Xbox's Netflix-style game service is available for everyone

about X hours ago from
Xbox's Netflix-style game service is available for everyone

Microsoft has kept its promise to add more backwards compatibility to the Xbox One, enabling owners to play select Xbox 360 titles on the new machine. But it's the console's Game Pass that shows the most promise: A Netflix-style monthly subscription service giving access to old and new games. While Xbox Live Gold members got early access last week, Game Pass is now live for anyone with an Xbox One.

Nintendo’s solution for ‘Splatoon 2’ chat requires lots of wires

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Nintendo’s solution for ‘Splatoon 2’ chat requires lots of wires

Saying Nintendo's solution to voice chat on the Switch is inelegant would be a gross understatement. At least for Splatoon 2, that is. This morning the game's Twitter account posted images of how you'll talk smack in the ink-fueled multiplayer shooter. The setup, dubbed "Empera Hook HDP," consists of a arrow/squid-shaped dongle, a set of swoop-style on-ear headphones with a boom mic and a trio of 3.5mm aux cables. One cable goes from the Switch's headphone port to the dongle, another runs from your cellphone to the dongle, and the last one connects the dongle to said headset. Phew.

VR headsets could soon be half the size of the Oculus Rift

about X hours ago from
VR headsets could soon be half the size of the Oculus Rift

The digital worlds we see through today's virtual reality headsets are amazing, but the goggles themselves leave something to be desired. Despite offering high resolutions and room-scale VR, the Oculus Rift and HTC Vive are bulky, front-heavy devices. Wouldn't it be better if they were smaller? Soon, they could be. Today at Augmented World Expo, Kopin revealed a new, 4K reference design VR headset that's half the size of today's consumer goggles.

Discover NYC's 'Lost Arcade' on your go-to video library

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Discover NYC's 'Lost Arcade' on your go-to video library

The polish of modern gaming has nearly killed off the arcade era, but at what cost? The Lost Aracade, a documentary about Chinatown Fair, New York City's last true arcade, captures the camaraderie, grit and sex that was all part of that culture. "There was a melting pot of a community that congregated there," says director Kurt Vincent, "where all walks of life came together and shared one common interest: video games."

Mobile is helping The Pokémon Company make tons of money

about X hours ago from
Mobile is helping The Pokémon Company make tons of money

It's not every year that a mobile game becomes a genuine global phenomenon -- but as I'm sure you all noticed, that's exactly what Pokémon Go was. For a good few months, Nintendo and Niantic transformed most of the world into wandering cellphone zombies, and now, The Pokémon Company is reaping the benefits. In the previous fiscal year, the house of Pikachu found itself in a bit of a slump, turning over a middling profit of just $5.6 million dollars. Now, a report spotted by analyst Serkan Toto reveals that this financial year The Pokémon Company's profits exceeded $143.3 million -- more than 26 times what it made the previous year.

Save cities from massive ogres in 'Extinction'

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Save cities from massive ogres in 'Extinction'

If you've played Tron: Evolution, BioShock 2: Minerva's Den or Destiny — among quite a few others — you've played a game worked on by Iron Galaxy Studios. The Chicago- and Florida-based development studio formed in 2008 primarily to help other studios port their games to new platforms, debuting their first original game, Wreckateer, in 2012. This was soon followed by two more originals, the two-button fighting game Divekick and the minimalist sports title Videoball. Now, though, the seasoned development team is ready to start teasing a brand-new action game, Extinction, with a brand new trailer and some new details.

VR arcades need to be social to succeed

about X hours ago from
VR arcades need to be social to succeed

Viveland, HTC's VR arcade, opened in Taipei eight months ago, with the Taiwanese company calling it the "world's first premium VR arcade." It has three jobs: make money, sell people on VR and serve as a testbed for future arcades that HTC plans to build around the globe. Since Engadget was in Taipei for Computex, it made sense to take the short cab ride across town to sample its charms. Now that I've seen Viveland and experienced what it has to offer, it's clear what these facilities need in order to succeed. High-end PCs and VR headsets are important, sure, but it's the social experience that will determine Viveland's success.

The 'Wipeout' sequel you've wanted isn't coming from Sony

about X hours ago from
The 'Wipeout' sequel you've wanted isn't coming from Sony

It's not a great time to be a Wipeout fan. Unless you're eager to re-play Wipeout HD through the Omega Collection, you don't exactly have many choices when it comes to hyper-stylized sci-fi racing. Take heart, however -- R8 Studios has released the finished version of Formula Fusion, a spiritual sequel to Wipeout in everything but its name. It even has a strong pedigree from the classic franchise. Former Wipeout 3 developer Andrew Walker is in charge of the project, and the company even tapped The Designers Republic (known for the iconic look of the first few Wipeout games) for both visuals and backstory.

Take-Two nabs the rights to 'Kerbal Space Program'

about X hours ago from
Take-Two nabs the rights to 'Kerbal Space Program'

The news about ex-Squad members leaving for Valve was ultimately overblown, but there's still plenty of drama in the indie developer's life: Take-Two Interactive has bought the rights to Kerbal Space Program. The move will turn the spaceship building hit into a "long-term franchise." In other words, you can expect to see spinoffs set in the Kerbals' universe. Take-Two tells Engadget that it's currently "focused on the existing game," though, so don't expect it to rush out a game right away.