Game studios that use digital rights management (DRM) tools tend to defend it to the death, even after it's been cracked. It prevents 'casual' piracy and cheating, they sometimes argue. However, Rime developer Tequila Works is taking a decidedly different approach. It claims that it'll remove Denuvo, the anti-tampering/DRM system on the Windows version of Rime, if someone cracks its island puzzle title. This is an odd promise to make, especially since it amounts to an inadvertent dare -- find a way to break in and the developers will eliminate the need for that crack.
It's no secret that Nintendo is facing a ton of demand for the Switch, to the point where it reportedly doubled production to keep up. Even that figure might be a tad conservative, however. The Financial Times' supply chain sources claim that Nintendo has hiked its Switch production to 18 million for its current fiscal year (which ends in March 2018), up 2 million from the Wall Street Journal's figures. Why? Allegedly, it's to prevent "customer tantrums" during the holidays -- Nintendo doesn't want to ship Super Mario Odyssey in November with no systems available to play it.
Sega's Genesis Nomad was always something of a compromise (it was running 16-bit console games on mid-1990s handheld tech), but the battery life was a particularly sore point: it took six AA batteries just to get 3 hours of play time. Wouldn't it be nice if you could use modern hardware to play without constant (and sometimes expensive) battery swaps? The Sega Holic (aka Catch22 on NeoGAF) thinks so. He just teased a homebrew Nomad modification that lets the portable system run on USB power. You could play for hours on end with the same external battery you use for your phone, or rely on your laptop's power to keep playing in between meetings.
If you've ever wanted to understand the fuss over Crazy Taxi but didn't want to spend money on a piece of gaming history, you now have your chance. Sega has made it free to play both the Android and iOS versions of the original title, giving you a solid excuse to check out its classic mix of open-world racing and over-the-top style. That includes the original punk rock soundtrack, too. However, there's one big catch: ads.
"Novels follow protagonists, but in Fallen London, the protagonist is the player, and they're a mystery to us," Failbetter Games narrative director Chris Gardiner says. "While we know some things about them -- mostly the decisions they've made in the game -- there's still a lot we can't assume. Novels have a plot; there's no spinal plot to Fallen London, no single story we're telling and will finish. We're exploring a setting, establishing its status quo, then letting the player kick bits of it over. Novels are complete, while Fallen London is a living game. We add new stories and events to it constantly."
When Nintendo announced Splatoon for the Wii U, gamers weren't quite sure what to make of it. The idea of a competitive shooter from Nintendo was so bizarre, it was kind of hard to assess from a distance -- so the company invited players to try the game early with a free, limited time multiplayer demo. This weekend, Nintendo is doing the same thing with Arms: serving up the game's telescoping pugilism in a free "Global Testpunch" demo over six one hour chunks. Don't have a Switch? You can join us on Facebook for the first session today at 5pm PT (8pm ET).
After a slight delay, the first official Friday the 13th game since 1989 is available today on PC, PlayStation 4 and Xbox One. If you want to jump right into the action at Camp Crystal Lake, though, you might have to wait for Friday the 13th: The Game's servers to accommodate the apparent rush of people trying to kill the counselors/survive the maniacal Jason Voorhees. The official Twitter account has been dropping updates since the wee hours of this morning, so if you're having issues make sure to check there first.
The UK-based company, one of the leading payment processors worldwide, used the HTC Vive for its prototype. In their system, to pay for an in-game item you use the Vive's controllers to pick it up, revealing a bubble with its price. Staring at the virtual price tag for a few seconds allows you to make the purchase, which you do with a virtual version of your real credit or debit card. You then hold your card over a VR payment terminal. And, if you need to type in a PIN, number bubbles pop up all around you in random order so that onlookers can't guess your code.