PlayStation VR's gun controller lands on May 16th

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PlayStation VR's gun controller lands on May 16th

If you've been waiting to try Sony's VR light gun, or PS VR Aim Controller, then you can now start to get excited. Independent developer Impulse Gear has let slip to RoadToVR that the peripheral will hit store shelves on May 16th, 2017, alongside the VR shooter it created, Farpoint. We've known since E3 last year that Farpoint was designed for the new controller, although details of the bundle are new.

The Engadget Podcast Ep 30: I Can Change

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The Engadget Podcast Ep 30: I Can Change

After surviving The Great AWS Outage of 2017, managing editor Dana Wollman and senior editor Devindra Hardawar rejoin host Terrence O'Brien to debate some of the biggest tech stories of the week. First they'll pit YouTube's live TV offering against its competitors, then talk through Twitter's new tools for fighting online harassment. Plus they'll address the latest controversy surrounding Uber CEO Travis Kalanick and discuss whether or not it's time for him to resign. Then they'll turn their attention to Nintendo's Switch, Zelda and where the console still needs to improve. They'll also briefly recount their own history with Nintendo's machines and gaming in general. Plus Terrence threatens to fight Devindra for his Switch

'#Archery' is a quirky VR party game for the HTC Vive

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'#Archery' is a quirky VR party game for the HTC Vive

I wasn't expecting to start my day using a bow and arrow to shoot ice cream cones at kids, or riding on the back of a pickup truck slinging newspapers in a suburban neighborhood. But thanks to #Archery, a virtual reality game from indie studio VRUnicorns, I was able to do just that through an HTC Vive headset. The title, which will hit Steam Early Access on March 30th for $10, features a handful of main levels and mini games within each one of those. My experience consisted of scenarios like what I mentioned above, where I took charge of a digital bow and arrow to fire different objects at characters around the environment.

There were so many games at GDC's ID@Xbox showcase

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There were so many games at GDC's ID@Xbox showcase

Microsoft's ID@Xbox showcase is a staple of GDC, packing a ton of independent video games into a single room and letting players go wild. This year, ID@Xbox featured 20 games across a range of genres, from shoot-em-ups and RPGs to first-person cyberpunk horror. It's impossible to play every game, so we picked four at random: Full Metal Furies, Observer, Moonlighter and Ruiner. And we had a blast.

What to expect from the Nintendo Switch's day-one update

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What to expect from the Nintendo Switch's day-one update

The Nintendo Switch can't do much out of the box. It can play game cards (the system's tiny cartridges), but that's pretty much it. If you're getting a Switch tomorrow, you'll want to make sure you've got internet access to snag its day-one update, which adds support for the eShop, friends list and social network posting. They're all things we couldn't use while reviewing the Switch, so I spent a bit of time with the new features today to see how they actually work.

Survios' 'Sprint Vector' lets your run in VR without getting sick

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Survios' 'Sprint Vector' lets your run in VR without getting sick

Locomotion and speed are two of the hardest problems to solve in virtual reality -- get either one wrong, and players are going to get sick. That's why so many VR experiences use teleportation as their primary movement mechanic. It's a safe, slow ways to let players explore large game worlds. It's become a bit of a standard, but you won't find it anywhere in Survios' next title. Sprint Vector is a fast-paced racing game that lets players sprint through obstacle courses at super-human speeds. The idea balks at the idea of the safe, slow VR environment, but somehow avoids inflicting simulator sickness on the player. The key? Turns out it was making hands the new feet.