You can fix the HTC Vive's sub-par headstrap on June 6th

about X hours ago from
You can fix the HTC Vive's sub-par headstrap on June 6th

Despite hitting the market before the Oculus Rift with motion control, room-scale virtual reality support and more connectivity options, the HTC Vive has always trailed behind Facebook's VR headset in one incredibly important regard: comfort. The Vive's basic headstrap works fine, but compared to the more robust mounts on the Rift and PlayStation VR headsets, it's objectively inferior. It's a good thing, then, that the company's new Deluxe Audio Strap is almost ready for consumers -- HTC says Vive owners will be able to nab the more ergonomic head-mount accessory on June 6th.

Facebook is serious about playing games on Messenger

about X hours ago from
Facebook is serious about playing games on Messenger

Facebook has rolled out plenty of games on its Messenger platform over the years, but it's ready to deploy even more. Today, the company has announced that it's expanding the reach of Instant Games to even more users around the world. Additionally, the company is now ready to launch the richer gameplay features it first announced at F8 a couple of weeks ago. Think: turn-based games, leaderboards and tournaments. Depending on the title, you could even see the occasional "game bot" pop up to either cheer you on or notify you of additional options.

'Minecraft Education Edition' will let kids build with code

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'Minecraft Education Edition' will let kids build with code

Minecraft Education Edition is getting a big upgrade: Codebuilder. Essentially, students will be able to learn coding by traveling around the game's pixely world. Typing "/code" will bring up a list of commands and code snippets. From there, an adorable robot avatar dubbed "the agent" appears and acts on code to do things like work while you're away, lighting your fortress at night, or delving deeper into the earth for resources. On the stage, the agent built a windmill and columns for the Parthenon automatically. And that's about it! Codebuilder is available in beta right now.

Valve has no more 'Half-Life' writers left

about X hours ago from
Valve has no more 'Half-Life' writers left

Marc Laidlaw's departure from Valve last year was a shock. The author was responsible for single-handedly writing both Half-Life and Half-Life 2, and worked as the story lead on the latter's two episodic sequels. Chet Faliszek and Erik Wolpaw, co-writers on Half-Life 2: Episode One and Episode Two, stuck around however, meaning some of the series' writing talent still remained at Valve.

First 'Zelda: Breath of the Wild' DLC adds more reasons to replay

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First 'Zelda: Breath of the Wild' DLC adds more reasons to replay

Nintendo's latest Zelda game is such a smash hit that copies of the Switch version outsold the console itself. Now, for players who've already traversed every corner of The Legend of Zelda: Breath of the Wild's open world, the company has revealed details of its first planned DLC expansion. Due sometime this summer, DLC will add the promised 'Hard Mode' where enemies are powered up by one level, have higher maximum levels and they slowly regain health -- oh, and enemies and chests can be found in the sky.

How to be a human being in the comments: A refresher

about X hours ago from
How to be a human being in the comments: A refresher

So it has been a long time since we last posted comments guidelines and standards. To put it in perspective, the last time we talked comments with y'all, the iPhone 5 hadn't been released, Android fans were using Jelly Bean and Facebook had just gone public. A lot can change in the course of nearly five years, but one thing that's remained constant is our dedication to our readers. To that end, we wanted to take a minute to answer some questions, explain some features and, frankly, lay down the law when it comes to the comments section and our social channels. Pull up a chair and read on to find out what you need to know about Engadget's comments and community.

Hideo Kojima on his cinematic influences, 'Death Stranding' and VR

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Hideo Kojima on his cinematic influences, 'Death Stranding' and VR

If you're starting a new gaming festival, having Metal Gear Solid creator Hideo Kojima aboard is a good way to prove you mean business. That was the case for the inaugural Tribeca Games Festival, which featured Kojima in a keynote conversation tonight with Geoff Keighley, producer of The Game Awards. The wide-ranging chat covered Kojima's cinematic influences -- of which there were many -- and his progress on Death Stranding, his long-awaited upcoming project.