Swing your arms to move in the VR shooter 'Vindicta'

about X hours ago from
Swing your arms to move in the VR shooter 'Vindicta'

Movement is a tricky thing in virtual reality. If you move too quickly, you risk getting sick and disoriented. Because of that, most developers have opted for teleporting in VR games: the act of pointing to a spot that you can see, and instantly warping there. It's an easy solution, but it also ruins the immersion of VR. Vindicta, a room-scale HTC Vive shooter from Beirut-based Game Cooks, has another idea for movement: just swing your arms.

'Aztez' let me live my fantasy of being an Aztec warrior

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'Aztez' let me live my fantasy of being an Aztec warrior

When I heard someone had made a beat-em-up game based on the Aztec civilization and that I would be getting the chance to play it at this year's E3, I couldn't have been more excited. As someone of Mexican descent who's passionate about his culture, I can immediately appreciate a strategy side-scrolling brawler that turns you into an Aztec warrior on a mission to take down Spanish conquerors. In a nutshell, this is the idea behind Aztez, an indie title from developer Team Colorblind that's been in the works for about six years. The PC game, which is finally set to hit Steam in mid-July for $20, features a black-and-white theme with hints of blood-red every time your Aztec warrior slashes opponents.

'Circle of Saviors' made me equal parts hero and dweeb

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'Circle of Saviors' made me equal parts hero and dweeb

Circle of Saviors is more fun than it should be. The cooperative hack-and-slash VR game glues you to a single spot, and you wield a shield and sword through HTC Vive controllers. Your buddy is armed with a crossbow (which is actually a Vive controller and a tablet screen). Meanwhile, you're immersed in the battlefield, as a green-screen room digitally maps everything to a TV for spectators to watch. Sure, I've seen this done before, but swords and goblins are way better than teleporting and shooting.

Boss Key decided to break the rules when it made 'Lawbreakers' 

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Boss Key decided to break the rules when it made 'Lawbreakers' 

First-person, team-based shooters like Overwatch, Monday Night Combat and Team Fortress 2 all share a collection of common tropes. Players typically compete to move payloads or hold objectives, with teams built from a collection of classic character types: medic, tank, soldier and sniper. That's not how it works in Lawbreakers, the upcoming character-based team shooter from Boss Key. According to lead designer Dan Nanni, the genre's conventions made the game feel hamstrung and slow. "The first thing we wound up doing," he said, "was throw all the rules away. Just throw them all away."

'Marvel vs. Capcom Infinite' and 'Mega Man' at E3 2017

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'Marvel vs. Capcom Infinite' and 'Mega Man' at E3 2017

Other than an impressive Monster Hunter World preview, the Capcom booth at E3 2017 is also home to demos for two big releases due later this year. Mega Man Legacy Collection 2 picks up where the first bundle left off, jumping into the 16-bit era with Mega Man 7, 8, 9 & 10. The pack will be released on PS4, Xbox One and PC August 8th for $20, and gamers who need an extra dose of nostalgia can dive into the archives of artwork or just play their favorite tracks.

Atari is indeed working on a new console, says CEO

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Atari is indeed working on a new console, says CEO

When Atari first revealed its Ataribox project at E3 this year, the announcement was met with skepticism as to whether the teaser was even real. The company hadn't made a home game console in more than 30 years and yet it was choosing 2017 to get back in the game? Welp, apparently so, because Atari CEO Fred Chesnais confirmed to GamesBeat on Friday that the company is doing just that.

'Vampyr' is more about who you kill than how you do it

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'Vampyr' is more about who you kill than how you do it

Developer Dontnod has taken a sharp turn from its previous games Life is Strange and Remember Me with Vampyr, but there's more to think about than just another angle on gender politics. We stopped by the booth and got a guided tour throughout a few sections of the game that showed us more about how combat works and what kind of choices your character will have to make. Going beyond mere moody lurking in the shadows, we watched the player's character Dr. Jonathan Reed struggle between his role as a doctor in Spanish Flu-stricken 1918 London and the reality of being a recently turned vampire who kills humans to survive.