One factor that prevents virtual reality from being truly immersive is the fact that you still can't feel what you see. A group of scientists from EPFL and ETH Zurich is trying to change that by creating a pair of high-tech gloves that "provides extremely realistic haptic feedback." According to the researchers, their creation, which they've named "DextrES," isn't like the other VR gloves also currently in development. First, it's lightweight and doesn't have a bulky exoskeleton or heavy components. It's made of nylon, is only 2 mm thick and weighs 8 grams per finger. Plus, it needs very little power that it could eventually run on a battery.
It's no secret that Epic Games has enabled a number of gaming studios to create more-realistic visuals with its Unreal game engine. Since its debut in 1998, powering the first-person shooter Unreal, the technology has evolved to power hundreds of games, from Fortnite to Street Fighter V, and with that process, the virtual has become increasingly more realistic. Now in its fourth iteration, Unreal Engine is no longer exclusively being used for gaming, as other industries have taken notice of the possibilities. Unreal Engine 4 has become a key element for film and television in recent years, and Fox Sports is using it to power its new, completely virtual studio set.