The ambition of 'Beyond Good and Evil 2' might exceed the hype

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The ambition of 'Beyond Good and Evil 2' might exceed the hype

We've waited a long time for the sequel to Beyond Good and Evil. And you know what? They actually went and did it. Arguably the biggest surprise of E3 2017 was a minute-long trailer teasing a game that barely seems recognizable to the 2003 original. But even the anticipated return of the cult hit might not match the vision that director Michel Ancel and his team has for Beyond Good and Evil 2. Ancel himself explains the return of the quirky game -- and we have a ton of concept artwork to keep the hype going. Ubisoft has (literally) big plans.

'Call of Duty' goes back to what it does best: historic warfare

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'Call of Duty' goes back to what it does best: historic warfare

After Infinite Warfare, I was ready to give up on Call of Duty. I just didn't think the futuristic space setting was very compelling and couldn't bring myself to finish the campaign. Just when I thought I was out though, Sledgehammer Games pulled me back in. For the next installment of the franchise, the title is going back to its roots: World War II in Europe. To me, the historical Call of Duty games are the best ones and this year's installment looks very promising.

Engadget at E3: How video games and film are merging inside VR

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Engadget at E3: How video games and film are merging inside VR

In Door No. 1, a new virtual reality comedy show coming to Hulu, the audience becomes the director, choosing not only where to look, but also selecting certain actions and propelling the story forward in unique ways. You're at your 10-year high school reunion and there are plenty of characters to interact with, including a janitor who wants to smoke you out and a faded former best friend. Viewers pick people to hang out with just by directing their sight toward the desired action, no gamepads required.

Engadget at E3: VR is here -- so what's next?

about X hours ago from
Engadget at E3: VR is here -- so what's next?

For gamers, 2016 was the year of VR. But now that the HTC Vive, Oculus Rift and PlayStation VR are already on the market, with an ever-growing library of titles, where does the industry need to go from here? Most consumers don't seem that compelled by VR yet, so what will it take to get more people aboard? At our E3 stage, we tackled that problem with Daniel O'Brien, general manager of HTC Vive; Samantha Gorman, co-creator of the VR art collective Tender Claws; and MatPat, host of Game Theory.

'Pro Evolution Soccer 2018' continues to be a pleasure to play

about X hours ago from
'Pro Evolution Soccer 2018' continues to be a pleasure to play

Every year, there's the ongoing debate about which football game is the best: EA's FIFA or Konami's Pro Evolution Soccer. And the truth is they're both great in their own right -- FIFA traditionally has the better graphics, PES the better gameplay -- so no one would blame you for picking one over the other. This year, with Pro Evolution Soccer 2018, Konami says it has made its best football title in over a decade, and I'm happy to report that, at the very least, it is noticeably better than the 2017 version. Just as you would expect.

'Duck Season' is equal parts nostalgic and creepy

about X hours ago from
'Duck Season' is equal parts nostalgic and creepy

When I was a kid with the original Nintendo Entertainment System, I of course played Duck Hunt. Fast forward 25 years and I did so in virtual reality, live on stage at E3 in front of the entire internet with Duck Season -- a tribute to the classic NES title. What was my high score? And, more importantly, how often did I shoot my hunting companion, an anthropomorphic dog that looks ripped straight out of Five Nights at Freddy's? You'll have to watch the above video to find out.

‘Echo Arena’ is competitive, virtual reality frisbee in zero gravity

about X hours ago from
 ‘Echo Arena’ is competitive, virtual reality frisbee in zero gravity

When we saw Lone Echo at Oculus Connect 3 late last year, it solved one of virtual reality's biggest limitations by ignoring humanity's most common form of locomotion: walking. The game takes place entirely in zero gravity, asking players to navigate its virtual world by pushing off of bulkheads like an astronaut, or using hand mounted jets to fly around like Iron Man. It worked shockingly well and easily became one of our favorite games from the show. Intel must have thought so too -- it just made the game's multiplayer component half of its new VR eSports league.

'Super Mario Odyssey' may look bizarre, but it feels just right

about X hours ago from
'Super Mario Odyssey' may look bizarre, but it feels just right

There's perhaps no better example of Nintendo's creativity in game design than the Super Mario Bros. franchise. At a glance, the company's mascot seems like an unchanging, static figure. In reality, every game he stars in tweaks the Mario formula ever so slightly -- adding new power-ups in Super Mario Bros. 3, rethinking level design in Super Mario World or the introduction of exploration in Super Mario 64. If the E3 demo of the newest game in the franchise is any indication, our favorite plumber's latest adventure is no different: Super Mario Odyssey is a creative, joyously fun remix on a formula the company has been tweaking for decades.

'Wolfenstein II' starts with a wheelchair, Nazis and a machine gun

about X hours ago from
'Wolfenstein II' starts with a wheelchair, Nazis and a machine gun

A little over four months away from launch, Wolfenstein II: The New Colossus already feels finished. The game takes place almost immediately after the events of 2014's Wolfenstein: The New Order, with protagonist B.J. Blazkowicz waking up from a coma aboard a German U-boat, confined to a wheelchair, his legs lame. The Nazis have long since won the war, and in 1961 they're taking their goal of world domination even further. They're afraid of the game's one-man army hero, too. And really, after 35 years of Wolfenstein, shouldn't they be?