This past weekend's Pokémon Go Fest felt like a bit of a flashback to 2016. Users were having connection problems and couldn't even sign into the game. People were angry, and refunds were doled out. But the truth is that game developer Niantic has spent the past year ironing out those issues, and the game has improved quite a bit. The festival in Chicago was intended as a love letter to those who stuck through it all and kept playing, while also giving the company a chance to unveil long-awaited Legendary Pokémon. Instead, it was a mess that showed the developer is still struggling with unexpected success.
Not all of your college fun will involve keggers or games of ultimate frisbee. As the weather gets colder, you might have difficulty tearing yourself out of your dorm, in which case your entertainment options are limited: Host an in-room dance party, Netflix and chill or settle in for a little gaming. In addition to our favorite consoles (no, we couldn't choose just one), we've selected a handful of accessories and must-have titles for our back-to-school guide. Enjoy, and may you do a better job making friends with rival fanboys in real life than you do online.
With the Switch riding high and the beleaguered Wii U all but retired, Nintendo's accounts are looking a little brighter than usual. The Japanese console maker posted some strong financial earnings today for the three-month period ending on June 30th, with 64.73 billion yen ($578 million) in gross profit and, with the usual operating expenses deducted, 16.21 billion yen ($145 million) in operating profit. That's in stark contrast to a year ago, when Nintendo posted a pretty dismal 30.5 billion yen ($272 million) in operating profit and lost 5.13 billion yen ($46 million) overall.
On Saturday Pokémon Go players from around the world gathered in Chicago's Grant Park for a promised special anniversary event, but as we now know, things didn't quite work out. As Niantic Labs explains it, the issues that tripped up Pokémon Go Fest were layered, starting with technical issues that caused the client to crash, before tweaks to the servers fixed that. Once the clients worked, network congestion and overloaded cell networks held up players from connecting and staying connected.