'Fe' is a stunning adventure about connecting with nature

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'Fe' is a stunning adventure about connecting with nature

Once, Andreas Beijer snuck up on a deer. He remembers tip-toeing through the forest, always downwind to ensure it wouldn't pick up his scent. "I managed to come really close," he says. "I could almost touch it, before it noticed me and ran away into the forest." Beijer is a creative director at Zoink Games, an independent studio in Sweden. His team grew up playing in the woods and wanted those experiences to shape their next game. "We were free," Klaus Lyngeled, the company's CEO and Creative Director said. "We could just run out in an area, play around and not have our parents look at what we were doing."

Turtle Beach starts selling its wireless Xbox headset

about X hours ago from
Turtle Beach starts selling its wireless Xbox headset

The biggest pain when it comes to wireless Xbox One headsets is that they all require some sort of adapter or base station to connect to your console. Add to that the hefty price tag (most models can cost upwards of $150) and the appeal wears thin. That's why the Turtle Beach Stealth 600 caught our eye earlier this year. The headset is the first to utilize Microsoft's wireless tech to connect directly to its console (dongles and wires begone). What's more, you can also hook it up to the upcoming Xbox One X. And, all for just $99.95. The headset drops today, in limited quantities, in the US via the Turtle Beach website. Retailers will get the model on September 4.

'Life is Strange: Before the Storm' is all about being a wiseass teen

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'Life is Strange: Before the Storm' is all about being a wiseass teen

Before she was the absurdly cool burnout who stole our hearts in Life is Strange, Chloe Price was just a normal, melodramatic teenage loner trying to cope without her best friend. Chloe doesn't have the ability to rewind time, like the original game's lead Max Caulfield. But, in the prequel Life is Strange: Before the Storm, she does have an impeccable wit and the courage to tell anyone off. As you'd expect, those are traits that can both help her or get her into more trouble.

'The Evil Within 2' is better because it spaces out the scares

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'The Evil Within 2' is better because it spaces out the scares

The Evil Within 2 is weird, gross and scary. But that's okay because it balances all that with exploration and figuring out what the hell is going on. I can then get back to fleeing disgusting buzzsaw creatures -- or occasionally stabbing them in the chest -- at my leisure. The Evil Within was never about cheap jump scares, but the game was so consistently tense and bleak that many found it pretty hard to play through. The sequel, playable at Gamescom this year, looks to be a refinement of the original, making it altogether more playable, even if there's still usually something trying to kill you at every turn.

'Ruiner' is not just a cyberpunk 'Hotline Miami'

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'Ruiner' is not just a cyberpunk 'Hotline Miami'

Ruiner might be one of the most eye-catching titles showcased at Gamescom -- something that's hard to achieve when every company is bombarding you with posters, flags and bags at every turn. The aggressive, manga-styled protagonist and angry catch copy are difficult to ignore. It's also the first title to come out of Reikon studio, an indie Polish team founded by veteran gamesmakers that had previously worked on The Witcher, Shadow Warrior and many more. (I really liked Shadow Warrior, okay?)

'Shinobi Striker' makes 'Naruto' a serious online fighter

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'Shinobi Striker' makes 'Naruto' a serious online fighter

Naruto is in a strange place right now. The long-running manga series ended in early 2015, before its anime adaptation wrapped up in March this year. The spiky-haired ninja saved the world and achieved his dream of becoming the Hokage, or rather the leader, of the Hidden Leaf village. But now there's Boruto, a new series about his boisterous son. Both the manga and anime are relatively new and it's not clear just yet if either will replicate the success of the original series.

‘Swords of Ditto’ scratches that retro ‘Zelda’ itch

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‘Swords of Ditto’ scratches that retro ‘Zelda’ itch

Washed up on the beach, you, young boy/girl/robot, are the hero that will save the island of Ditto. Or you'll fail, and plunge the land into a hundred years of darkness until another hero is born. OneBitBeyond's The Swords Of Ditto puts you control one tiny adventurer at a time, and if when you die, when the Big Evil (some sorceress of some kind) fries you on the spot, you won't live to fight another day. However, someone else will claim your hero's sword and continue the struggle. That's the crux, but it's how OneBitBeyond have executed it, in a top-down action RPG that leans heavily on SNES-era Zelda (and some Secret Of Mana), with a punchy cartoon style that belies the small team behind it all.

'Star Wars Battlefront II' adds tactical weight to space combat

about X hours ago from
'Star Wars Battlefront II' adds tactical weight to space combat

As my T-65B X-Wing glides into view, I survey the scene up ahead. TIE fighters chase after nimble A-Wings, a flurry of green laser fire in their wake. A group of X-Wings circle an Imperial Cruiser, unloading proton torpedoes in a desperate attempt to lower the Empire's defences. To my left, I spot some TIE Interceptors headed toward my fellow X-Wings. Instinctively I barrel forward and harry them before a well-timed missile turns my ship into space debris. My heroics were short-lived, but I'm soon able to pick a new vehicle and rejoin the fray, gaining my revenge on the TIE Bomber that so casually stopped me before.