'Half Life' writer reveals what could've been Episode 3

about X hours ago from
'Half Life' writer reveals what could've been Episode 3

Nearly ten years after the debut of Half-Life 2: Episode Two, the world is still waiting for Valve to deliver the final episode in the trilogy, but we may have to settle for something else. Just a few months after the last of the game's writers left Valve, and 21 years to the day since the company started, lead writer Marc Laidlaw has posted "Epistle 3" to his personal website (it's overloaded and inaccessible now, but you can view it on Archive.org). With some light editing to change a few key names, the post lays out a plotline for the Episode Three that never appeared, although it's hard to say if it will give gamers any closure after all this time.

Return to 'Smuggler's Run' in the next 'GTA: Online' expansion

about X hours ago from
Return to 'Smuggler's Run' in the next 'GTA: Online' expansion

For the next expansion to GTA: Online, Rockstar Games is looking to its past. "Smuggler's Run" will task you to move inventory for the perpetually paranoid Nervous Ron by land and air. "Smuggler's Run opens up the air corridors above Los Santos and Blaine Country, providing new business opportunities while introducing a range of planes, choppers and even ultralights as highly viable options for transporting criminal cargo across the state -- simultaneously opening up some creative new methods of dispatching any rival gangs along the way," a post on the Rockstar Newswire says.

'Assassin's Creed' is crossing over with 'Final Fantasy'

about X hours ago from
'Assassin's Creed' is crossing over with 'Final Fantasy'

So this is weird: Square Enix and Ubisoft have announced that this month will mark the beginning of crossovers between Assassin's Creed and Final Fantasy. Yup, really. "This collaboration is the result of being huge fans," Ubisoft Montreal game driector Ashraf Ismail says on the UbiBlog. "There's a lot of respect between the two teams and we couldn't be more thrilled with the opportunity to pay homage to each other's work."

Twitter's Xbox app can stream live 360-degree video

about X hours ago from
Twitter's Xbox app can stream live 360-degree video

Twitter launched on the Xbox One last fall, and did so with a focus on video. Today, an update adds some new video types, most notably live 360-degree video. Given that just about every platform has been focusing on 360 video lately, so it's not surprising to see Twitter look to expand the places where users can watch it. The Apple TV has supported live 360-degree video for a while now, so it's not a huge surprise to see it arrive here as well.

Microsoft's Xbox One X is still a tough sell

about X hours ago from
Microsoft's Xbox One X is still a tough sell

We get it, Microsoft. The Xbox One X is a beast! It'll run games in native 4K! (Not like that sometimes-4K from the PlayStation 4 Pro.) It's basically everything we've ever wanted, spec-wise, from a video game console. And yet, many aspects of the Xbox One X still fall flat, even though we're just a few months away from its November 7th release. That was clearer than ever at Gamescom this week, where Microsoft kicked things off with an over-long presentation that didn't give us many reasons to actually get excited for the One X.

'Destiny 2’: A more open and impactful shared-world experience

about X hours ago from
'Destiny 2’: A more open and impactful shared-world experience

My friends had primed me for an epic space opera with tight gunplay and exciting challenges -- but to me, the game felt like an intentionally tedious shooting gallery filled with generic enemies that soaked up bullets like a dry sponge. I found Destiny and its expansions so boring that I was hesitant when Bungie invited me to try the game's sequel ahead of launch. Today, I'm eating my words. Destiny 2 is shaping up to be everything its predecessor wasn't.

Wait, 'Final Fantasy XV Pocket Edition' is actually fun?

about X hours ago from
Wait, 'Final Fantasy XV Pocket Edition' is actually fun?

A part of the Final Fantasy XV universe (it's a thing), I wrinkled my nose at the news of Final Fantasy XV Pocket Edition for smartphones. I've completed the game on PS4, have played through the episode content and will be playing the multiplayer add-on once I'm back from Gamescom, but this left me cold. This was a corporate mobile cash-in that vaguely tied into the original game, one that would relentlessly nudge players to either buy in-app items or the full console version. Nothing was appealing about this, whatsoever. That was, until I played an early beta on FFXV Director Hajime Tabata's phone. I was rude, it was in the middle of an interview but, hey, it was actually a lot of fun. Wait, what just happened?

'Dissidia NT' tries to add MMORPG dynamics to a fighting game

about X hours ago from
'Dissidia NT' tries to add MMORPG dynamics to a fighting game

Fighting in Dissidia NT, coming to the PlayStation 4, is mayhem. Six characters from the Final Fantasy universe, of varying levels of popularity, are rushing each other, launching giant magical projectiles, charging up summon attacks, and watching their backs as they do it. While the first two Dissidia games on PSP were one-on-one affairs, this time you're part of a trio. And similar to Overwatch and other competitive team games, characters are meant to work together in unison. Each is assigned to one of four classes, and that decides their play-style, weaknesses and strengths. You can also choose your attacks, buff skills and summons on top of that. In short, the demo I played was a complicated introduction -- even for someone that played the last two Dissidia games to death.