In hindsight, this was a bad idea. I'm rubbish at almost every kind of competitive, multiplayer game, and motion controls are a waggling "am I doing this right?" nightmare. Still, at E3, I couldn't resist the chance to try Arms, the spring-loaded boxing game for the Nintendo Switch. So I recruited my handsome colleague (and Arms player extraordinaire) Sean Buckley to give me a crash course on the Engadget E3 stage. The results were, well, mixed. The game is loads of fun, and I love its cast of colorful characters, but I have to accept a harsh truth: I am absolutely dreadful.
Cartoon Network's Steven Universe practically begs for the role-playing-game treatment, with its deep lore, unique characters and gorgeous hand-drawn art style. The show got its first video-game treatment a few years ago with the mobile game Steven Universe: Attack the Light. Now that game's sequel, Save the Light, is finally giving the show's fans the full-fledged RPG they've been waiting for. And after playing it for a bit at E3, I think they have plenty of reasons to be excited.
Pro Evolution Soccer 2018 promises to be the franchise's best title in years, thanks to a combination of smoother gameplay and improved life-like graphics. Then there's the fact you'll be able to play My Club matches as Usain Bolt, the eight-time Olympic gold medalist. Sure, it's a pure marketing move, but that doesn't mean it won't be fun to have him play for your team. We had the game's global brand product and manager, Adam Bhatti, join us on our E3 stage to talk more about these features, as well as whether or not Pro Evolution Soccer 2018 will be getting a Nintendo Switch version. Spoiler alert: The answer isn't a yes-or-no question.
Following the likes of Amiibo, Skylanders and the rest, Ubisoft's latest take on the physical toy/videogame hybrid, Starlink: Battle for Atlas, already feels like an exciting proposition -- even if we didn't quite get to play the title itself. We saw a hands-off presentation of the spaceship-based gameplay (customizable load-outs, pilot-based superpowers, and weird alien threats), as well as how easily the add-on guns and mods digitally appear in-game. We then also got to handle the physical toys themselves -- Ubisoft has done a good job.
Microsoft gave us the first glimpse of the upcoming Assassin's Creed during its Xbox One X reveal at E3. A day later, Ubisoft discussed the details about how it took a year off from the franchise to "reinvent" the game. Well, after spending some time playing on that newly announced console, what Ubisoft is showing off this week isn't a huge revelation, it's a continuation.
Logitech's main mission at E3 this year: proving to gamers that wireless mice are just as capable, and sometimes more so, than their corded counterparts. The company revealed two innovations at the show: Lightspeed, its low-latency wireless transmission technology, and PowerPlay, a way to charge mice while using them on a custom mat. Both solve the main complaints some gamers have around wireless mice: that they're laggy and could lose charge at any moment.
Far Cry 5 is one of the most anticipated games at E3 2017, even if it won't be out until 2018 -- like so many other titles previewed this week. That distant launch might be why I felt surprised that the early demo on show at Ubisoft's booth was already so polished. In typical Far Cry style, the environments are lush and detailed (and delightfully colorful too). Cultist fighters also swarm on your location and chase you through the forest, just as you'd expect. The most notable change, then, isn't the series' relocation to Montana, but the company you keep as you battle the cult. Yep, while you are still pretty much a one-man army, at least one person (or canine) has your back this time around, which not only makes things slightly easier but also affects how you play through the game.