‘Starlink’ blends gaming and toys in a genuinely intriguing way

about X hours ago from
‘Starlink’ blends gaming and toys in a genuinely intriguing way

Following the likes of Amiibo, Skylanders and the rest, Ubisoft's latest take on the physical toy/videogame hybrid, Starlink: Battle for Atlas, already feels like an exciting proposition -- even if we didn't quite get to play the title itself. We saw a hands-off presentation of the spaceship-based gameplay (customizable load-outs, pilot-based superpowers, and weird alien threats), as well as how easily the add-on guns and mods digitally appear in-game. We then also got to handle the physical toys themselves -- Ubisoft has done a good job.

Logitech's wireless mouse charging tech feels like a miracle

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Logitech's wireless mouse charging tech feels like a miracle

Logitech's main mission at E3 this year: proving to gamers that wireless mice are just as capable, and sometimes more so, than their corded counterparts. The company revealed two innovations at the show: Lightspeed, its low-latency wireless transmission technology, and PowerPlay, a way to charge mice while using them on a custom mat. Both solve the main complaints some gamers have around wireless mice: that they're laggy and could lose charge at any moment.

In 'Far Cry 5,' your teammates might be the real stars

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In 'Far Cry 5,' your teammates might be the real stars

Far Cry 5 is one of the most anticipated games at E3 2017, even if it won't be out until 2018 -- like so many other titles previewed this week. That distant launch might be why I felt surprised that the early demo on show at Ubisoft's booth was already so polished. In typical Far Cry style, the environments are lush and detailed (and delightfully colorful too). Cultist fighters also swarm on your location and chase you through the forest, just as you'd expect. The most notable change, then, isn't the series' relocation to Montana, but the company you keep as you battle the cult. Yep, while you are still pretty much a one-man army, at least one person (or canine) has your back this time around, which not only makes things slightly easier but also affects how you play through the game.

‘OK K.O.’ is a brilliant cartoon with a game to match

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‘OK K.O.’ is a brilliant cartoon with a game to match

With his small, boxy stature and pin-thin legs, K.O. doesn't look like much of a superhero. But that's the whole point of OK K.O.! Let's Be Heroes, an animated series from Cartoon Network. The titular character is a powerhouse-in-training, full of naive wonder and a hunger to pummel bad guys. He works in a convenience store run by Mr. Gar, one of the world's greatest superheroes, alongside fellow rookies Radicles and Enid. Together they battle the mischievous robots sent from a factory called Boxmore across the road, learning about friendship and hard work along the way.

'Forza Motorsport 7' has more than just 4K to offer Xbox racers

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'Forza Motorsport 7' has more than just 4K to offer Xbox racers

When Microsoft announced Forza Motorsport 7, it was easy to focus on its eye-popping 4K resolution while maintaining 60fps, but the most important question is always, "How does it drive?" After some time playing with a gamepad, I can report that the realistic driving model Turn 10 has refined throughout the series' run is here and better than ever. Later, during a closed-door demonstration, I heard a bit about and saw some features that will be in the game when it ships this fall, like dynamic clouds that cast moving shadows on the track.

'Destiny 2' on PC is nothing like the first game

about X hours ago from
'Destiny 2' on PC is nothing like the first game

Destiny, like Bungie's Halo before it, was a relatively slow-paced shooter. That was ideal for console controllers, but it wouldn't have translated well to PCs, where gamers expect everything to move much faster. Now that Destiny 2 is finally bringing the series to PCs on October 24th, I couldn't help but wonder how Bungie would adapt it for mouse-and-keyboard play. Would it retain the slow and methodical pacing that we're used to, or would Bungie ramp things up?