How the studio behind 'Prey' reimagined space history

about X hours ago from
How the studio behind 'Prey' reimagined space history

Talos I is a beautiful nightmare. The privately-owned research facility, suspended in space above the Earth, offers a captivating blend of science and art-deco design. Its offices are filled with tall, geometric art prints, red leather sofas and mahogany desks laced with gold. The station's lobby, large and extravagant, features two winged-lion statues carved from bronze and a huge set of windows overlooking the Moon. It's gorgeous, but there's a problem — the vessel is overrun with black, wispy aliens that can hide in everyday objects and kill you in a couple of seconds.

Valve promises a low fee for direct-to-Steam game publishing

about X hours ago from
Valve promises a low fee for direct-to-Steam game publishing

When Valve unveiled its plans to simplify game publishing through Steam Direct, it struggled to settle on a fee. Did it want to go low and make publishing more accessible, or go high to prevent abusers from putting out a never-ending stream of garbage? After a long deliberation, it's going with the former price. Valve has revealed that it will charge indies a $100 recoupable fee -- the lowest it was willing to consider. The company made the choice after looking at community discussions and realizing that it was hard to justify anything more than the minimum cost. Instead of using the price as a quality filter, it's betting that thorough oversight will be enough.

Computex gave us a glimpse at how computing will evolve

about X hours ago from
Computex gave us a glimpse at how computing will evolve

One thing was very clear at Computex: It's going to be a transformational year for computing. We're seeing several trends from the past few years -- like the move towards thinner and lighter laptops, and the rise of mobile computing -- evolve in new and intriguing ways. It was a surprising revelation for a trade show that's sometimes regarded as irrelevant. But, in some ways, it makes plenty of sense. Computex has always been the place to see the groundwork being laid for technology industry's next steps. It just so happens that this year was particularly ripe with innovation.

'Rime' goes DRM-free after hackers crack the game in days

about X hours ago from
'Rime' goes DRM-free after hackers crack the game in days

That didn't take long. Rime developer Tequila Works promised earlier this week that it would remove Denuvo, the anti-tampering/DRM system on the Windows version of Rime, if someone cracked it. Just five days later, and that's already happened and the makers have already released an update that's DRM-free. Interestingly, the developer tweeted saying its publisher was the one promising to make the game DRM-free if cracked. The developer says it didn't implement the protection in the place. The tweet has since been deleted.

‘Need for Speed Payback’ adds higher stakes and familiar ideas

about X hours ago from
‘Need for Speed Payback’ adds higher stakes and familiar ideas

On paper, Need for Speed Payback sounds a lot like Grand Theft Auto V crossed with a modern Fast and the Furious movie. Tale of revenge? Check. Three distinct protagonists with differing skillsets? Check. Heist missions? You see where I'm going with this. There aren't a ton of other details to go on, but Electronic Arts says that the arcade racer will once again be open world and will feature "jaw-dropping set pieces." Like a submarine surfacing in an ice floe?