Earlier this month, Steam revamped its privacy settings to let users change how much of their game data can be publicly viewed. The company made player libraries, along with time played per title, hidden by default -- which ended up locking out game industry stats site Steam Spy. Unable to access the data it needed, the site essentially shut down...but only temporarily. Now, Steam Spy is back up, but with a different method that produces less accurate statistics.
Shadow of the Tomb Raider is all about the Mayan apocalypse, but the end of the narrative isn't the end of the world game. Developer/publisher Square Enix today unveiled what'll be included in Lara's latest season pass. Rather than calling them expansions this time out, the nomenclature is "Paths," and there are seven total as spotted by USGamer. Each will have its own challenge tomb, story, skill, outfit and weapons. They'll be doled out on a monthly basis and the first will add co-op play of some sort. Oddly, there isn't any info regarding how much the season pass will cost.
2013's Tomb Raider redrew the beginnings of Lara Croft. Pretty much a teenager, she learned what she needed to survive. Two years later, in Rise of the Tomb Raider, her skills were refined and she seemed more in control, less hunted.The games did a good job of conveying this through the story and cutscenes and, crucially, the game itself, with skills being unlocked and earned as you progressed. Shadow of the Tomb Raider, then, is where Lara Croft embodies the powerful adventurer of decades past. I played through an early 45-minute preview and while it didn't touch too much on how Lara will grow this time around, she's at least found help in unusual places.
With all eyes on the Switch and the console's new Labo cardboard peripherals, it's easy to forget Nintendo is now very much a mobile game developer, too. In Nintendo's latest financials, however, its mobile games received only a passing mention, and Mario Kart Tour is still a ways off. But it turns out Nintendo has other mobile titles in the pipeline. It's been working with developer Cygames on Dragalia Lost, a Japanese-style action RPG. You may know Cygames as the company behind the digital card game Shadowverse, but otherwise it typically makes titles aimed squarely at the Japanese market, like the hugely popular Granblue Fantasy.
Sony's latest earnings reveal a simple truth: former CEO Kaz Hirai left the company in a relatively good position. In the full year leading up to March 31st, 2018, the company raked in revenue of 8,544 billion yen (roughly $78.1 billion) and operating income, or profit, of 734.9 billion yen (roughly $6.7 billion). The latter figure is a huge improvement over the $2.6 billion it managed to pull in last time. The bump, however, was expected; in the last financial year, Sony's camera imaging business was rocked by the 2016 Kumamoto earthquakes. Now, that crucial division is back at full strength.
Major League Baseball got into VR with a home run derby simulator that fans tried at the All-Star game and select ballparks last season. Earlier this year, the MLB promised it would bring the experience to consumer virtual reality sets in spring. While it didn't arrive in time for Opening Day, aspiring sluggers can load up the game today and tee off on their own virtual home run derby on PSVR and HTC Vive for $20.
Microsoft takes copyright violations as seriously as Nintendo does, it'd seem. The Xbox-maker has requested that a fan-made version of Halo Online stop production. Microsoft canned the Russia-only, free-to-play Halo Online back in 2016. From the sounds of it, things like textures and asset packs from the game made their way to the internet, where the "ElDewrito" team found and used them in their fan-made resurrection of the game.