Nintendo's profits are up. It's claimed an operating profit of $1.6 billion (178 billion yen) for the last quarter, which, while around the same level as the last earnings report, is almost a billion dollars more than the same quarter in 2016, when it made just $701 million. It's Nintendo's first financial results after its Switch console went on sale, and since March 3rd, it's sold 2.74 million units. The company believes sales will stay strong, forecasting 10 million more Switch consoles sold by this time next year. That prediction, shy of 13 million, would put it toe to toe with the total sales of its predecessor, the Wii U, over its entire lifetime.
It's been nine long years since we had a proper Burnout game. But when Paradise launched back in 2008 it didn't come with the franchise's trademark Crash Mode, the arcadey feature that tasked players with hurtling themselves through an intersection to cause as big of a car accident as possible. That debuted in 2002's Point of Impact, returning in Takedown in 2004 and Revenge a year later before it was scrapped for an inferior clone in Paradise. Well, today there's some good news: the latest project from former Burnout developers is Danger Zone, a game that sounds an awful lot like Crash Mode: The Game.
When Larry Kasanoff said he was turning the world's most iconic puzzle game into a trilogy of science fiction movies, I was speechless. After a disaster like Pixels, how could anybody look at Tetris and think there was a narrative to tell? The game may be a classic, but the narrative potential of organizing falling bricks into horizontal lines seemed weak to me. Then I played Puyo Puyo Tetris. Kasanoff's sci-fi epic still sounds terrible, but somehow it pulls off the impossible: It builds an entertaining narrative from an abstract puzzle game.
If you need a reminder of how far video games have come since the mid-90s, look no further than OpenTomb. Over the past four years, a handful of devoted developers have been rebuilding the original five Tomb Raider games from scratch, and the City of Vilcabamba level is available in your browser right now (heads up, game audio auto-plays from that link).
After 25 years, a browser port and a failed Kickstarter, cult classic FMV (full-motion video) game Night Trap is finally getting making its way back to living rooms. Thanks to the folks at developer Screaming Villains and publisher Limited Run Games, the interactive tale of teenage girls stuck in a house under attack by vampires will be released on disc sometime this spring for PlayStation 4.
For the last few months, SEGA has been playing coy with Sonic Forces-- first only little else beside the game's name and the usual promises of greatness. Then, earlier this month, a new trailer teased new levels for "Classic Sonic," the 1990s version of the character that co-starred in 2011's Sonic Generations. Today, Sega Europe uploaded a new gameplay video to YouTube confirming what many fans suspected: Sonic Forces is basically going to be a Sonic Generations sequel.