Those of us that have enjoyed the series since Red know an uncomfortable truth: Nintendo doesn't have to do much to sell us on a Pokémon game. Millions of us had formative experiences playing the Gen I titles, and since then we've obediently picked up every game that followed. The series has, of course, evolved over time. Hundreds and hundreds of new Pokémon have joined the fray, along with new mechanics and types. But that's all incidental -- I would still enjoy the core loop of exploring, capturing and battling my way to a new Elite Four, regardless of the effort Nintendo puts in.
Video game fans in North America are waking up to the possibilities behind mobile esports, following in the footsteps of the Asian market, which has been quicker to embrace professional Android and iOS gaming. Mobile esports games include Honor of Kings, Clash Royale and Arena of Valor, a League of Legends-style title that was showcased at E3 2018 in the ESL Esports Arena.
Bandai Namco continues to perfect the art of anime video game. Following its well-regarded Naruto Ultimate Storm series and last year's incredible-looking Dragonball FighterZ, it's time to bring all the heroes together. Jump Force, named after the best-selling line of manga magazines in Japan, draws on heroes (and villains) from hugely influential series like One Piece and Dragonball Z and fires it all at planet Earth. Yep, this manga crossover brings giant energy balls, elasticated limbs and ninjitsu to places like New York. Destructive, enjoyable, chaos ensues.
Fortnite diehards would have been undoubtedly jubilant at the E3 announcement that the battle royale hit had come to Nintendo Switch. Its arrival was even blessed with the inclusion of native voice-chat. Yes, things were peachy until hopeful players tried logging into their Epic Games account on PlayStation 4, and realized they couldn't use their existing Epic accounts to access the game. Even though Sony wasn't directly involved in Fortnite's Switch launch, the company still had a say over how the game could be played.
It's been more than eight years since Capcom released Mega Man 10. Do we really need a sequel? Based on a short demo I played, the answer is absolutely yes. Mega Man 11 has everything you would want and expect from the run-and-gun platforming franchise. It's devilishly hard, with fast-moving enemies and environmental hazards that will quickly whittle down your health bar, even on some of the easiest difficulty settings. The game is snappy, though, so I never felt like my many, many deaths were undeserved. I always wanted to get better and delve a little deeper into each stage I tried.
Where Nintendo goes, others follow. Off the back of Nintendo's popular Labo cardboard kits, accessory maker Nyko has concocted its own cardboard creation -- the PixelQuest Arcade Kit. Like Labo, it comes flat-packed as cardboard sheets. Where it differs is that the Arcade Kit doesn't come with any software. It's instead meant to act as a miniature arcade cabinet for games that support play on a single Joy-Con. That's a lot of games -- including major titles like Mario Kart 8 -- but the PixelQuest Arcade Kit is going to be at its best when paired with something like Street Fighter 30th Anniversary Collection or Metal Slug 3.
Two point-and-click titles from Tim Schafer's studio Double Fine Productions will be coming to the Nintendo Switch. The first, Grim Fandango Remastered, is a revised version of the classic title for modern platforms that came out in 2015, while the two-part Broken Age marked Schafer's triumphant return to adventure games. Double Fine didn't announce when either would come to the Switch.