'Sonic the Hedgehog' movie's villain could be played by Jim Carrey

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'Sonic the Hedgehog' movie's villain could be played by Jim Carrey

The Sonic movie that's in development from Deadpool director Tim Miller might just have its villain. According to reports from Variety, The Hollywood Reporter and Deadline, Jim Carrey is in "final negotiations" to join the cast of this live-action/CGI feature as the mad scientist Dr. Robotnik. James Marsden (Westworld) is already attached to star along with Tika Sumpter (Ride Along, Southside With You). The reports reference Carrey's 1994 turn in The Mask as an example of what his comedy, combined with CGI effects, could be like in the movie.

8BitDo put a handy home button on its NES Classic wireless controller

about X hours ago from
8BitDo put a handy home button on its NES Classic wireless controller

To celebrate Nintendo re-issuing the NES Classic Edition, 8Bitdo has revamped its wireless retro controller to match. The new version -- dubbed "N30 2.4G Wireless Controller for NES Classic Edition" -- boasts a different button layout (a square rather than a cross), rechargeable battery and now it has a dedicated home button to get you back to the micro-console's main menu. The new gamepad will set you back $24.99 when it's released this August 20th, and pre-orders are available right now. Happy gaming!

Alexa-based board games can actually be fun

about X hours ago from
Alexa-based board games can actually be fun

Board games aren't quite as sexy as their digital counterparts, but the hobby has nevertheless seen a resurgence in recent years. NPD Group reported that board game sales in the U.S. grew by 28 percent in 2016, cafes dedicated to the hobby are cropping up all over the country (and the world), and three out of the top ten most-funded projects on Kickstarter are tabletop games. Much of this can be attributed not just to the increased desire for real-life social interaction, but the rise of good-quality titles that are far superior to outdated classics like Monopoly and Candyland.

‘Fortnite’ Playground mode can’t come fast enough

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‘Fortnite’ Playground mode can’t come fast enough

When Epic Games announced that Fortnite was getting a sandbox for novice players to feel their way into the game, I was overjoyed. Playground is a dummy version of the map where four players can just noodle around for an hour at a time. Resource limits are relaxed, too, so you can just learn how the game plays, test strategies and get some all-important practice.

The crowdfunded ‘ToeJam and Earl’ sequel is finally coming this fall

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The crowdfunded ‘ToeJam and Earl’ sequel is finally coming this fall

Toejam & Earl was a bizarre, funky and novel Sega Genesis roguelike game released in 1991. And despite a pair of lukewarm sequels, the original creators raised over $500,000 on a successful Kickstarter in 2015 for a fourth game. After several delays past a planned 2017 launch, the team at HumaNature Studios has announced that Toejam & Earl: Back in the Groove will come to PC and consoles in the fall.

Oculus Medium is becoming a better VR sculpting tool

about X hours ago from
Oculus Medium is becoming a better VR sculpting tool

With the next version of Medium, the immersive VR sculpting tool for the Rift, Oculus is giving users exactly what they're asking for. That includes long-awaited features like grid snapping (below), up to 100 layers and the ability to add more than one light. Medium is similar to Google's Tiltbrush, except it's focused on creating 3D objects, not entire scenes. Another useful addition: You can now send your 3D sculptures directly to your Oculus Home virtual living room.

'Uncharted' creative director Amy Hennig is going indie

about X hours ago from
'Uncharted' creative director Amy Hennig is going indie

Amy Hennig, former writer and creative director of the Uncharted series for PlayStation's Naughty Dog studio, is striking out on her own. After EA shut down Visceral Games she left the company in January to start her "own little independent studio," according to GamesIndustry.biz. "I would love to have a little company of about six to eight people, 15 at the most, and then do smaller projects," she told journalists gathered at Barcelona's Gamelab.