'Dragonball FighterZ' looks dangerously close to the anime

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'Dragonball FighterZ' looks dangerously close to the anime

There have been so many Dragonball (Z or otherwise) games that it's hard to tell most of them apart. While the latest Xenoverse titles attempted to spin out Akira Toyama's characters into alternate universes with online play, Dragonball FighterZ is an easier-to-explain premise: a 2D fighter with the anime's top-flight characters, with assistance from the same talent that made BlazBlue and Guilty Gear, both well-regarded competitive 2D fighters.

'Skull and Bones' is about pillaging your friends' ships

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'Skull and Bones' is about pillaging your friends' ships

Pirates are back. As the Pirates of the Caribbean movie juggernaut refuses to let Jonny Depp rest for more than a year or two, Ubisoft's Skull and Bones takes the ship battles of Assassin's Creed: Black Flag and turns them into grand-scale, five-on-five multiplayer naval warfare. It'll be a standalone title when it launches in 2018, but ahead of open-beta testing, I got to enjoy some demo time at E3. Caution: slightly shallow gameplay waters ahead.

Neil deGrasse Tyson wants to take you on a 'Space Odyssey'

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Neil deGrasse Tyson wants to take you on a 'Space Odyssey'

Kickstarter games are, pardon the cliché, a dime a dozen. Everyone and their business partner wants to get in on the crowd-funded interactive entertainment business, even if things don't always work out. Coleco failed on Indiegogo, but came to Kickstarter to try again. Kickstarter can be a mixed blessing, for sure: Double Fine mismanaged its successful campaign for Broken Age, while the team behind Banner Saga seems to be using the system fairly well. It's no wonder, then, why celebrity astrophysicist Neil deGrasse Tyson has jumped onto the crowd-funding service to fund his own new title, a "scientifically accurate" Space Odyssey - The Video Game.

'The Lost Legacy' takes 'Uncharted' back to basics

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'The Lost Legacy' takes 'Uncharted' back to basics

Deep in the mountainous region of India's Western Ghats, Chloe and Nadine are in trouble. The two treasure hunters have a clue to the whereabouts of the Tusk of Ganesha, a mystical artefact, but keep stumbling into an Indian rebel leader called Asav. They try to stay hidden, but are quickly discovered by soldiers out on patrol. Chaos ensues as the pair battle through enemy forces with a mixture of sharp-shooting and air-drop knockouts. It's classic Uncharted combat, the kind Naughty Dog has been perfecting since Drake's Fortune in 2007.

Swing your arms to move in the VR shooter 'Vindicta'

about X hours ago from
Swing your arms to move in the VR shooter 'Vindicta'

Movement is a tricky thing in virtual reality. If you move too quickly, you risk getting sick and disoriented. Because of that, most developers have opted for teleporting in VR games: the act of pointing to a spot that you can see, and instantly warping there. It's an easy solution, but it also ruins the immersion of VR. Vindicta, a room-scale HTC Vive shooter from Beirut-based Game Cooks, has another idea for movement: just swing your arms.

'Aztez' let me live my fantasy of being an Aztec warrior

about X hours ago from
'Aztez' let me live my fantasy of being an Aztec warrior

When I heard someone had made a beat-em-up game based on the Aztec civilization and that I would be getting the chance to play it at this year's E3, I couldn't have been more excited. As someone of Mexican descent who's passionate about his culture, I can immediately appreciate a strategy side-scrolling brawler that turns you into an Aztec warrior on a mission to take down Spanish conquerors. In a nutshell, this is the idea behind Aztez, an indie title from developer Team Colorblind that's been in the works for about six years. The PC game, which is finally set to hit Steam in mid-July for $20, features a black-and-white theme with hints of blood-red every time your Aztec warrior slashes opponents.

'Circle of Saviors' made me equal parts hero and dweeb

about X hours ago from
'Circle of Saviors' made me equal parts hero and dweeb

Circle of Saviors is more fun than it should be. The cooperative hack-and-slash VR game glues you to a single spot, and you wield a shield and sword through HTC Vive controllers. Your buddy is armed with a crossbow (which is actually a Vive controller and a tablet screen). Meanwhile, you're immersed in the battlefield, as a green-screen room digitally maps everything to a TV for spectators to watch. Sure, I've seen this done before, but swords and goblins are way better than teleporting and shooting.

Boss Key decided to break the rules when it made 'Lawbreakers' 

about X hours ago from
Boss Key decided to break the rules when it made 'Lawbreakers' 

First-person, team-based shooters like Overwatch, Monday Night Combat and Team Fortress 2 all share a collection of common tropes. Players typically compete to move payloads or hold objectives, with teams built from a collection of classic character types: medic, tank, soldier and sniper. That's not how it works in Lawbreakers, the upcoming character-based team shooter from Boss Key. According to lead designer Dan Nanni, the genre's conventions made the game feel hamstrung and slow. "The first thing we wound up doing," he said, "was throw all the rules away. Just throw them all away."