Razer unveils a cheaper external GPU case, the $299 'Core X'

about X hours ago from
Razer unveils a cheaper external GPU case, the $299 'Core X'

Razer's latest stab at an external GPU case, the $299 Core X, is its most interesting one yet. Like the company's earlier models, it's a way for you to bring the power of a desktop video card to ultraportable laptops. It just does so for much less than the $499 Core v2. And, strangely, it's a better choice for many gamers, since it accepts large 3-slot video cards. The Core v2 only had room for 2.2-slot GPUs. Additionally, the Core X has a beefier 650-watt power supply instead of a slim 500-watt PSU, which gives it room for growth as video cards ans laptops get more energy hungry.

Razer’s revamped Blade gaming laptop is an upgrade in every way

about X hours ago from
Razer’s revamped Blade gaming laptop is an upgrade in every way

The Razer Blade is back, and it has pretty much all of the features you'd expect from a gaming notebook in 2018. Notably, the company has refined the laptop's design significantly. Gone are the bulky bezels around the last Blade's 14-inch screen. Now there's a 15.6-inch display with incredibly thin borders. With that, the new Razer Blade is ready to face off with the plethora of lighting gaming laptops this year, like the Gigabyte Aero 15X and MSI's GS65 Stealth Thin.

Oculus brings Boggle to VR because... why not?

about X hours ago from
Oculus brings Boggle to VR because... why not?

Hasbro isn't wasting much time bringing its board games to Oculus Rooms. As promised, you can now play Boggle in Facebook's social VR space, letting you play the classic word-finding game with up to four pals using Oculus Go or Gear VR headsets. It's far from a technical showcase for VR (surprise: it plays exactly like Boggle), but it's also hard to complain too loudly. This could be alluring if you want to host a virtual board game night that's as much about catching up with friends as it is playing.

ESRB ratings changes could hurt indie games in the PSN Store

about X hours ago from
ESRB ratings changes could hurt indie games in the PSN Store

It sounds like the ESRB could make it harder for indie game developers to sell their games. Recently, the Entertainment Software Ratings Board announced that it will be eliminating free, short-form ratings for digital games according to Gamasutra. While there aren't any laws mandating a rating, if a game isn't rated by the ESRB (or PEGI internationally) good luck purchasing it at a brick and mortar store, or on a console's digital marketplace.

What we're playing: A new Atari Lynx game in 2018

about X hours ago from
What we're playing: A new Atari Lynx game in 2018

This week on IRL, we're taking a break from the norm. It's a poorly kept secret that our managing editor, James Trew, has an Atari Lynx fetish. At last count, he owned seven of the things, not to mention every game ever made for them. But while Atari officially abandoned the Lynx way back in the '90s, that hasn't stopped creative types from producing new games for the system. Wyvern Tales is one such game, a labor of love by a solo developer that took eight years to build from scratch. It's the Lynx's first JRPG, and according to James, it's pretty impressive. Let's get weird.

Nintendo Switch game streaming starts in Japan this week

about X hours ago from
Nintendo Switch game streaming starts in Japan this week

The Nintendo Switch might not be the most capable piece of gaming hardware on the market today, but it never ceases to surprise us. Case in point: This morning Capcom announced that last year's terrifying Resident Evil 7 biohazard will be available on Nintendo's latest console later this week. The wrinkle here is that unlike Doom or the forthcoming Wolfenstein 2: The New Colossus, you'll stream the first-person horror-fest's port rather than downloading the game file all at once.

'Dreams' makes imagination manifest on the PS4

about X hours ago from
'Dreams' makes imagination manifest on the PS4

Like Little Big Planet before it, the premise behind Dreams has long confused and infuriated me. Why on Earth would you pay good money for a game in which you work to create smaller games? But after puttering around in what is essentially a console-based development platform during a demo in Santa Monica last week, I realized that this game isn't built for gamers, it's built for artists.