'#WarGames' is the 'Rosemary's Baby' of interactive cinema

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'#WarGames' is the 'Rosemary's Baby' of interactive cinema

The line between film and video game is blurring. Much of this has to do with the shifting ways we consume media: Our screens are smaller, more personal and imbued with interactivity. They're meant to be tapped, swiped, clicked and pinched, and we expect the images under the glass to respond to every prod. We're pulling these screens closer and closer to our bodies, teaching them to respond to physiological output and unconscious gestures, until eventually, they'll simply be a part of our anatomy. Everything will be interactive.

'Battlefront II' will finally make in-game progression fair next week

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'Battlefront II' will finally make in-game progression fair next week

Electronic Arts' long, awkward nightmare over Star Wars Battlefront II's multiplayer progression might finally be over. With next week's patch, dubbed the "Progression" update, EA promises that Star Cards (power-ups) or any other item that impact gameplay will only be earned through gameplay from here on out -- not via paid loot crates. Previously, EA had adjusted and removed some of the pay-to-win aspects, saying that eventually real-money transactions would return.

The best gaming mouse

about X hours ago from
The best gaming mouse

After researching more than 60 gaming mice, testing 12 with the help of four panelists, and playing over 50 hours of Overwatch with them, we've concluded the Razer DeathAdder Elite is the best gaming mouse for most people. Our panel testers preferred the DeathAdder Elite for its simplicity and its comfort through extended gaming sessions, which isn't surprising considering previous models of the DeathAdder have been our picks for years.

A 'Narcos' video game is on the way for PC and consoles

about X hours ago from
A 'Narcos' video game is on the way for PC and consoles

A video game version of Pablo Escobar could grace your monitors, asking a poor guy whether he prefers "plata o plomo" (silver or lead), as soon as next year. Narcos producer Gaumont has forged a deal with British game publisher Curve Digital to develop a video game adaptation of the hit Netflix series. Curve's sister company Kuju -- some of its better-known titles include Art Academy and Marvel: Ultimate Alliance -- will be doing the actual development, but it's still unclear what kind of game the adaptation would be.

Ubisoft revives 'Might & Magic' as a mobile strategy RPG

about X hours ago from
Ubisoft revives 'Might & Magic' as a mobile strategy RPG

Might & Magic is back, but not in the way you were probably hoping for. Ubisoft has revived the beloved RPG series as a mobile battler called Might & Magic: Elemental Guardians, chock-full of colorful and chibi-esque creatures to collect. The first batch of screenshots reveal a four-person party and various wave-based opponents to dispatch. Ubisoft is promising a "fast-paced strategic battle RPG" with a Pokémon-style elemental system, monster evolution (from "loyal" to "legendary") and customizable Glyph equips. In combat, though, it seems each monster is limited to three abilities — pre-battle prep, then, is probably where the real depth lies.

Ron Gilbert's 'Thimbleweed Park' gets physical collector's editions

about X hours ago from
Ron Gilbert's 'Thimbleweed Park' gets physical collector's editions

Fans of adventure game classics have a reason to give Thimbleweed Park one more look -- it's about to get a physical release, complete with both standard ($35) and limited collector's editions ($65) for PS4 and Switch. Made by Ron Gilbert and Gary Winnick (Monkey Island, Maniac Mansion) the side-scrolling adventure game erupted from a 2014 Kickstarter before its eventual release on PC, consoles and mobile devices.

Microsoft forms a new gaming cloud division

about X hours ago from
Microsoft forms a new gaming cloud division

With little fanfare, Microsoft has announced that it's launching a new gaming cloud division, a move that would set the company up to enter the world of game streaming. As The Verge reports, it's something Microsoft been building up for a while with the acquisition of small companies like PlayFab, which is focused on game development in the cloud. The company also has the basic structure of what a cloud streaming offering could look like with Xbox Game Pass, its subscription service that gives players access to large library of games for $10 a month.