display. A true native 4K is going to elude us except in simple titles, but we should be able to push image quality quite a bit regardless.

PlayStation console exclusive Stray getting limited edition £160 cat carrier

about X hours ago from
PlayStation console exclusive Stray getting limited edition £160 cat carrier

If you're someone who likes cats, video games about cats, and taking your cat on adventures in the real world - well, this Stray-branded cat carrier may very well be for you.

Or rather, for your cat.

Stray publisher Annapurna Interactive has announced this limited edition collaboration with pet accessories brand Travel Cat to commemorate the launch of Stray on PC and PlayStation next week.

Sonic Origins team "listening" and fixing "variety of issues"

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Sonic Origins team

The bug-laden Sonic Origins will be improved, Sega has assured fans.

In a statement posted to Twitter last night, a Sega community manager stated that the publisher had heard fan feedback and was working on various fixes.

"Hey! Thanks for the patience!" Sega wrote. "The team's been listening and is working on fixing a variety of issues right now. We'll make sure to get some more official messaging out once we have more info for everyone."

Wordle getting a tabletop party game

about X hours ago from
Wordle getting a tabletop party game

Online puzzle phenomenon Wordle is being turned into physical game.

Wordle owner The New York Times is partnering with Hasbro to release "Wordle: The Party Game" this October, priced $20 (around £17).

The project has been one of Hasbro's fastest ever launches, the company told CNN, with development, production and release set to be completed in less than a year.